1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
|
/* <copyright>
Copyright (c) 2012, Motorola Mobility LLC.
All Rights Reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Neither the name of Motorola Mobility LLC nor the names of its
contributors may be used to endorse or promote products derived from this
software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
</copyright> */
var VecUtils = require("js/helper-classes/3D/vec-utils").VecUtils;
var GeomObj = require("js/lib/geom/geom-obj").GeomObj;
var CanvasController = require("js/controllers/elements/canvas-controller").CanvasController;
var ViewUtils = require("js/helper-classes/3D/view-utils").ViewUtils;
// Todo: This entire class should be converted to a module
///////////////////////////////////////////////////////////////////////
// Class GLBrushStroke
// representation a sequence points (polyline) created by brush tool.
// Derived from class GLGeomObj
///////////////////////////////////////////////////////////////////////
var BrushStroke = function GLBrushStroke() {
///////////////////////////////////////////////////
// Instance variables
///////////////////////////////////////////////////
this._Points = []; //current state of points in stage-world space (may be different from input)
this._LocalPoints = []; //_Points in local coordinates...do this before rendering the points in the canvas
this._OrigLocalPoints = []; //copy of input points without any smoothing
this._stageWorldCenter = [0,0,0]; //coordinate for the canvas midPoint: a 3D vector in stage world space
this._BBoxMin = [0, 0, 0];
this._BBoxMax = [0, 0, 0];
this._isDirty = true;
this._isInit = false;
//the HTML5 canvas that holds this brush stroke
this._canvas = null;
//flag indicating whether or not to freeze the size and position of canvas
this._freezeCanvas = false;
//stroke information
this._strokeWidth = 1.0;
this._strokeColor = [0.4, 0.4, 0.4, 1.0];
this._secondStrokeColor = [1, 0.4, 0.4, 1.0];
this._strokeHardness = 100;
this._strokeMaterial = null;
this._strokeStyle = "Solid";
this._strokeDoSmoothing = false;
this._strokeUseCalligraphic = false;
this._strokeAngle = 0;
this._strokeAmountSmoothing = 0;
// currently, brush does not support a fill region
this.canFill = true;
//threshold that tells us whether two samples are too far apart
this._MAX_SAMPLE_DISTANCE_THRESHOLD = 5;
//threshold that tells us whether two samples are too close
this._MIN_SAMPLE_DISTANCE_THRESHOLD = 2;
//prevent extremely long paths that can take a long time to render
this._MAX_ALLOWED_SAMPLES = 5000;
//drawing context
this._world = null;
//tool that owns this brushstroke
this._drawingTool = null;
this._planeMat = null;
this._planeMatInv = null;
this._planeCenter = null;
this._dragPlane = null;
}; //BrushStroke class defition
BrushStroke.prototype = Object.create(GeomObj, {});
/////////////////////////////////////////////////////////
// Property Accessors/Setters
/////////////////////////////////////////////////////////
BrushStroke.prototype.setCanvas = function(c) {
this._canvas = c;
};
BrushStroke.prototype.setWorld = function (world) {
this._world = world;
};
BrushStroke.prototype.getWorld = function () {
return this._world;
};
BrushStroke.prototype.geomType = function () {
return this.GEOM_TYPE_BRUSH_STROKE;
};
BrushStroke.prototype.setDrawingTool = function (tool) {
this._drawingTool = tool;
};
BrushStroke.prototype.getDrawingTool = function () {
return this._drawingTool;
};
BrushStroke.prototype.setPlaneMatrix = function(planeMat){
this._planeMat = planeMat;
};
BrushStroke.prototype.setPlaneMatrixInverse = function(planeMatInv){
this._planeMatInv = planeMatInv;
};
BrushStroke.prototype.setPlaneCenter = function(pc){
this._planeCenter = pc;
};
BrushStroke.prototype.setDragPlane = function(p){
this._dragPlane = p;
};
BrushStroke.prototype.getNumPoints = function () {
