blob: 7d1bdb17308958c3035dc6232c494cc91a8c5113 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
|
#ifdef GL_ES
precision highp float;
#endif
uniform vec2 u_resolution;
uniform float u_time;
uniform sampler2D u_tex0;
void main(void)
{
vec2 p = -1.0 + 2.0 * gl_FragCoord.xy / u_resolution.xy;
vec2 uv;
float a = atan(p.y,p.x);
float r = sqrt(dot(p,p));
uv.x = 7.0*a/3.1416;
uv.y = -u_time+ sin(7.0*r+u_time) + .7*cos(u_time+7.0*a);
float w = .5+.5*(sin(u_time+7.0*r)+ .7*cos(u_time+7.0*a));
vec3 col = texture2D(u_tex0,uv*.5).xyz;
gl_FragColor = vec4(col*w,1.0);
}
|