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path: root/js/helper-classes/RDGE/runtime/CanvasDataManager.js
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/* <copyright>
This file contains proprietary software owned by Motorola Mobility, Inc.<br/>
No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/>
(c) Copyright 2011 Motorola Mobility, Inc.  All Rights Reserved.
</copyright> */



///////////////////////////////////////////////////////////////////////
// Class ShapeRuntime
//      Manages runtime shape display
///////////////////////////////////////////////////////////////////////
function CanvasDataManager()
{
	this.loadGLData = function(root,  valueArray)
	{
		var value = valueArray;
		var nWorlds = value.length;
		for (var i=0;  i<nWorlds;  i++)
		{
			var importStr = value[i];
			var startIndex = importStr.indexOf( "id: " );
			if (startIndex >= 0)
			{
				var endIndex = importStr.indexOf( "\n", startIndex );
				if (endIndex > 0)
				{
					var id = importStr.substring( startIndex+4, endIndex );
					var canvas = this.findCanvasWithID( id, root );
					if (canvas)
					{
						var loadForAuthoring = true;
						var index = importStr.indexOf( "scenedata: " );
						if (index >= 0)  loadForAuthoring = false;

						if (loadForAuthoring)
						{
							if (!canvas.elementModel)
							{
								NJUtils.makeElementModel(canvas, "Canvas", "shape", true);
							}
								
							if (canvas.elementModel)
							{
								if (canvas.elementModel.shapeModel.GLWorld)
									canvas.elementModel.shapeModel.GLWorld.clearTree();

								var world = new GLWorld( canvas );
								canvas.elementModel.shapeModel.GLWorld = world;
								world.import( importStr );
							}
						}
						else
						{
							var rt = new GLRuntime( canvas, importStr );
						}
					}
				}
			}
		}
	}

	this.collectGLData = function( elt,  dataArray )
	{
		if (elt.elementModel && elt.elementModel.shapeModel && elt.elementModel.shapeModel.GLWorld)
		{
			var data = elt.elementModel.shapeModel.GLWorld.export();
			dataArray.push( data );
		}

		if (elt.children)
		{
			var nKids = elt.children.length;
			for (var i=0;  i<nKids;  i++)
			{
				var child = elt.children[i];
				this.collectGLData( child, dataArray );
			}
		}
	}

	this.findCanvasWithID = function( id,  elt )
	{
		var cid = elt.getAttribute( "data-RDGE-id" );
		if (cid == id)  return elt;

		if (elt.children)
		{
			var nKids = elt.children.length;
			for (var i=0;  i<nKids;  i++)
			{
				var child = elt.children[i];
				this.findCanvasWithID( id, child );
			}
		}
	}
}