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path: root/assets/shaders/Cloud.frag.glsl
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/* <copyright>
This file contains proprietary software owned by Motorola Mobility, Inc.<br/>
No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/>
(c) Copyright 2011 Motorola Mobility, Inc.  All Rights Reserved.
</copyright> */


#ifdef GL_ES
precision highp float;
#endif

uniform sampler2D u_tex0;
uniform float u_surfaceAlpha;

varying vec4	v_Colors; 
varying vec2	v_texCoord0;


void main()
{
    gl_FragColor = texture2D(u_tex0, v_texCoord0) * u_surfaceAlpha;
}