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/* <copyright>
This file contains proprietary software owned by Motorola Mobility, Inc.<br/>
No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/>
(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
</copyright> */
///////////////////////////////////////////////////////////////////////
// Class HitRecord
//
///////////////////////////////////////////////////////////////////////
var viewUtils = require("js/helper-classes/3D/view-utils").ViewUtils;
var snapManager = require("js/helper-classes/3D/snap-manager");
var Snap2DRecord = exports.Snap2DRecord = Object.create(Object.prototype,
{
///////////////////////////////////////////////////////////////////////
// Constant definitions
///////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////
// Instance variables
///////////////////////////////////////////////////////////////////////
_elt : { value: null , writable: true}, // the four boundary points for the element in global screen space
_screenPtArray : { value: null , writable: true}, // snap point in global screen space
_alignPtArray : { value: null , writable: true}, // points for snap-align. Kept in working plane space
_localToGlobalMat : { value: null, writable: true },
_globalToLocalMat : { value: null, writable: true },
// indices to the extremal align points
_xMinArray : { value: [], writable: true },
_xMaxArray : { value: [] , writable: true},
_yMinArray : { value: [] , writable: true},
_yMaxArray : { value: [] , writable: true},
///////////////////////////////////////////////////////////////////////
// Property accessors
///////////////////////////////////////////////////////////////////////
getElement: { value: function() { return this._elt; }},
setElement: { value: function() { this._elt = e; }},
getScreenPointArray: { value: function() { return this._screenPtArray; }},
getAlignPointArray: { value: function() { return this._alignPtArray; }},
getLocalToGlobalMatrix: { value: function() { return this._localToGlobalMat; }},
setLocalToGlobalMatrix: { value: function() { this._localToGlobalMat = l2g.slice(0); }},
getGlobalToLocalMatrix: { value: function() { return this._globalToLocalMat; }},
setGlobalToLocalMatrix: { value: function() { this._globalToLocalMat = g2l.slice(0); }},
///////////////////////////////////////////////////////////////////////
// Methods
///////////////////////////////////////////////////////////////////////
init: {
value: function( elt ) {
this._elt = elt;
var bounds = viewUtils.getElementViewBounds3D( elt );
// get the screen and align points from the bounds
this._screenPtArray = new Array();
this._alignPtArray = new Array();
this._localToGlobalMat = viewUtils.getLocalToGlobalMatrix( elt );
//this._globalToLocalMat = this._localToGlobalMat.inverse();
this._globalToLocalMat = glmat4.inverse( this._localToGlobalMat, []);
for (var i=0; i<4; i++)
{
this._screenPtArray[i] = viewUtils.localToGlobal( bounds[i], elt );
var worldPt = viewUtils.localToStageWorld( bounds[i], elt );
this._alignPtArray[i] = MathUtils.transformPoint( worldPt, snapManager.SnapManager._worldToDragPlane );
//////////////////////////////////////////////////////////////////////
// DEBUG CODE
var tmp = MathUtils.transformHomogeneousPoint( bounds[i], this._localToGlobalMat );
tmp = MathUtils.applyHomogeneousCoordinate( tmp );
if (!MathUtils.pointsEqual( 3, tmp, this._screenPtArray[i] ))
console.log( "**** Snap2DRecord cache screen points do not agree **** " + tmp + " => " + this._screenPtArray[i] );
//////////////////////////////////////////////////////////////////////
}
// add the center point
var xCtr = 0.5*(bounds[0][0] + bounds[3][0]), yCtr = 0.5*(bounds[0][1] + bounds[1][1]);
var ctr = Vector.create( [xCtr, yCtr, 0] );
this._screenPtArray[4] = viewUtils.localToGlobal( ctr, elt );
var worldPt = viewUtils.localToStageWorld( ctr, elt );
this._alignPtArray[4] = MathUtils.transformPoint( worldPt, snapManager.SnapManager._worldToDragPlane );
// set up the align points
this.initAlignExtremalPoints()
}
},
initAlignExtremalPoints: {
value: function() {
var xMinArray = [0], xMaxArray = [0],
yMinArray = [0], yMaxArray = [0];
var alignPts = this._alignPtArray;
var xMin = alignPts[0][0], xMax = alignPts[0][0],
yMin = alignPts[0][1], yMax = alignPts[0][1];
var sign;
for (var i=1; i<4; i++)
{
var pt = alignPts[i];
sign = MathUtils.fpCmp(pt[0], xMin); if (sign < 0) { xMinArray = [i]; xMin = pt[0]; } else if (sign == 0) xMinArray.push(i);
sign = MathUtils.fpCmp(pt[0], xMax); if (sign > 0) { xMaxArray = [i]; xMax = pt[0]; } else if (sign == 0) xMaxArray.push(i);
sign = MathUtils.fpCmp(pt[1], yMin); if (sign < 0) { yMinArray = [i]; yMin = pt[1]; } else if (sign == 0) yMinArray.push(i);
sign = MathUtils.fpCmp(pt[1], yMax); if (sign > 0) { yMaxArray = [i]; yMax = pt[1]; } else if (sign == 0) yMaxArray.push(i);
}
this._xMinArray = xMinArray;
this._xMaxArray = xMaxArray;
this._yMinArray = yMinArray;
this._yMaxArray = yMaxArray;
}
},
getScreenPoint: {
value: function( index ) {
var rtnPt;
if ((index >= 0) && (index < 4) && (this._screenPtArray != null))
rtnPt = this._screenPtArray[index].slice(0);
return rtnPt;
}
},
addAlignPoint: {
value: function( pt ) {
this._alignPtArray.push( pt );
}
}
});
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