| Commit message (Collapse) | Author | Age |
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Changing methods to save all data to external files, this will be optional for the user. Currently save will only save to external files, but UI will allow user to save in file. Need to implement loading data on file open for external file, only works for in file currently. Modified the Runtime file to load all data itself to not bulk up the user document.
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This is just to add correct mappings to Google Montage components in the package.json file generated.
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Moved dirty marker clearing code to model.
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This is for opening components, selection is still not reflecting component data.
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Only for saving basic components without a reel.
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Also setting up for Montage component serialization.
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Adding file save for templates, completing I/O.
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Adding animation sub-category to template in new file.
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Need to implement save, but this cover open and new.
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Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Ensuring overflow is visible but saved as hidden.
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This is supported for NEW and OPEN, SAVE is not supported yet by I/O. Saving works, but it will not be a banner template.
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The template creator is currently not returning serializing code, but does clean the document. Need to investigate reason why, currently all components are removed on save.
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Adding save functionality to new template. Need to implement user UI for prompts and also clean up...
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Ninja does not need to create duplicate files when it sets up the users Ninja Projects directory for RDGE support.
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Removed saving m-js components as new components broke I/O when present. Also made a fix for checking length of webGL array since first item now is non-user data. (That is to be removed)
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Added the ability to save montages component serialization from Ninja. Very rough, but functional.
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Added a temporary fix to allow for webGL runtime functionality. Copying the desired folder name into a static name. There is a lag in doing this, so obviously now ideal. Need to discuss adding dynamic path-ing during author and runtime.
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This is still no resolving issues with webGL runtime.
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There is a problem that needs to be resolved in the CanvasRuntime.
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Added webGL/Canvas file I/O for Ninja, it also created routine for saving data for runtime, however, the runtime RDGE library needs an update for runtime to work, so right now I/O will only work for Ninja.
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Fixed a bug with data-uris not opening correctly.
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Added a temp fix for allow the viewing of CSS on a CDN, however, the styles should not be editable, but will allow for accurate preview of styles. Need to coordinate with the CSS panel and styles manager to insert styles in the appropriate files or tags that have write permission.
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Forgot to comment out the return, therefore preventing to save.
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Still need to implement CSS loaded from a CDN, currently this would break Ninja.
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Added logic to allow for files opened and assets linked in any order all under the cloud server root.
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Added logic to accommodate any URLs in a CSS file inside the opened document root. Need to add logic for handling linked references above the root. Also need to reformat into a reusable method as it might be needed besides CSS.
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Only partially, supporting unquoted files under same root.
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Fixed parsing files to have correct URLs with RegEx, inner content of CSS files still needs to be fixed.
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Created a class level variable for the URL to be parsed out of the user files.
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Setting up logic to include attributes in <link> for the <style> duplicates and add attributes created in Ninja back to <link> tag on save.
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