if (this._LocalPoints.length)
return this._LocalPoints.length;
else
return this._Points.length;
};
BrushStroke.prototype.getPoint = function (index) {
return this._Points[index].slice(0);
};
BrushStroke.prototype.addPoint = function (pt) {
//add the point only if it is some epsilon away from the previous point
var numPoints = this._Points.length;
if (numPoints>0) {
var threshold = this._MIN_SAMPLE_DISTANCE_THRESHOLD;
var prevPt = this._Points[numPoints-1];
var diffPt = [prevPt[0]-pt[0], prevPt[1]-pt[1]];
var diffPtMag = Math.sqrt(diffPt[0]*diffPt[0] + diffPt[1]*diffPt[1]);
if (diffPtMag>threshold){
this._Points.push(pt);
this._isDirty=true;
this._isInit = false;
}
} else {
this._Points.push(pt);
this._isDirty=true;
this._isInit = false;
}
};
BrushStroke.prototype.insertPoint = function(pt, index){
this._Points.splice(index, 0, pt);
this._isDirty=true;
this._isInit = false;
};
BrushStroke.prototype.isDirty = function(){
return this._isDirty;
};
BrushStroke.prototype.makeDirty = function(){
this._isDirty=true;
};
BrushStroke.prototype.getStageWorldCenter = function() {
return this._stageWorldCenter;
};
BrushStroke.prototype.getBBoxMin = function () {
return this._BBoxMin;
};
BrushStroke.prototype.getBBoxMax = function () {
return this._BBoxMax;
};
BrushStroke.prototype.getStrokeWidth = function () {
return this._strokeWidth;
};
BrushStroke.prototype.setStrokeWidth = function (w) {
if (this._strokeWidth!==w) {
this._strokeWidth = w;
if (this._strokeWidth<1) {
this._strokeWidth = 1;
}
this._isDirty=true;
this._freezeCanvas=false;
}
};
/*
BrushStroke.prototype.getStrokeMaterial = function () {
return this._strokeMaterial;
};
BrushStroke.prototype.setStrokeMaterial = function (m) {
this._strokeMaterial = m; this._isDirty = true;
};
*/
BrushStroke.prototype.getStrokeColor = function () {
return null;//return this._strokeColor;
};
BrushStroke.prototype.setStrokeColor = function (c) {
//this._strokeColor = c; this._isDirty = true;
};
BrushStroke.prototype.setFillColor = function(c){
this._strokeColor = c; this._isDirty = true;
};
//sets stroke color for now as we have no fill region
BrushStroke.prototype.getFillColor = function() {
return this._strokeColor;
};
//return strokeColor for now as we have no fill region
BrushStroke.prototype.setSecondStrokeColor = function(c){
this._secondStrokeColor=c; this._isDirty = true;
};
BrushStroke.prototype.setStrokeHardness = function(h){
if (this._strokeHardness!==h){
this._strokeHardness=h;
this._isDirty = true;
}
};
BrushStroke.prototype.getStrokeHardness = function(){
return this._strokeHardness;
};
BrushStroke.prototype.setDoSmoothing = function(s){
if (this._strokeDoSmoothing!==s) {
this._strokeDoSmoothing = s;
this._isDirty = true;
}
};
BrushStroke.prototype.getDoSmoothing = function(){
return this._strokeDoSmoothing;
};
BrushStroke.prototype.setSmoothingAmount = function(a){
if (this._strokeAmountSmoothing!==a) {
this._strokeAmountSmoothing = a;
this._isDirty = true;
this._freezeCanvas=false;
}
};
BrushStroke.prototype.getSmoothingAmount = function(){
return this._strokeAmountSmoothing;
};
BrushStroke.prototype.setStrokeUseCalligraphic = function(c){
if (this._strokeUseCalligraphic!==c){
this._strokeUseCalligraphic = c;
this._isDirty = true;
}
};
BrushStroke.prototype.setStrokeAngle = function(a){
if (this._strokeAngle!==a){
this._strokeAngle = a;
this._isDirty = true;
};
};
BrushStroke.prototype.getStrokeUseCalligraphic = function(){
return this._strokeUseCalligraphic;
};
BrushStroke.prototype.getStrokeAngle = function(){
return this._strokeAngle;
};
BrushStroke.prototype.getStrokeStyle = function () {
return this._strokeStyle;
};
BrushStroke.prototype.setStrokeStyle = function (s) {
this._strokeStyle = s;
};
BrushStroke.prototype.setWidth = function (newW) {
//get the old width from the canvas controller if the canvas is frozen, or from bbox if not frozen.
