| Commit message (Collapse) | Author | Age |
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We can't translate 3d moves into 2d space due to perspective, so we must update the matrix3d values instead of the top-left values if items have 3d.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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This was happening because our hit record's element and the browser's element from point did not match.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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turning on use WebGL checkbox in the PI.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Use double-click as the activation event for transition presets. Also fixed the bug when applying a style preset before the transition preset, which disabled transitions after the first one.
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- Panels fixes.
Signed-off-by: Valerio Virgillito <valerio@motorola.com>
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Signed-off-by: Valerio Virgillito <valerio@motorola.com>
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- Resizing the iframe container when resizing the stage
- Removing 3d rules from elements when adding them
- Adding a name property in the pi
Signed-off-by: Valerio Virgillito <valerio@motorola.com>
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Fix for performance issue when moving shapes.
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except if the geometry and materials change.
This is more easy to see with shapes like the brush tool.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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into integration-candidate
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Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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github.com:Motorola-Mobility/ninja-internal into integration-candidate
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Fixes to preview caching issues
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Adding save all logic before preview, temporary fix.
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Using window.open to test movie.
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Created a class level variable for the URL to be parsed out of the user files.
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Timeline
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