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/* <copyright>
This file contains proprietary software owned by Motorola Mobility, Inc.<br/>
No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/>
(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
</copyright> */
#ifdef GL_ES
precision highp float;
#endif
uniform sampler2D u_tex0;
varying vec2 v_uv;
void main(void)
{
vec3 col = texture2D(u_tex0, v_uv).xyz;
gl_FragColor = vec4(col,1.0);
}
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