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/* <copyright>
This file contains proprietary software owned by Motorola Mobility, Inc.<br/>
No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/>
(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
</copyright> */
var MaterialsModel = require("js/models/materials-model").MaterialsModel;
///////////////////////////////////////////////////////////////////////
// Class GLGeomObj
// Super class for all geometry classes
///////////////////////////////////////////////////////////////////////
var GeomObj = function GLGeomObj() {
///////////////////////////////////////////////////////////////////////
// Constants
///////////////////////////////////////////////////////////////////////
this.GEOM_TYPE_RECTANGLE = 1;
this.GEOM_TYPE_CIRCLE = 2;
this.GEOM_TYPE_LINE = 3;
this.GEOM_TYPE_PATH = 4;
this.GEOM_TYPE_CUBIC_BEZIER = 5;
this.GEOM_TYPE_BRUSH_STROKE = 6;
this.GEOM_TYPE_UNDEFINED = -1;
// Needed for calculating dashed/dotted strokes
this.DASH_LENGTH = 0.15;
this.DOT_LENGTH = 0.05;
this.GAP_LENGTH = 0.05;
///////////////////////////////////////////////////////////////////////
// Instance variables
///////////////////////////////////////////////////////////////////////
this._matrix = Matrix.I(4);
this._next = undefined;
this._prev = undefined;
this._child = undefined;
this._parent = undefined;
this.m_world = null;
// stroke and fill colors
this._strokeColor = [0,0,0,0];
this._fillColor = [0,0,0,0];
// stroke and fill materials
this._fillMaterial = null;
this._strokeMaterial = null;
// array of primitives - used in RDGE
this._primArray = [];
this._materialNodeArray = [];
this._materialArray = [];
this._materialTypeArray = [];
// the transform node used by RDGE
this._trNode = null;
///////////////////////////////////////////////////////////////////////
// Property accessors
///////////////////////////////////////////////////////////////////////
this.setWorld = function( world ) {
this.m_world = world;
};
this.getWorld = function() {
return this.m_world;
};
this.getMatrix = function() {
return this._matrix.slice(0);
};
this.setMatrix = function(m) {
this._matrix = m.slice(0);
};
this.setNext = function( next ) {
this._next = next;
};
this.getNext = function() {
return this._next;
};
this.setPrev = function( prev ) {
this._prev = prev;
};
this.getPrev = function() {
return this._prev;
};
this.setChild = function( child ) {
this._child = child;
};
this.getChild = function() {
return this._child;
};
this.setParent = function( parent ) {
this._parent = parent;
};
this.getParent = function() {
return this._parent;
};
this.geomType = function() {
return this.GEOM_TYPE_UNDEFINED;
};
this.getPrimitiveArray = function() { return this._primArray;
};
this.getMaterialNodeArray = function() {
return this._materialNodeArray;
};
this.getMaterialArray = function() { return this._materialArray;
};
this.getTransformNode = function() {
return this._trNode;
};
this.setTransformNode = function(t) {
this._trNode = t;
};
this.setFillColor = function(c) {
this.setMaterialColor(c, "fill");
};
this.setStrokeColor = function(c) {
this.setMaterialColor(c, "stroke");
};
///////////////////////////////////////////////////////////////////////
// Methods
///////////////////////////////////////////////////////////////////////
this.setMaterialColor = function(c, type) {
var i = 0,
nMats = 0;
if(c) {
if(c.gradientMode) {
// Gradient support
if (this._materialArray && this._materialTypeArray) {
nMats = this._materialArray.length;
}
var stops = [],
colors = c.color;
var len = colors.length;
// TODO - Current shaders only support 4 color stops
if(len > 4) {
len = 4;
}
for(var n=0; n<len; n++) {
var position = colors[n].position/100;
var cs = colors[n].value;
var stop = [cs.r/255, cs.g/255, cs.b/255, cs.a];
stops.push(stop);
if (nMats === this._materialTypeArray.length) {
for (i=0; i<nMats; i++) {