var oldCanvasWidth = parseInt(CanvasController.getProperty(this._canvas, "width"));
if (!this._freezeCanvas){
oldCanvasWidth = Math.round(this._BBoxMax[0]-this._BBoxMin[0]);
}
var minWidth = 1+this._strokeWidth;
if (newW<minWidth) {
newW=minWidth;
}
if (oldCanvasWidth<minWidth) {
oldCanvasWidth=minWidth;
}
//scale the contents of this subpath to lie within this width
//determine the scale factor by comparing with the old width
var scaleX = (newW-this._strokeWidth)/(oldCanvasWidth-this._strokeWidth);
if (scaleX===1) {
console.log("Ignoring setWidth because scale is "+scaleX);
return; //no need to do anything
}
//scale the local point positions such that the width of the bbox is the newW
var origX = 0.5*this._strokeWidth;//this._BBoxMin[0]; //this represents the left edge
var numPoints = this._LocalPoints.length;
for (var i=0;i<numPoints;i++){
//compute the distance from the left edge
var oldW = this._LocalPoints[i][0] - origX;
this._LocalPoints[i] = [(origX + oldW*scaleX),this._LocalPoints[i][1],this._LocalPoints[i][2]];
oldW = this._OrigLocalPoints[i][0] - origX;
this._OrigLocalPoints[i] = [(origX + oldW*scaleX),this._OrigLocalPoints[i][1],this._OrigLocalPoints[i][2]];
}
this._isDirty = true;
};
BrushStroke.prototype.setHeight = function (newH) {
var oldCanvasHeight = parseInt(CanvasController.getProperty(this._canvas, "height"));
if (!this._freezeCanvas){
oldCanvasHeight = this._BBoxMax[1]-this._BBoxMin[1];
}
var minHeight = 1 + this._strokeWidth;
if (oldCanvasHeight<minHeight) {
oldCanvasHeight=minHeight;
}
if (newH<minHeight) {
newH=minHeight;
}
//scale the contents of this subpath to lie within this height
//determine the scale factor by comparing with the old height
var scaleY = (newH-this._strokeWidth)/(oldCanvasHeight-this._strokeWidth);
if (scaleY===1) {
console.log("Ignoring setHeight because scale is 1");
return; //no need to do anything
}
//scale the local point positions such that the width of the bbox is the newW
var origY = 0.5*this._strokeWidth;//this._BBoxMin[1]; //this represents the top edge
var numPoints = this._LocalPoints.length;
for (var i=0;i<numPoints;i++){
//compute the distance from the bboxMin
var oldH = this._LocalPoints[i][1] - origY;
this._LocalPoints[i] = [this._LocalPoints[i][0],(origY + oldH*scaleY),this._LocalPoints[i][2]];
oldH = this._OrigLocalPoints[i][1] - origY;
this._OrigLocalPoints[i] = [this._OrigLocalPoints[i][0],(origY + oldH*scaleY),this._OrigLocalPoints[i][2]];
}
this._isDirty = true;
};
BrushStroke.prototype.getWidth = function() {
if (this._isDirty){
this.update();
}
return this._BBoxMax[0]-this._BBoxMin[0];
};
BrushStroke.prototype.getHeight = function() {
if (this._isDirty){
this.update();
}
return this._BBoxMax[1]-this._BBoxMin[1];
};
//remove all the points
BrushStroke.prototype.clear = function () {
this._Points = [];
this._OrigLocalPoints = [];
this._isDirty=true;
this._isInit = false;
};
BrushStroke.prototype._addSamples = function() {
//**** add samples to the long sections of the path --- Catmull-Rom spline interpolation *****
// instead of the following, may use 4-point subdivision iterations over continuous regions of 'long' segments
// look at http://www.gvu.gatech.edu/~jarek/Split&Tweak/ for formula
var numPoints = this._Points.length;
var numInsertedPoints = 0;
var newSampledPoints = [];
