| Commit message (Collapse) | Author | Age |
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Conflicts:
js/tools/PenTool.js
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Signed-off-by: Valerio Virgillito <valerio@motorola.com>
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Signed-off-by: Valerio Virgillito <valerio@motorola.com>
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Signed-off-by: Valerio Virgillito <valerio@motorola.com>
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arrays to set properties
Signed-off-by: Valerio Virgillito <valerio@motorola.com>
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Conflicts:
js/controllers/elements/element-controller.js
Signed-off-by: Valerio Virgillito <valerio@motorola.com>
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Note that rotating multiple objects when the stage is rotated still doesn't work and flatten still doesn't work.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Signed-off-by: Valerio Virgillito <valerio@motorola.com>
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of whether they are 2d shapes or WebGL shapes.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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cache because they can easily get out of sync with the actual colors and materials. Instead, we will always query the object for these values.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Conflicts:
js/document/templates/montage-html/default_html.css
js/mediators/element-mediator.js
js/panels/properties.reel/properties.js
js/tools/BrushTool.js
js/tools/LineTool.js
js/tools/PenTool.js
js/tools/SelectionTool.js
js/tools/ShapeTool.js
js/tools/TranslateObject3DTool.js
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Conflicts:
assets/canvas-runtime.js
js/controllers/elements/shapes-controller.js
js/lib/drawing/world.js
js/lib/geom/geom-obj.js
js/lib/geom/line.js
js/mediators/element-mediator.js
js/panels/presets/animations-presets.reel/animations-presets.js
js/panels/presets/style-presets.reel/style-presets.js
js/panels/presets/transitions-presets.reel/transitions-presets.js
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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since we will eventually remove that from the window object.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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object. (Only happen when 3D values set in PI)
We need to update the undo array for the tool if values are changed outside the active tool. I think this was the same bug causing IKNinja-1411.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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color. Also, dispatching an addElement event when toggling shape from WebGL/canvas2d so timeline can draw correctly.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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RadialGradient materials' colors.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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instead of relying on the shapeModel cache because it can get out of sync.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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snap in 3d.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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rotate tool and 3D object translate tool.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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objects' relative positions.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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properties panel.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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to reset.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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prev, next) handles and hit testing in 3D. Update of the canvas with a transformation on it will modify the canvas incorrectly, and will be completed after merging with master
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world) point when there is no canvas yet
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tool the canvas size over the specified limit
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canvas position
AND
some code cleanup (remove canvas left and top tracking for each subpath)
AND
add flags for the specifying in what coordinate space we're sampling the subpath
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correctly (except for incorrect canvas translation). Using cleaned up and re-factored version of the code. Not suitable for testing.
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canvas exists....AND...good state for code that works in 3D as long as the path was originally created in XY plane of the stage
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than XY
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left and top change causes the rest of the points to move, which *may* be unavoidable), still has bugs with NEW points being placed at wrong position
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with canvas and/or stage transformation). Dragging does not yet work in case of canvas transformation
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handles separately, AND more hit testing with local coordinates
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