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/* <copyright>
This file contains proprietary software owned by Motorola Mobility, Inc.<br/>
No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/>
(c) Copyright 2011 Motorola Mobility, Inc.  All Rights Reserved.
</copyright> */


#ifdef GL_ES
precision highp float;
#endif


// attributes
attribute vec3 a_pos;
attribute vec2 texcoord;

varying vec4 v_color;


// matrix uniforms
uniform mat4 u_mvMatrix;
uniform mat4 u_projMatrix;
uniform mat4 u_worldMatrix;

void main(void)
{
	v_color = vec4(texcoord.x, texcoord.y, 0, 1);
	gl_Position = u_projMatrix * u_mvMatrix * vec4(a_pos,1.0) ;
}