aboutsummaryrefslogtreecommitdiff
path: root/assets/shaders/Cloud.frag.glsl
blob: b07bb627c46f65d72b5c7ff30c10f7094df8c2f7 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
/* <copyright>
This file contains proprietary software owned by Motorola Mobility, Inc.<br/>
No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/>
(c) Copyright 2011 Motorola Mobility, Inc.  All Rights Reserved.
</copyright> */


#ifdef GL_ES
precision highp float;
#endif

uniform sampler2D u_tex0;
uniform float u_surfaceAlpha;

varying vec2	v_texCoord0;


void main()
{
   // gl_FragColor = texture2D(u_tex0, v_texCoord0) * u_surfaceAlpha;
   gl_FragColor = vec4(1,0,0,1);
}