if (this._materialTypeArray[i] == type) {
this._materialArray[i].setProperty( "color"+(n+1), stop.slice(0) );
this._materialArray[i].setProperty( "colorStop"+(n+1), position );
}
}
}
}
if (type === "fill") {
this._fillColor = c;
} else {
this._strokeColor = c;
}
} else {
if (type === "fill") {
this._fillColor = c.slice(0);
} else {
this._strokeColor = c.slice(0);
}
if (this._materialArray && this._materialTypeArray) {
nMats = this._materialArray.length;
if (nMats === this._materialTypeArray.length) {
for (i=0; i<nMats; i++) {
if (this._materialTypeArray[i] == type) {
this._materialArray[i].setProperty( "color", c.slice(0) );
}
}
}
}
}
}
var world = this.getWorld();
if (world) {
world.restartRenderLoop();
}
};
this.makeStrokeMaterial = function() {
var strokeMaterial;
if (this.getStrokeMaterial()){
strokeMaterial = this.getStrokeMaterial().dup();
} else {
strokeMaterial = MaterialsModel.exportFlatMaterial();
}
if (strokeMaterial) {
strokeMaterial.init( this.getWorld() );
}
this._materialArray.push( strokeMaterial );
this._materialTypeArray.push( "stroke" );
if(this._strokeColor) {
this.setStrokeColor(this._strokeColor);
}
return strokeMaterial;
};
this.makeFillMaterial = function() {
var fillMaterial;
if (this.getFillMaterial()) {
fillMaterial = this.getFillMaterial().dup();
} else {
fillMaterial = MaterialsModel.exportFlatMaterial();
}
if (fillMaterial) {
fillMaterial.init( this.getWorld() );
}
this._materialArray.push( fillMaterial );
this._materialTypeArray.push( "fill" );
if (this._fillColor) {
this.setFillColor(this._fillColor);
}
return fillMaterial;
};
this.exportMaterialsJSON = function()
{
var jObj;
if (this._materialArray && this._materialNodeArray && this.getWorld().isWebGL())
{
var nMats = this._materialArray.length;
if (nMats > 0)
{
var arr = [];
for (var i=0; i<nMats; i++)
{
var matObj =
{
'materialNodeName' : this._materialNodeArray[i].name,
'material' : this._materialArray[i].exportJSON(),
'type' : this._materialTypeArray[i]
}
arr.push( matObj );
}
jObj =
{
'nMaterials' : nMats,
'materials' : arr
};
}
}
return jObj;
}
this.importMaterialsJSON = function( jObj )
{
this._materialArray = [];
this._materialTypeArray = [];
if (!jObj) return;
var nMaterials = jObj.nMaterials;
var matArray = jObj.materials;
for (var i=0; i<nMaterials; i++)
{
var mat;
var matObj = matArray[i].material;
var shaderName = matObj.material;
switch (shaderName)
{
case "flat":
case "radialGradient":
case "linearGradient":
case "bumpMetal":
case "uber":
case "plasma":
case "deform":
case "water":
case "paris":
case "raiders":
case "tunnel":
case "reliefTunnel":
case "squareTunnel":
case "twist":
case "fly":
case "julia":
case "mandel":
case "star":
case "zinvert":
case "keleidoscope":
case "radialBlur":
case "pulse":
mat = MaterialsModel.getMaterialByShader( shaderName );
if (mat) mat = mat.dup();
break;
default:
console.log( "material type: " + shaderName + " is not supported" );
break;
}
if (mat)
{
mat.importJSON( matObj );
this._materialArray.push( mat );
this._materialTypeArray.push( matObj.type );
var type = matArray[i].type;
if (type == "fill") this._fillMaterial = mat;
else this._strokeMaterial = mat;
}
}
}
this.exportMaterials = function()
{
var rtnStr = "";
if (this._materialArray && this._materialNodeArray)
{
var nMats = this._materialArray.length;
rtnStr += "nMaterials: " + nMats + "\n";
for (var i=0; i<nMats; i++)
{
var matNode = this._materialNodeArray[i];
rtnStr += "materialNodeName: " + matNode.name + "\n";
var material = this._materialArray[i];
rtnStr += material.export();
}
}
else
rtnStr += "nMaterials: 0\n" ;
return rtnStr;
}
this.importMaterials = function(importStr)
{
var nMaterials = Number( this.getPropertyFromString( "nMaterials: ", importStr ) );
for (var i=0; i<nMaterials; i++)
{
var mat;
var materialType = this.getPropertyFromString( "material: ", importStr );
switch (materialType)
