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/* <copyright>
This file contains proprietary software owned by Motorola Mobility, Inc.<br/>
No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/>
(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
</copyright> */
///////////////////////////////////////////////////////////////////////
// Class ShapeRuntime
// Manages runtime shape display
///////////////////////////////////////////////////////////////////////
function CanvasDataManager()
{
this.loadGLData = function(root, valueArray)
{
var value = valueArray;
var nWorlds = value.length;
for (var i=0; i<nWorlds; i++)
{
var importStr = value[i];
var startIndex = importStr.indexOf( "id: " );
if (startIndex >= 0)
{
var endIndex = importStr.indexOf( "\n", startIndex );
if (endIndex > 0)
{
var id = importStr.substring( startIndex+4, endIndex );
var canvas = this.findCanvasWithID( id, root );
if (canvas)
{
//var loadForAuthoring = true;
var index = importStr.indexOf( "scenedata: " );
//if (index >= 0) loadForAuthoring = false;
var loadForAuthoring = false;
if (loadForAuthoring)
{
if (!canvas.elementModel)
{
NJUtils.makeElementModel(canvas, "Canvas", "shape", true);
}
if (canvas.elementModel)
{
if (canvas.elementModel.shapeModel.GLWorld)
canvas.elementModel.shapeModel.GLWorld.clearTree();
var world = new GLWorld( canvas );
canvas.elementModel.shapeModel.GLWorld = world;
world.import( importStr );
}
}
else
{
var rt = new GLRuntime( canvas, importStr );
}
}
}
}
}
}
this.collectGLData = function( elt, dataArray )
{
if (elt.elementModel && elt.elementModel.shapeModel && elt.elementModel.shapeModel.GLWorld)
{
var data = elt.elementModel.shapeModel.GLWorld.export( true );
dataArray.push( data );
}
if (elt.children)
{
var nKids = elt.children.length;
for (var i=0; i<nKids; i++)
{
var child = elt.children[i];
this.collectGLData( child, dataArray );
}
}
}
this.findCanvasWithID = function( id, elt )
{
var cid = elt.getAttribute( "data-RDGE-id" );
if (cid == id) return elt;
if (elt.children)
{
var nKids = elt.children.length;
for (var i=0; i<nKids; i++)
{
var child = elt.children[i];
var foundElt = this.findCanvasWithID( id, child );
if (foundElt) return foundElt;
}
}
}
}
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