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/* <copyright>
This file contains proprietary software owned by Motorola Mobility, Inc.<br/>
No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/>
(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
</copyright> */
#ifdef GL_ES
precision highp float;
#endif
// texture sampler uniforms
uniform sampler2D u_tex0;
uniform sampler2D u_tex1;
//uniform vec4 color;
//varying vec4 v_color;
varying float v_zNormal;
varying vec2 v_texcoord;
void main()
{
vec3 col;
if (v_zNormal >= 0.0)
col = texture2D(u_tex0, v_texcoord).xyz;
else
col = texture2D(u_tex1, v_texcoord).xyz;
gl_FragColor = vec4(col, 1.0);
}
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