{
case "flat":
case "radialGradient":
case "linearGradient":
case "bumpMetal":
case "uber":
case "plasma":
case "deform":
case "water":
case "paris":
case "raiders":
case "tunnel":
case "reliefTunnel":
case "squareTunnel":
case "twist":
case "fly":
case "julia":
case "mandel":
case "star":
case "zinvert":
case "keleidoscope":
case "radialBlur":
case "pulse":
mat = MaterialsModel.getMaterialByShader( materialType );
if (mat) mat = mat.dup();
break;
default:
console.log( "material type: " + materialType + " is not supported" );
break;
}
if (mat)
mat.import( importStr );
// pull off the end of the material
var endMat = "endMaterial\n";
var endIndex = importStr.indexOf( endMat );
if (endIndex < 0) break;
importStr = importStr.substr( endIndex + endMat.length );
}
}
this.translate = function(v) {
var mat = Matrix.Translation( v );
//var mat2 = mat.multiply( this._matrix );
//this._matrix = mat2;
glmat4.multiply(mat, this._matrix, this._matrix);
};
this.transform = function( mat ) {
if (mat) {
//this._matrix = mat.multiply( this._matrix );
glmat4.multiply(mat, this._matrix, this._matrix);
}
};
this.setMatrix = function(mat) {
var gl = this.getWorld().getGLContext();
if (gl) {
gl.uniformMatrix4fv(this.getWorld().getShaderProgram().mvMatrixUniform, false, new Float32Array(mat));
}
};
this.buildBuffers = function() {
// this function must be overridden by the base class
alert( "GLGeomObj.buildBuffers must be overridden by base class" );
};
this.render = function() {
alert( "GLGeomObj.render method must be overridden by sub class" );
};
this.collidesWithPoint = function( x, y ) {
alert( "GLGeomObj.collidesWithPoint method must be overridden by sub class" );
};
this.getNearPoint = function( pt, dir ) {
// the alert is not displayed. Objects may choose not to implement this method.
//alert( "GLGeomObj.getNearPoint method must be overridden by sub class" );
};
this.getNearVertex = function( pt, dir ) {
// this should be overridden by objects (such as rectangles) that have corners
};
this.containsPoint = function( pt, dir ) {
// the alert is not displayed. Objects may choose not to implement this method.
//alert( "GLGeomObj.containsPoint method must be overridden by sub class" );
};
this.getPropertyFromString = function( prop, str ) {
var index = str.indexOf( prop );
if (index < 0) throw new Error( "property " + prop + " not found in string: " + str);
var rtnStr = str.substr( index+prop.length );
index = rtnStr.indexOf( "\n" );
if (index >= 0) {
rtnStr = rtnStr.substr(0, index);
}
return rtnStr;
};
// Gradient stops for rgba(255,0,0,1) at 0%; rgba(0,255,0,1) at 33%; rgba(0,0,255,1) at 100% will return
// 255,0,0,1@0;0,255,0,1@33;0,0,255,1@100
this.gradientToString = function(colors) {
var rtnStr = "";
if(colors && colors.length) {
var c = colors[0],
len = colors.length;
rtnStr += String(c.value.r + "," + c.value.g + "," + c.value.b + "," + c.value.a + "@" + c.position);
for(var i=1; i<len; i++) {
c = colors[i];
rtnStr += ";" + String(c.value.r + "," + c.value.g + "," + c.value.b + "," + c.value.a + "@" + c.position);
}
}
return rtnStr;
};
// Given a gradientStr "255,0,0,1@0;0,255,0,1@33;0,0,255,1@100" will return:
// colors array [{position:0, value:{r:255, g:0, b:0, a:1}},
// {position:33, value:{r:0, g:255, b:0, a:1}},
// {position:100, value:{r:0, g:0, b:255, a:1}}
// ]
this.stringToGradient = function(gradientStr) {
var rtnArr = [];
var i,
len,
stops,
stop,
c;
stops = gradientStr.split(";");
len = stops.length;
for(i=0; i<len; i++)
{
stop = stops[i].split("@");
c = stop[0].split(",");
rtnArr.push({ position: Number(stop[1]), value:{r:Number(c[0]), g:Number(c[1]), b:Number(c[2]), a:Number(c[3])} });
}
return rtnArr;
};
/*
this.export = function() {
var rtnStr;
return rtnStr;
}
*/
};
if (typeof exports === "object") {
exports.GeomObj = GeomObj;
}
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