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| | * | | | | | | | | | | | | Merge branch 'refs/heads/master' into stage-document-architectureValerio Virgillito2012-04-26
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| | * | | | | | | | | | | | | | Fixing the element model and adding get elementValerio Virgillito2012-04-26
| | | |_|/ / / / / / / / / / / | | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Signed-off-by: Valerio Virgillito <valerio@motorola.com>
| * | | | | | | | | | | | | | Merge pull request #176 from pushkarjoshi/brushtoolValerio Virgillito2012-04-27
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ | | |_|/ / / / / / / / / / / / | |/| | | | | | | | | | | | | Brushtool
| | * | | | | | | | | | | | | render the calligraphic brush stroke in realtime on a rotated canvasPushkar Joshi2012-04-25
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| | * | | | | | | | | | | | | allow the realtime drawing of brush strokes drawn off the standard XY plane ↵Pushkar Joshi2012-04-24
| | |/ / / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | by passing in the transformation matrix
* | | | | | | | | | | | | | Update materials to the new texture model.hwc4872012-04-26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Create local world for deleted source canvases
* | | | | | | | | | | | | | Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into ↵hwc4872012-04-26
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Textures
| * | | | | | | | | | | | | IKNinja-406 - Strange behavior when changing the corner radius to the ↵Nivesh Rajbhandari2012-04-25
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | maximum value. IKNinja-1236 - Corner radius is not applied if stroke size is >= 2 times the corner radius. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| * | | | | | | | | | | | | Changing canvas-2d gradient drawing to more closely match div's ↵Nivesh Rajbhandari2012-04-25
| |/ / / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | background-image gradient support. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| * | | | | | | | | | | | re-compute and store the center of the subpath in local coordinates upon ↵Pushkar Joshi2012-04-24
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | file open
| * | | | | | | | | | | | Merge branch 'master' into pentoolPushkar Joshi2012-04-19
| |\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: js/helper-classes/3D/view-utils.js
| * | | | | | | | | | | | correctly maintain canvas position when drawing subpaths off the XY plane ↵Pushkar Joshi2012-04-19
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | (was a bug with starting drawing in those planes)
| * | | | | | | | | | | | store the canvas center (in local space) per each subpath, instead of ↵Pushkar Joshi2012-04-19
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | tracking it by the pen tool. This fixes the bug where the canvas transform was incorrectly applied when the stroke width was changed
| * | | | | | | | | | | | re-enable dragging and editing of anchor point handles for bezier path ↵Pushkar Joshi2012-04-18
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | editing in 3D
| * | | | | | | | | | | | allow drawing polylines in YZ and XZ planes as well as XY. In those planes, ↵Pushkar Joshi2012-04-18
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | still have bug with shift when the bbox of the path grows (due to missing translation)
| * | | | | | | | | | | | Merge branch 'master' into pentoolPushkar Joshi2012-04-17
| |\ \ \ \ \ \ \ \ \ \ \ \ | | | |_|_|_|_|_|_|_|_|_|/ | | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: js/tools/PenTool.js
| * | | | | | | | | | | | Snapshot for pen tool before merging with master....can draw polylines (no ↵Pushkar Joshi2012-04-17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | prev, next) handles and hit testing in 3D. Update of the canvas with a transformation on it will modify the canvas incorrectly, and will be completed after merging with master
| * | | | | | | | | | | | re-enable some hit testing and change the code for obtaining 3D (stage ↵Pushkar Joshi2012-04-16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | world) point when there is no canvas yet
| * | | | | | | | | | | | Allow the path stroke width to be changed without causing a drift in the ↵Pushkar Joshi2012-04-16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | canvas position AND some code cleanup (remove canvas left and top tracking for each subpath) AND add flags for the specifying in what coordinate space we're sampling the subpath
| * | | | | | | | | | | | Still buggy version of pen tool that can create polylines in 3D space ↵Pushkar Joshi2012-04-13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | correctly (except for incorrect canvas translation). Using cleaned up and re-factored version of the code. Not suitable for testing.
| * | | | | | | | | | | | Use local coordinates for rendering and hit testing only when the path ↵Pushkar Joshi2012-04-12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | canvas exists....AND...good state for code that works in 3D as long as the path was originally created in XY plane of the stage
| * | | | | | | | | | | | Use local coordinates to pick a point within the path (works correctly even ↵Pushkar Joshi2012-04-11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | with canvas and/or stage transformation). Dragging does not yet work in case of canvas transformation
| * | | | | | | | | | | | compute and store local coordinates for all anchor points and their control ↵Pushkar Joshi2012-04-10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | handles separately, AND more hit testing with local coordinates
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