var threshold = this._MAX_SAMPLE_DISTANCE_THRESHOLD;//this determines whether a segment between two sample too long
var prevPt = this._Points[0];
newSampledPoints.push(this._Points[0]);
for (var i=1;i<numPoints;i++) {
var pt = this._Points[i];
var diff = [pt[0]-prevPt[0], pt[1]-prevPt[1]];
var distance = Math.sqrt(diff[0]*diff[0]+diff[1]*diff[1]);
if (distance>threshold){
//build the control polygon for the Catmull-Rom spline (prev. 2 points and next 2 points)
var prev = (i===1) ? i-1 : i-2;
var next = (i===numPoints-1) ? i : i+1;
var ctrlPts = [this._Points[prev], this._Points[i-1], this._Points[i], this._Points[next]];
//insert points along the prev. to current point
var numNewPoints = Math.floor(distance/threshold);
for (var j=0;j<numNewPoints;j++){
var param = (j+1)/(numNewPoints+1);
var newpt = this._CatmullRomSplineInterpolate(ctrlPts, param);
newSampledPoints.push(newpt);
numInsertedPoints++;
}
}
newSampledPoints.push(pt);
prevPt=pt;
//end this function if the numPoints has gone above the max. size specified
if (numPoints> this._MAX_ALLOWED_SAMPLES){
console.log("leaving the resampling because numPoints is greater than limit:"+this._MAX_ALLOWED_SAMPLES);
break;
}
}
this._Points = newSampledPoints.slice(0);
newSampledPoints = [];
};
BrushStroke.prototype.init = function(){
if (!this._isInit){
// **** add samples to the _Points in stageworld space ****
this._addSamples();
// **** compute the 2D (canvas space) coord. of the _Points ****
this._buildLocalCoordFromStageWorldCoord();
// **** turn off the init. flag ****
this._isInit = true;
this._isDirty= true;
}
// **** update the current brush stroke ****
// smoothing, re-compute bounding box, etc.
this.update();
};
BrushStroke.prototype._unprojectPt = function(pt, pespectiveDist){
var retPt = pt.slice(0);
if (MathUtils.fpCmp(pespectiveDist,-pt[2]) !== 0){
z = pt[2]*pespectiveDist/(pespectiveDist + pt[2]);
var x = pt[0]*(pespectiveDist - z)/pespectiveDist,
y = pt[1]*(pespectiveDist - z)/pespectiveDist;
retPt[0] = x; retPt[1] = y; retPt[2] = z;
}
return retPt;
};
BrushStroke.prototype._buildLocalCoordFromStageWorldCoord = function() {
var stage = ViewUtils.getStage();
var stageOffset = ViewUtils.getElementOffset(stage);
ViewUtils.setViewportObj(stage);
var numPoints = this._Points.length;
var i;
// ***** compute center of bbox based on stage world coords *****
var bboxMin = [Infinity, Infinity, Infinity];
var bboxMax = [-Infinity, -Infinity, -Infinity];
for (i=0;i<numPoints;i++){
var pt = this._Points[i];
for (var d = 0; d < 3; d++) {
if (bboxMin[d] > pt[d]) {
bboxMin[d] = pt[d];
}
if (bboxMax[d] < pt[d]) {
bboxMax[d] = pt[d];
}
}
}
//save the center of the bbox for later use (while constructing the canvas)
this._stageWorldCenter = VecUtils.vecInterpolate(3, bboxMin, bboxMax, 0.5);
// ***** center the input stageworld data about the center of the bbox *****
this._LocalPoints = [];
for (i=0;i<numPoints;i++){
var localPoint = [this._Points[i][0],this._Points[i][1],this._Points[i][2]];
localPoint[0]-= this._stageWorldCenter[0];
localPoint[1]-= this._stageWorldCenter[1];
// ***** unproject all the centered points and convert them to 2D (plane space)*****
// (undo the projection step performed by the browser)
//localPoint = this._unprojectPt(localPoint, 1400); //todo get the perspective distance from the canvas
localPoint = MathUtils.transformPoint(localPoint, this._planeMatInv);
