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/* <copyright>
This file contains proprietary software owned by Motorola Mobility, Inc.<br/>
No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/>
(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
</copyright> */
var Montage = require("montage/core/core").Montage,
ElementController = require("js/controllers/elements/element-controller").ElementController;
exports.BodyController = Montage.create(ElementController, {
// TODO - perspective distance needs to be passed in as "dist" and matrix3d needs to be passed in as "mat"
set3DProperties: {
value: function(el, props, update3DModel) {
var dist = props["dist"], mat = props["mat"];
this.application.ninja.stylesController.setElementStyle(el, "-webkit-transform", "perspective(" + dist + ") " + "matrix3d(" + MathUtils.scientificToDecimal(mat, 5) + ")", true);
el.elementModel.props3D.matrix3d = mat;
el.elementModel.props3D.perspectiveDist = dist;
this.application.ninja.stage.updatedStage = true;
if(update3DModel) {
this._update3DProperties(el, mat, dist);
}
}
},
getProperty: {
value: function(el, p) {
}
},
setProperty: {
value: function(el, p, value) {
}
},
setAttribute: {
value: function(el, att, value) {
}
},
getPerspectiveDist: {
value: function(el) {
if(el.elementModel && el.elementModel.props3D && el.elementModel.props3D.perspectiveDist) {
return el.elementModel.props3D.perspectiveDist;
} else {
var dist = this.application.ninja.stylesController.getPerspectiveDistFromElement(el, true);
el.elementModel.props3D.perspectiveDist = dist;
return dist;
}
}
},
getMatrix: {
value: function(el) {
if(el.elementModel && el.elementModel.props3D && el.elementModel.props3D.matrix3d)
{
return el.elementModel.props3D.matrix3d.slice(0);
}
else
{
var mat;
if (el)
{
mat = this.application.ninja.stylesController.getMatrixFromElement(el, true);
if (!mat) {
mat = Matrix.I(4);
}
var zoom = this.application.ninja.elementMediator.getProperty(el, "zoom");
if (zoom)
{
zoom = Number(zoom);
if (zoom != 1)
{
var zoomMat = Matrix.create( [
[ zoom, 0, 0, 0],
[ 0, zoom, 0, 0],
[ 0, 0, zoom, 0],
[ 0, 0, 0, 1]
] );
glmat4.multiply( zoomMat, mat, mat );
}
}
}
el.elementModel.props3D.matrix3d = mat;
return mat;
}
}
}
});
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