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* Snapshot for pen tool before merging with master....can draw polylines (no ↵Pushkar Joshi2012-04-17
| | | | prev, next) handles and hit testing in 3D. Update of the canvas with a transformation on it will modify the canvas incorrectly, and will be completed after merging with master
* re-enable some hit testing and change the code for obtaining 3D (stage ↵Pushkar Joshi2012-04-16
| | | | world) point when there is no canvas yet
* limit the size of the subpath canvas by ignoring the last point added that ↵Pushkar Joshi2012-04-16
| | | | tool the canvas size over the specified limit
* Allow the path stroke width to be changed without causing a drift in the ↵Pushkar Joshi2012-04-16
| | | | | | | | | canvas position AND some code cleanup (remove canvas left and top tracking for each subpath) AND add flags for the specifying in what coordinate space we're sampling the subpath
* Still buggy version of pen tool that can create polylines in 3D space ↵Pushkar Joshi2012-04-13
| | | | correctly (except for incorrect canvas translation). Using cleaned up and re-factored version of the code. Not suitable for testing.
* Use local coordinates for rendering and hit testing only when the path ↵Pushkar Joshi2012-04-12
| | | | canvas exists....AND...good state for code that works in 3D as long as the path was originally created in XY plane of the stage
* create paths in 3D...still buggy if starting from scratch in planes other ↵Pushkar Joshi2012-04-11
| | | | than XY
* correctly add points to open paths on transformed canvasesPushkar Joshi2012-04-11
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* dragging anchor points in 3D (seems to work ok for existing paths --- the ↵Pushkar Joshi2012-04-11
| | | | left and top change causes the rest of the points to move, which *may* be unavoidable), still has bugs with NEW points being placed at wrong position
* Use local coordinates to pick a point within the path (works correctly even ↵Pushkar Joshi2012-04-11
| | | | with canvas and/or stage transformation). Dragging does not yet work in case of canvas transformation
* compute and store local coordinates for all anchor points and their control ↵Pushkar Joshi2012-04-10
| | | | handles separately, AND more hit testing with local coordinates
* snapping feedback for pen tool, correct for subpaths that may lie on rotated ↵Pushkar Joshi2012-04-09
| | | | canvas, and with a rotated view
* Merge branch 'master' into pentoolPushkar Joshi2012-04-06
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| * Merge pull request #155 from ericguzman/PresetsPIValerio Virgillito2012-04-05
| |\ | | | | | | Presets controller - update for "_element" removal in selection objects
| | * Merge branch 'refs/heads/master' into PresetsPIEric Guzman2012-04-04
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| | * | Presets Controller - Update to not use "_element" property of selection.Eric Guzman2012-04-04
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| * | | Merge pull request #158 from ananyasen/integration-candidateValerio Virgillito2012-04-05
| |\ \ \ | | | | | | | | | | - disable ok when text box is cleared using backspace and cross, for fil...
| | * | | - disable ok when text box is cleared using backspace and cross, for file ↵Ananya Sen2012-04-04
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | name and directory location, in New file and save as dialog Signed-off-by: Ananya Sen <Ananya.Sen@motorola.com>
| * | | | Merge pull request #153 from mencio/componentsValerio Virgillito2012-04-05
| |\ \ \ \ | | |/ / / | |/| | | Components panel cleanup and displaying only simple properties.
| | * | | fixing the number fields to not have units.Valerio Virgillito2012-04-04
| | | | | | | | | | | | | | | | | | | | Signed-off-by: Valerio Virgillito <valerio@motorola.com>
| | * | | Merge branch 'refs/heads/master' into componentsValerio Virgillito2012-04-04
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| | * \ \ \ Merge branch 'refs/heads/master' into componentsValerio Virgillito2012-04-04
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| | * | | | completing the component simple piValerio Virgillito2012-03-30
| | | | | | | | | | | | | | | | | | | | | | | | Signed-off-by: Valerio Virgillito <valerio@motorola.com>
| | * | | | IKNINJA-1191 - Fixed the order of the componentsValerio Virgillito2012-03-30
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Components now appear in alphabetical order. Signed-off-by: Valerio Virgillito <valerio@motorola.com>
| | * | | | Merge branch 'refs/heads/master' into componentsValerio Virgillito2012-03-30
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| | * \ \ \ \ Merge branch 'refs/heads/master' into componentsValerio Virgillito2012-03-28
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| | * | | | | | removed trace statementValerio Virgillito2012-03-27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Signed-off-by: Valerio Virgillito <valerio@motorola.com>
| | * | | | | | Cleanup of the components panelValerio Virgillito2012-03-26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Renamed to naming convention. Deleted un-used file. Signed-off-by: Valerio Virgillito <valerio@motorola.com>
| * | | | | | | Merge pull request #157 from ananyasen/ninja-internal-master-patch1Valerio Virgillito2012-04-04
| |\ \ \ \ \ \ \ | | |_|_|_|_|/ / | |/| | | | | | [CR] Keep Save related menu items always enabled, if there is an open do...
