| Commit message (Collapse) | Author | Age |
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instead of relying on the shapeModel cache because it can get out of sync.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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snap in 3d.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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WorkingBranch
Conflicts:
js/lib/drawing/world.js
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not have been there.
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Ninja does not need to create duplicate files when it sets up the users Ninja Projects directory for RDGE support.
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version number
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everywhere it is required
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Added back the build batch and shell script files for building the compiled version of RDGE
Corrected the build scripts to not include the precompiled.js file twice.
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namespace
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WorkingBranch
Conflicts:
js/helper-classes/RDGE/rdge-compiled.js
js/helper-classes/RDGE/runtime/GLRuntime.js
js/helper-classes/RDGE/src/core/script/MeshManager.js
js/helper-classes/RDGE/src/core/script/engine.js
js/helper-classes/RDGE/src/core/script/fx/ssao.js
js/helper-classes/RDGE/src/core/script/init_state.js
js/helper-classes/RDGE/src/core/script/run_state.js
js/helper-classes/RDGE/src/core/script/scenegraphNodes.js
js/helper-classes/RDGE/src/core/script/utilities.js
js/helper-classes/RDGE/src/tools/compile-rdge-core.bat
js/helper-classes/RDGE/src/tools/compile-rdge-core.sh
js/helper-classes/RDGE/src/tools/rdge-compiled.js
js/lib/drawing/world.js
js/lib/rdge/materials/bump-metal-material.js
js/lib/rdge/materials/deform-material.js
js/lib/rdge/materials/flat-material.js
js/lib/rdge/materials/fly-material.js
js/lib/rdge/materials/julia-material.js
js/lib/rdge/materials/keleidoscope-material.js
js/lib/rdge/materials/linear-gradient-material.js
js/lib/rdge/materials/mandel-material.js
js/lib/rdge/materials/plasma-material.js
js/lib/rdge/materials/pulse-material.js
js/lib/rdge/materials/radial-blur-material.js
js/lib/rdge/materials/radial-gradient-material.js
js/lib/rdge/materials/relief-tunnel-material.js
js/lib/rdge/materials/square-tunnel-material.js
js/lib/rdge/materials/star-material.js
js/lib/rdge/materials/taper-material.js
js/lib/rdge/materials/tunnel-material.js
js/lib/rdge/materials/twist-material.js
js/lib/rdge/materials/twist-vert-material.js
js/lib/rdge/materials/uber-material.js
js/lib/rdge/materials/water-material.js
js/lib/rdge/materials/z-invert-material.js
js/preloader/Preloader.js
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-Removed the following unused files from the build script
/core/script/fx/blur.js
/core/script/fx/ssao.js
/core/script/animation.js
- Fully removed the following from the build and from source control as they are unused or no longer needed
/core/script/util/dbgpanel.js
/core/script/util/fpsTracker.js
/core/script/util/statTracker.js
/core/script/input.js
/core/script/TextureManager.js
/core/script/ubershader.js
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adding layers and PI and SelectionController can avoid deselecting and reselecting the element.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Need to set elementModel.isIn2DSnapCache flag to false when removing element from SnapManager's cache.
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from SnapManager's cache.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Bug fixes
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Signed-off-by: Armen Kesablyan <armen@motorola.com>
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Signed-off-by: Armen Kesablyan <armen@motorola.com>
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Signed-off-by: Armen Kesablyan <armen@motorola.com>
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