//add to the list of local points
this._LocalPoints.push(localPoint);
}
// ***** compute width, height, and midpoint position (in stage world position) of the canvas
this._updateBoundingBox(); //compute the bbox to obtain the width and height used below
var halfwidth = 0.5*(this._BBoxMax[0]-this._BBoxMin[0]);
var halfheight = 0.5*(this._BBoxMax[1]-this._BBoxMin[1]);
this._OrigLocalPoints = [];
for (i=0;i<numPoints;i++) {
this._LocalPoints[i][0]+= halfwidth;
this._LocalPoints[i][1]+= halfheight;
//store the original points
this._OrigLocalPoints.push([this._LocalPoints[i][0],this._LocalPoints[i][1],this._LocalPoints[i][2]]);
}
//update the bbox with the same adjustment as was made for the local points above
this._BBoxMax[0]+= halfwidth;this._BBoxMin[0]+= halfwidth;
this._BBoxMax[1]+= halfheight;this._BBoxMin[1]+= halfheight;
};
BrushStroke.prototype.update = function() {
if (this._isDirty){
// **** do smoothing if necessary ****
this._doSmoothing();
// **** recompute the bounding box ****
this._updateBoundingBox();
// **** offset the local coords to account for the change in bbox ****
this._offsetLocalCoord(-this._BBoxMin[0], -this._BBoxMin[1]);
// **** turn off the dirty flag ****
this._isDirty = false;
}
};
BrushStroke.prototype._offsetLocalCoord = function(deltaW, deltaH){
var numPoints = this._LocalPoints.length;
for (var i=0;i<numPoints;i++) {
this._LocalPoints[i][0]+= deltaW;
this._LocalPoints[i][1]+= deltaH;
}
};
//I had to write this function to do a deep copy because I think slice(0) creates a copy by reference
BrushStroke.prototype._copyCoordinates3D = function(srcCoord, destCoord){
var i=0;
var numPoints = srcCoord.length;
for (i=0;i<numPoints;i++){
destCoord[i] = [srcCoord[i][0],srcCoord[i][1],srcCoord[i][2]];
}
};
BrushStroke.prototype._doSmoothing = function() {
var numPoints = this._LocalPoints.length;
if (this._strokeDoSmoothing && numPoints>1) {
this._copyCoordinates3D(this._OrigLocalPoints , this._LocalPoints);
//iterations of Laplacian smoothing (setting the points to the average of their neighbors)
var numLaplacianIterations = this._strokeAmountSmoothing;
for (var n=0;n<numLaplacianIterations;n++){
var newPoints = this._LocalPoints.slice(0); //I think this performs a copy by reference, which would make the following a SOR step
for (var i=1;i<numPoints-1;i++) {
var avgPos = [ 0.5*(this._LocalPoints[i-1][0] + this._LocalPoints[i+1][0]),
0.5*(this._LocalPoints[i-1][1] + this._LocalPoints[i+1][1]),
0.5*(this._LocalPoints[i-1][2] + this._LocalPoints[i+1][2])] ;
newPoints[i] = avgPos;
}
this._LocalPoints = newPoints.slice(0);
}
}
};
BrushStroke.prototype._updateBoundingBox = function() {
// *** compute the bounding box *********
var points = this._LocalPoints;
var numPoints = points.length;
this._BBoxMin = [Infinity, Infinity, Infinity];
this._BBoxMax = [-Infinity, -Infinity, -Infinity];
if (numPoints === 0) {
this._BBoxMin = [0, 0, 0];
this._BBoxMax = [0, 0, 0];
} else {
for (var i=0;i<numPoints;i++){
var pt = points[i];
for (var d = 0; d < 3; d++) {
if (this._BBoxMin[d] > pt[d]) {
this._BBoxMin[d] = pt[d];
}
if (this._BBoxMax[d] < pt[d]) {
this._BBoxMax[d] = pt[d];
}
}//for every dimension d from 0 to 2
}
}
//increase the bbox given the stroke width and the angle (in case of calligraphic brush)
var bboxPadding = this._strokeWidth/2;
//todo TEMP!
