| Commit message (Collapse) | Author | Age |
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world) point when there is no canvas yet
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tool the canvas size over the specified limit
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canvas position
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some code cleanup (remove canvas left and top tracking for each subpath)
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add flags for the specifying in what coordinate space we're sampling the subpath
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correctly (except for incorrect canvas translation). Using cleaned up and re-factored version of the code. Not suitable for testing.
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canvas exists....AND...good state for code that works in 3D as long as the path was originally created in XY plane of the stage
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than XY
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left and top change causes the rest of the points to move, which *may* be unavoidable), still has bugs with NEW points being placed at wrong position
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with canvas and/or stage transformation). Dragging does not yet work in case of canvas transformation
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handles separately, AND more hit testing with local coordinates
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canvas, and with a rotated view
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Presets controller - update for "_element" removal in selection objects
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- disable ok when text box is cleared using backspace and cross, for fil...
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name and directory location, in New file and save as dialog
Signed-off-by: Ananya Sen <Ananya.Sen@motorola.com>
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Components panel cleanup and displaying only simple properties.
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Signed-off-by: Valerio Virgillito <valerio@motorola.com>
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Signed-off-by: Valerio Virgillito <valerio@motorola.com>
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Components now appear in alphabetical order.
Signed-off-by: Valerio Virgillito <valerio@motorola.com>
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Signed-off-by: Valerio Virgillito <valerio@motorola.com>
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Renamed to naming convention. Deleted un-used file.
Signed-off-by: Valerio Virgillito <valerio@motorola.com>
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[CR] Keep Save related menu items always enabled, if there is an open do...
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Signed-off-by: Ananya Sen <Ananya.Sen@motorola.com>
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WorkingBranch
Conflicts:
js/lib/drawing/world.js
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not have been there.
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Ninja does not need to create duplicate files when it sets up the users Ninja Projects directory for RDGE support.
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version number
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everywhere it is required
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Added back the build batch and shell script files for building the compiled version of RDGE
Corrected the build scripts to not include the precompiled.js file twice.
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namespace
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WorkingBranch
Conflicts:
js/helper-classes/RDGE/rdge-compiled.js
js/helper-classes/RDGE/runtime/GLRuntime.js
js/helper-classes/RDGE/src/core/script/MeshManager.js
js/helper-classes/RDGE/src/core/script/engine.js
js/helper-classes/RDGE/src/core/script/fx/ssao.js
js/helper-classes/RDGE/src/core/script/init_state.js
js/helper-classes/RDGE/src/core/script/run_state.js
js/helper-classes/RDGE/src/core/script/scenegraphNodes.js
js/helper-classes/RDGE/src/core/script/utilities.js
js/helper-classes/RDGE/src/tools/compile-rdge-core.bat
js/helper-classes/RDGE/src/tools/compile-rdge-core.sh
js/helper-classes/RDGE/src/tools/rdge-compiled.js
js/lib/drawing/world.js
js/lib/rdge/materials/bump-metal-material.js
js/lib/rdge/materials/deform-material.js
js/lib/rdge/materials/flat-material.js
js/lib/rdge/materials/fly-material.js
js/lib/rdge/materials/julia-material.js
js/lib/rdge/materials/keleidoscope-material.js
js/lib/rdge/materials/linear-gradient-material.js
js/lib/rdge/materials/mandel-material.js
js/lib/rdge/materials/plasma-material.js
js/lib/rdge/materials/pulse-material.js
js/lib/rdge/materials/radial-blur-material.js
js/lib/rdge/materials/radial-gradient-material.js
js/lib/rdge/materials/relief-tunnel-material.js
js/lib/rdge/materials/square-tunnel-material.js
js/lib/rdge/materials/star-material.js
js/lib/rdge/materials/taper-material.js
js/lib/rdge/materials/tunnel-material.js
js/lib/rdge/materials/twist-material.js
js/lib/rdge/materials/twist-vert-material.js
js/lib/rdge/materials/uber-material.js
js/lib/rdge/materials/water-material.js
js/lib/rdge/materials/z-invert-material.js
js/preloader/Preloader.js
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-Removed the following unused files from the build script
/core/script/fx/blur.js
/core/script/fx/ssao.js
/core/script/animation.js
- Fully removed the following from the build and from source control as they are unused or no longer needed
/core/script/util/dbgpanel.js
/core/script/util/fpsTracker.js
/core/script/util/statTracker.js
/core/script/input.js
/core/script/TextureManager.js
/core/script/ubershader.js
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