| Commit message (Collapse) | Author | Age |
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Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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This requires minor modifications to both StageController and ComponentController.
Also removing unused global3DSettings CSS.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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objects' relative positions.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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properties panel.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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to reset.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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This bug was injected by some changes in GLWorld.import.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Signed-off-by: Ananya Sen <Ananya.Sen@motorola.com>
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bug-fixes
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- optimized Enter and Esc key handling
Signed-off-by: Ananya Sen <Ananya.Sen@motorola.com>
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prev, next) handles and hit testing in 3D. Update of the canvas with a transformation on it will modify the canvas incorrectly, and will be completed after merging with master
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world) point when there is no canvas yet
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tool the canvas size over the specified limit
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canvas position
AND
some code cleanup (remove canvas left and top tracking for each subpath)
AND
add flags for the s |