| Commit message (Collapse) | Author | Age |
| |
|
|
|
|
| |
left and top change causes the rest of the points to move, which *may* be unavoidable), still has bugs with NEW points being placed at wrong position
|
|
|
|
| |
with canvas and/or stage transformation). Dragging does not yet work in case of canvas transformation
|
|
|
|
| |
handles separately, AND more hit testing with local coordinates
|
|
|
|
| |
canvas, and with a rotated view
|
|\ |
|
| |\
| | |
| | | |
Presets controller - update for "_element" removal in selection objects
|
| | |\ |
|
| | | | |
|
| |\ \ \
| | | | |
| | | | | |
- disable ok when text box is cleared using backspace and cross, for fil...
|
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | | |
name and directory location, in New file and save as dialog
Signed-off-by: Ananya Sen <Ananya.Sen@motorola.com>
|
| |\ \ \ \
| | |/ / /
| |/| | | |
Components panel cleanup and displaying only simple properties.
|
| | | | |
| | | | |
| | | | |
| | | | | |
Signed-off-by: Valerio Virgillito <valerio@motorola.com>
|
| | |\ \ \ |
|
| | |\ \ \ \
| | | | |_|/
| | | |/| | |
|
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
Signed-off-by: Valerio Virgillito <valerio@motorola.com>
|
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
Components now appear in alphabetical order.
Signed-off-by: Valerio Virgillito <valerio@motorola.com>
|
| | |\ \ \ \ |
|
| | |\ \ \ \ \ |
|
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | | |
Signed-off-by: Valerio Virgillito <valerio@motorola.com>
|
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | | |
Renamed to naming convention. Deleted un-used file.
Signed-off-by: Valerio Virgillito <valerio@motorola.com>
|
| |\ \ \ \ \ \ \
| | |_|_|_|_|/ /
| |/| | | | | | |
[CR] Keep Save related menu items always enabled, if there is an open do...
|
| | | |_|_|/ /
| | |/| | | |
| | | | | | |
| | | | | | | |
Signed-off-by: Ananya Sen <Ananya.Sen@motorola.com>
|
| |\| | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
WorkingBranch
Conflicts:
js/lib/drawing/world.js
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
not have been there.
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
Ninja does not need to create duplicate files when it sets up the users Ninja Projects directory for RDGE support.
|
| | | | | | | |
|
| | | | | | | |
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
version number
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
everywhere it is required
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
Added back the build batch and shell script files for building the compiled version of RDGE
Corrected the build scripts to not include the precompiled.js file twice.
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
namespace
|
| |\ \ \ \ \ \
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | | |
WorkingBranch
Conflicts:
js/helper-classes/RDGE/rdge-compiled.js
js/helper-classes/RDGE/runtime/GLRuntime.js
js/helper-classes/RDGE/src/core/script/MeshManager.js
js/helper-classes/RDGE/src/core/script/engine.js
js/helper-classes/RDGE/src/core/script/fx/ssao.js
js/helper-classes/RDGE/src/core/script/init_state.js
js/helper-classes/RDGE/src/core/script/run_state.js
js/helper-classes/RDGE/src/core/script/scenegraphNodes.js
js/helper-classes/RDGE/src/core/script/utilities.js
js/helper-classes/RDGE/src/tools/compile-rdge-core.bat
js/helper-classes/RDGE/src/tools/compile-rdge-core.sh
js/helper-classes/RDGE/src/tools/rdge-compiled.js
js/lib/drawing/world.js
js/lib/rdge/materials/bump-metal-material.js
js/lib/rdge/materials/deform-material.js
js/lib/rdge/materials/flat-material.js
js/lib/rdge/materials/fly-material.js
js/lib/rdge/materials/julia-material.js
js/lib/rdge/materials/keleidoscope-material.js
js/lib/rdge/materials/linear-gradient-material.js
js/lib/rdge/materials/mandel-material.js
js/lib/rdge/materials/plasma-material.js
js/lib/rdge/materials/pulse-material.js
js/lib/rdge/materials/radial-blur-material.js
js/lib/rdge/materials/radial-gradient-material.js
js/lib/rdge/materials/relief-tunnel-material.js
js/lib/rdge/materials/square-tunnel-material.js
js/lib/rdge/materials/star-material.js
js/lib/rdge/materials/taper-material.js
js/lib/rdge/materials/tunnel-material.js
js/lib/rdge/materials/twist-material.js
js/lib/rdge/materials/twist-vert-material.js
js/lib/rdge/materials/uber-material.js
js/lib/rdge/materials/water-material.js
js/lib/rdge/materials/z-invert-material.js
js/preloader/Preloader.js
|
| | | | | | | | |
|
| | | | | | | | |
|
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | | |
-Removed the following unused files from the build script
/core/script/fx/blur.js
/core/script/fx/ssao.js
/core/script/animation.js
- Fully removed the following from the build and from source control as they are unused or no longer needed
/core/script/util/dbgpanel.js
/core/script/util/fpsTracker.js
/core/script/util/statTracker.js
/core/script/input.js
/core/script/TextureManager.js
/core/script/ubershader.js
|
| | | | | | | | |
|
| | | | | | | | |
|
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | | |
display for new paths
|
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | | |
and path overlay (code needs cleanup)...still buggy if creating new paths
|