| | * | | | | | [CR] Keep Save related menu items always enabled, if there is an open documentAnanya Sen2012-04-04
| | | |_|_|/ / | | |/| | | | | | | | | | | | | | | | | | Signed-off-by: Ananya Sen <Ananya.Sen@motorola.com>
| * | | | | | Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into ↵John Mayhew2012-04-04
| |\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | WorkingBranch Conflicts: js/lib/drawing/world.js
| * | | | | | removed unnecessary call to exportMaterials from init(). this call should ↵John Mayhew2012-04-04
| | | | | | | | | | | | | | | | | | | | | | | | | | | | not have been there.
| * | | | | | Removed the dependence on an "assets" directory for the RDGE runtime. Now ↵John Mayhew2012-04-03
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Ninja does not need to create duplicate files when it sets up the users Ninja Projects directory for RDGE support.
| * | | | | | removed old unused import and export functions.John Mayhew2012-04-03
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| * | | | | | Namespaced the canvas runtime file and updated all dependenciesJohn Mayhew2012-04-03
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| * | | | | | updated the rdge compiled version and its runtime, incremented rdge library ↵John Mayhew2012-04-03
| | | | | | | | | | | | | | | | | | | | | | | | | | | | version number
| * | | | | | fixed remaining namespace bugs ensuring the use of the RDGE namespace ↵John Mayhew2012-04-03
| | | | | | | | | | | | | | | | | | | | | | | | | | | | everywhere it is required
| * | | | | | removed unnecessary files from the RDGE build.John Mayhew2012-04-03
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Added back the build batch and shell script files for building the compiled version of RDGE Corrected the build scripts to not include the precompiled.js file twice.
| * | | | | | Made use of semicolons consistent and updated new files to use the new RDGE ↵John Mayhew2012-04-03
| | | | | | | | | | | | | | | | | | | | | | | | | | | | namespace
| * | | | | | Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into ↵John Mayhew2012-04-02
| |\ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | WorkingBranch Conflicts: js/helper-classes/RDGE/rdge-compiled.js js/helper-classes/RDGE/runtime/GLRuntime.js js/helper-classes/RDGE/src/core/script/MeshManager.js js/helper-classes/RDGE/src/core/script/engine.js js/helper-classes/RDGE/src/core/script/fx/ssao.js js/helper-classes/RDGE/src/core/script/init_state.js js/helper-classes/RDGE/src/core/script/run_state.js js/helper-classes/RDGE/src/core/script/scenegraphNodes.js js/helper-classes/RDGE/src/core/script/utilities.js js/helper-classes/RDGE/src/tools/compile-rdge-core.bat js/helper-classes/RDGE/src/tools/compile-rdge-core.sh js/helper-classes/RDGE/src/tools/rdge-compiled.js js/lib/drawing/world.js js/lib/rdge/materials/bump-metal-material.js js/lib/rdge/materials/deform-material.js js/lib/rdge/materials/flat-material.js js/lib/rdge/materials/fly-material.js js/lib/rdge/materials/julia-material.js js/lib/rdge/materials/keleidoscope-material.js js/lib/rdge/materials/linear-gradient-material.js js/lib/rdge/materials/mandel-material.js js/lib/rdge/materials/plasma-material.js js/lib/rdge/materials/pulse-material.js js/lib/rdge/materials/radial-blur-material.js js/lib/rdge/materials/radial-gradient-material.js js/lib/rdge/materials/relief-tunnel-material.js js/lib/rdge/materials/square-tunnel-material.js js/lib/rdge/materials/star-material.js js/lib/rdge/materials/taper-material.js js/lib/rdge/materials/tunnel-material.js js/lib/rdge/materials/twist-material.js js/lib/rdge/materials/twist-vert-material.js js/lib/rdge/materials/uber-material.js js/lib/rdge/materials/water-material.js js/lib/rdge/materials/z-invert-material.js js/preloader/Preloader.js
| * | | | | | | Recompiled RDGE and put index.html back to loading the compiled version of RDGEJohn Mayhew2012-04-02
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| * | | | | | | Fixed compiler warningsJohn Mayhew2012-04-02
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| * | | | | | | -Namespaced all RDGE javascript.John Mayhew2012-04-02
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -Removed the following unused files from the build script /core/script/fx/blur.js /core/script/fx/ssao.js /core/script/animation.js - Fully removed the following from the build and from source control as they are unused or no longer needed /core/script/util/dbgpanel.js /core/script/util/fpsTracker.js /core/script/util/statTracker.js /core/script/input.js /core/script/TextureManager.js /core/script/ubershader.js
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