/* <copyright>
This file contains proprietary software owned by Motorola Mobility, Inc.<br/>
No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/>
(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
</copyright> */
///////////////////////////////////////////////////////////////////////
//Loading webGL/canvas data
function initWebGl (rootElement, directory) {
var cvsDataMngr, ninjaWebGlData = JSON.parse((document.querySelectorAll(['script[data-ninja-webgl]'])[0].innerHTML.replace('(', '')).replace(')', ''));
if (ninjaWebGlData && ninjaWebGlData.data) {
for (var n=0; ninjaWebGlData.data[n]; n++) {
ninjaWebGlData.data[n] = unescape(ninjaWebGlData.data[n]);
}
}
//Creating data manager
cvsDataMngr = new CanvasDataManager();
//Loading data to canvas(es)
cvsDataMngr.loadGLData(rootElement, ninjaWebGlData.data, directory);
}
///////////////////////////////////////////////////////////////////////
// Class ShapeRuntime
// Manages runtime shape display
///////////////////////////////////////////////////////////////////////
function CanvasDataManager()
{
this.loadGLData = function(root, valueArray, assetPath )
{
if (assetPath)
this._assetPath = assetPath.slice();
var value = valueArray;
var nWorlds = value.length;
for (var i=0; i<nWorlds; i++)
{
var importStr = value[i];
// there should be some version information in
// the form of 'v0.0;' Pull that off. (the trailing ';' should
// be in the first 24 characters).
var index = importStr.indexOf( ';' );
if ((importStr[0] === 'v') && (index < 24))
{
// JSON format. pull off the version info
importStr = importStr.substr( index+1 );
var jObj = JSON.parse( importStr );
var id = jObj.id;
if (id)
{
var canvas = this.findCanvasWithID( id, root );
if (canvas)
{
new GLRuntime( canvas, jObj, assetPath );
}
}
}
}
}
this.collectGLData = function( elt, dataArray )
{
if (elt.elementModel && elt.elementModel.shapeModel && elt.elementModel.shapeModel.GLWorld)
{
var data = elt.elementModel.shapeModel.GLWorld.export( true );
dataArray.push( data );
}
if (elt.children)
{
var nKids = elt.children.length;
for (var i=0; i<nKids; i++)
{
var child = elt.children[i];
this.collectGLData( child, dataArray );
}
}
}
this.findCanvasWithID = function( id, elt )
{
var cid = elt.getAttribute( "data-RDGE-id" );
if (cid == id) return elt;
if (elt.children)
{
var nKids = elt.children.length;
for (var i=0; i<nKids; i++)
{
var child = elt.children[i];
var foundElt = this.findCanvasWithID( id, child );
if (foundElt) return foundElt;
}
}
}
}
///////////////////////////////////////////////////////////////////////
// Class GLRuntime
// Manages runtime fora WebGL canvas
///////////////////////////////////////////////////////////////////////
function GLRuntime( canvas, jObj, assetPath )
{
///////////////////////////////////////////////////////////////////////
// Instance variables
///////////////////////////////////////////////////////////////////////
this._canvas = canvas;
this._context = null;
//this._importStr = importStr;
this._jObj = jObj;
this.renderer = null;
this.myScene = null;
this.light = null;
this.light2 = null;
this._rootNode = null;
this._firstRender = true;
this._initialized = false;
this._useWebGL = false;
// view parameters
this._fov = 45.0;
this._zNear = 0.1;
this._zFar = 100.0;
this._viewDist = 5.0;
this.elapsed = 0;
this._aspect = canvas.width/canvas.height;
this._geomRoot = null;
// all "live" materials
this._materials = [];
// provide the mapping for the asset directory
if (assetPath)
{
this._assetPath = assetPath.slice();
if (this._assetPath[this._assetPath.length-1] != '/')
this._assetPath += '/';
}
///////////////////////////////////////////////////////////////////////
// accessors
///////////////////////////////////////////////////////////////////////
this.getZNear = function() { return this._zNear; }
this.getZFar = function() { return this._zFar; }
this.getFOV = function() { return this._fov; }
this.getAspect = function() { return this._aspect; }
this.getViewDistance = function() { return this._viewDist; }
this.get2DContext = function() { return this._context; }
this.getViewportWidth = function() { return this._canvas.width; }
this.getViewportHeight = function() { return this._canvas.height; }
///////////////////////////////////////////////////////////////////////
// accessors
///////////////////////////////////////////////////////////////////////
this.loadScene = function()
{
var jObj = this._jObj;
if (!jObj.children || (jObj.children.length != 1))
throw new Error( "ill-formed JSON for runtime load: " + jObj );
var root = jObj.children[0];
// parse the data
if (jObj.scenedata)
{
this._useWebGL = true;
var rdgeStr = jObj.scenedata;
this.myScene.im
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