//bboxPadding = 0; //for now, ignore the effect of stroke width on bounding box
//end todo TEMP
//if (this._strokeUseCalligraphic) {
//todo re-enable this if check once we are able to change the left and top of the brush canvas
if (false){
this._BBoxMin[0]-= bboxPadding*Math.cos(this._strokeAngle);
this._BBoxMin[1]-= bboxPadding*Math.sin(this._strokeAngle);
this._BBoxMax[0]+= bboxPadding*Math.cos(this._strokeAngle);
this._BBoxMax[1]+= bboxPadding*Math.sin(this._strokeAngle);
} else {
for (var d = 0; d < 3; d++) {
this._BBoxMin[d]-= bboxPadding;
this._BBoxMax[d]+= bboxPadding;
}//for every dimension d from 0 to 2
}
};
BrushStroke.prototype.buildBuffers = function () {
//return; //no need to do anything for now
};//buildBuffers()
//render
// specify how to render the subpath in Canvas2D
BrushStroke.prototype.render = function () {
// get the world
var world = this.getWorld();
if (!world){
throw( "null world in brushstroke render" );
}
var numPoints = this.getNumPoints();
if (numPoints === 0) {
return; //nothing to do for empty paths
}
if (this._isDirty){
this.update();
}
var bboxMin = this.getBBoxMin();
var bboxMax = this.getBBoxMax();
var bboxWidth = bboxMax[0] - bboxMin[0];
var bboxHeight = bboxMax[1] - bboxMin[1];
if (!this._canvas){
//set the canvas by querying the world
this._canvas = this.getWorld().getCanvas();
}
if (this._canvas && !this._freezeCanvas) {
var newLeft = Math.round(this._stageWorldCenter[0] - 0.5 * bboxWidth);
var newTop = Math.round(this._stageWorldCenter[1] - 0.5 * bboxHeight);
//assign the new position, width, and height as the canvas dimensions through the canvas controller
//CanvasController.setProperty(this._canvas, "left", newLeft+"px");
//CanvasController.setProperty(this._canvas, "top", newTop+"px");
CanvasController.setProperty(this._canvas, "width", bboxWidth+"px");
CanvasController.setProperty(this._canvas, "height", bboxHeight+"px");
//this._canvas.elementModel.shapeModel.GLWorld.setViewportFromCanvas(this._canvas);
}
this._freezeCanvas=true; //unless this is set to false, we will not update the canvas width and height anymore in the render function
//get the context
var ctx = world.get2DContext();
if (!ctx) {
throw ("null context in brushstroke render");
}
ctx.save();
ctx.clearRect(0, 0, bboxWidth, bboxHeight);
this.drawToContext(ctx, false);
ctx.restore();
}; //this.render()
//buildColor returns the fillStyle or strokeStyle for the Canvas 2D context
BrushStroke.prototype.buildColor = function(ctx, //the 2D rendering context (for creating gradients if necessary)
ipColor, //color string, also encodes whether there's a gradient and of what type
w, //width of the region of color
h, //height of the region of color
lw, //linewidth (i.e. stroke width/size)
alphaVal) //alpha value for this color (usually computed by the rendering code separately)
{
if (ipColor.gradientMode){
var position, gradient, cs, inset; //vars used in gradient calculations
inset = Math.ceil( lw ) - 0.5;
inset = 0;
if(ipColor.gradientMode === "radial") {
var ww = w - 2*lw, hh = h - 2*lw;
gradient = ctx.createRadialGradient(w*0.5, h*0.5, 0, w*0.5, h*0.5, Math.max(ww, hh)*0.5);
