blob: 7dc932a750677953c31122944e67493f3a1a3b9c (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
|
/* <copyright>
This file contains proprietary software owned by Motorola Mobility, Inc.<br/>
No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/>
(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
</copyright> */
#ifdef GL_ES
precision highp float;
#endif
// attributes
attribute vec3 a_pos;
attribute vec2 texcoord;
// scalar uniforms
uniform float u_time;
// matrix uniforms
uniform mat4 u_mvMatrix;
uniform mat4 u_projMatrix;
uniform mat4 u_worldMatrix;
void main()
{
float angle = (u_time%360)*2;
a_pos.z = sin( a_pos.x + angle);
a_pos.z += sin( a_pos.y/2 + angle);
a_pos.z *= a_pos.x * 0.09;
gl_Position = u_projMatrix * u_mvMatrix * vec4(a_pos,1.0) ;
gl_FragColor = v_color;
}
|