| Commit message (Collapse) | Author | Age |
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maximum value.
IKNinja-1236 - Corner radius is not applied if stroke size is >= 2 times the corner radius.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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background-image gradient support.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Signed-off-by: Valerio Virgillito <valerio@motorola.com>
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file open
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Conflicts:
js/helper-classes/3D/view-utils.js
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Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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(was a bug with starting drawing in those planes)
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tracking it by the pen tool. This fixes the bug where the canvas transform was incorrectly applied when the stroke width was changed
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editing in 3D
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still have bug with shift when the bbox of the path grows (due to missing translation)
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Conflicts:
js/tools/PenTool.js
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Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Conflicts:
js/document/templates/montage-html/default_html.css
js/mediators/element-mediator.js
js/panels/properties.reel/properties.js
js/tools/BrushTool.js
js/tools/LineTool.js
js/tools/PenTool.js
js/tools/SelectionTool.js
js/tools/ShapeTool.js
js/tools/TranslateObject3DTool.js
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Conflicts:
assets/canvas-runtime.js
js/controllers/elements/shapes-controller.js
js/lib/drawing/world.js
js/lib/geom/geom-obj.js
js/lib/geom/line.js
js/mediators/element-mediator.js
js/panels/presets/animations-presets.reel/animations-presets.js
js/panels/presets/style-presets.reel/style-presets.js
js/panels/presets/transitions-presets.reel/transitions-presets.js
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Need to set the isShape property in the elementModel on file open.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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IKNinja-1391 - Shapes need to support no-color.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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RadialGradient materials' colors.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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instead of relying on the shapeModel cache because it can get out of sync.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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This bug was injected by some changes in GLWorld.import.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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prev, next) handles and hit testing in 3D. Update of the canvas with a transformation on it will modify the canvas incorrectly, and will be completed after merging with master
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world) point when there is no canvas yet
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canvas position
AND
some code cleanup (remove canvas left and top tracking for each subpath)
AND
add flags for the specifying in what coordinate space we're sampling the subpath
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correctly (except for incorrect canvas translation). Using cleaned up and re-factored version of the code. Not suitable for testing.
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canvas exists....AND...good state for code that works in 3D as long as the path was originally created in XY plane of the stage
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with canvas and/or stage transformation). Dragging does not yet work in case of canvas transformation
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handles separately, AND more hit testing with local coordinates
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canvas, and with a rotated view
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WorkingBranch
Conflicts:
js/lib/drawing/world.js
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not have been there.
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everywhere it is required
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namespace
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