} else {
gradient = ctx.createLinearGradient(inset, h*0.5, w-inset, h*0.5);
}
var colors = ipColor.color;
var len = colors.length;
for(n=0; n<len; n++) {
position = colors[n].position*0.01;
cs = colors[n].value;
gradient.addColorStop(position, "rgba(" + cs.r + "," + cs.g + "," + cs.b + "," + alphaVal + ")");
}
return gradient;
} else {
var c = "rgba(" + 255*ipColor[0] + "," + 255*ipColor[1] + "," + 255*ipColor[2] + "," + alphaVal + ")";
return c;
}
};
BrushStroke.prototype.drawToContext = function(ctx, drawStageWorldPts, stageWorldDeltaX, stageWorldDeltaY, stageWorldToScreenMat){
var points = this._LocalPoints;
if (drawStageWorldPts){ //this is usually true when we're drawing the brush stroke on the stage (no canvas yet)
points = this._Points;
}
var numPoints = points.length;
var tempP, p, w, h;
var world = this.getWorld();
var useBuildColor = false;
if (world){
if (this._strokeColor.gradientMode){
useBuildColor = true;
}
//vars used for the gradient computation in buildColor
w = world.getViewportWidth();
h = world.getViewportHeight();
}
if (this._strokeUseCalligraphic) {
//build the stamp for the brush stroke
var t=0;
var numTraces = this._strokeWidth;
var halfNumTraces = numTraces*0.5;
var opaqueRegionHalfWidth = 0.5*this._strokeHardness*numTraces*0.01; //the 0.01 is to convert the strokeHardness from [0,100] to [0,1]
var maxTransparentRegionHalfWidth = halfNumTraces-opaqueRegionHalfWidth;
//todo this brush stamp should be created outside of this function
//build an angled (calligraphic) brush stamp
var deltaDisplacement = [Math.cos(this._strokeAngle),Math.sin(this._strokeAngle)];
deltaDisplacement = VecUtils.vecNormalize(2, deltaDisplacement, 1);
var startPos = [-halfNumTraces*deltaDisplacement[0],-halfNumTraces*deltaDisplacement[1]];
var brushStamp = [];
for (t=0;t<numTraces;t++){
var brushPt = [startPos[0]+t*deltaDisplacement[0], startPos[1]+t*deltaDisplacement[1]];
brushStamp.push(brushPt);
}
ctx.lineJoin="bevel";
ctx.lineCap="butt";
ctx.globalCompositeOperation = 'source-over';
ctx.globalAlpha = this._strokeColor[3];
for (t=0;t<numTraces;t++){
var disp = [brushStamp[t][0], brushStamp[t][1]];
var alphaVal = 1.0;
var distFromOpaqueRegion = Math.abs(t-halfNumTraces) - opaqueRegionHalfWidth;
if (numTraces === 1){
distFromOpaqueRegion = 0;
}
else if (distFromOpaqueRegion>0) {
var transparencyFactor = distFromOpaqueRegion/maxTransparentRegionHalfWidth;
alphaVal = 1.0 - transparencyFactor;//(transparencyFactor*transparencyFactor);//the square term produces nonlinearly varying alpha values
alphaVal *= 0.5; //factor that accounts for lineWidth == 2
}
ctx.save();
if (t === (numTraces-1) || t === 0){
ctx.lineWidth = 1;
} else {
//todo figure out the correct formula for the line width
ctx.lineWidth=2;
}
if (!useBuildColor){
ctx.strokeStyle="rgba("+parseInt(255*this._strokeColor[0])+","+parseInt(255*this._strokeColor[1])+","+parseInt(255*this._strokeColor[2])+","+alphaVal+")";
} else {
ctx.strokeStyle = this.buildColor(ctx, this._strokeColor, w, h, this._strokeWidth, alphaVal);
}
//linearly interpolate between the two stroke colors
|