aboutsummaryrefslogtreecommitdiff
path: root/js/lib/rdge/materials/plasma-material.js
blob: d52f4b88bfe33ecddcf52a07304e39123da2c7dc (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
/* <copyright>
 This file contains proprietary software owned by Motorola Mobility, Inc.<br/>
 No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/>
 (c) Copyright 2011 Motorola Mobility, Inc.  All Rights Reserved.
 </copyright> */

var Material = require("js/lib/rdge/materials/material").Material;

var PlasmaMaterial = function PlasmaMaterial() {
    ///////////////////////////////////////////////////////////////////////
    // Instance variables
    ///////////////////////////////////////////////////////////////////////
	this._name = "PlasmaMaterial";
	this._shaderName = "plasma";

	this._time = 0.0;
	this._dTime = 0.01;
	this._speed = 1.0;

	this._color = [1,0,0,1];


    ///////////////////////////////////////////////////////////////////////
    // Property Accessors
    ///////////////////////////////////////////////////////////////////////
	this.getShaderName	= function()	{  return this._shaderName;		};

	this.isAnimated		= function()	{  return true;					};

    ///////////////////////////////////////////////////////////////////////
    // Material Property Accessors
    ///////////////////////////////////////////////////////////////////////
	this._propNames			= ["color"];
	this._propLabels		= ["Color"];
	this._propTypes			= ["color"];
	this._propValues		= [];

	this._propValues[ this._propNames[0] ] = this._color;

    this.setProperty = function( prop, value ) {
		// make sure we have legitimate imput
		if (this.validateProperty( prop, value )) {
			this._color = value.slice(0);
			this._shader['default'][prop].set(value);
		}
	};
    ///////////////////////////////////////////////////////////////////////

    ///////////////////////////////////////////////////////////////////////
    // Methods
    ///////////////////////////////////////////////////////////////////////
	// duplcate method requirde
	this.dup = function()	{
        return new PlasmaMaterial();
    };

	this.init = function() {
		// set up the shader
	    this._shader = new RDGE.jshader();
		this._shader.def = plasmaShaderDef;
		this._shader.init();

		// set the default value
		this._time = 0;
		this._shader['default'].u_time = this._time;
		this.setProperty( "color", [this._time, 0, 0,  1] );

		// set up the material node
		this._materialNode = RDGE.createMaterialNode("plasmaMaterial");
		this._materialNode.setShader(this._shader);
	};

	this.update = function( time ) {
		this._shader['default'].u_time = this._time;
		var color = this.getProperty( "color" );
		color[0] = this._time;
		this.setProperty( "color", color );
		//console.log( "update color to: " + color );
		this._time += this._dTime;
	}

};

///////////////////////////////////////////////////////////////////////////////////////
// RDGE shader
 
// shader spec (can also be loaded from a .JSON file, or constructed at runtime)
var plasmaShaderDef =
{'shaders': 
	{
		'defaultVShader':"assets/shaders/plasma.vert.glsl",
		'defaultFShader':"assets/shaders/plasma.frag.glsl"
	},
	'techniques':
	{ 
		'default':
		[
			{
				'vshader' : 'defaultVShader',
				'fshader' : 'defaultFShader',
				// attributes
				'attributes' :
				{
					'vert'	:	{ 'type' : 'vec3' },
					'normal' :	{ 'type' : 'vec3' },
					'texcoord'	:	{ 'type' : 'vec2' }
				},
				// parameters
				'params' : 
				{
					'u_time' : { 'type' : 'float' },
					'color' : { 'type' : 'vec4' }
				},

				// render states
				'states' : 
				{
					'depthEnable' : true,
					'offset':[1.0, 0.1]
				}
			}
		]
	}
};

PlasmaMaterial.prototype = new Material();

if (typeof exports === "object") {
    exports.PlasmaMaterial = PlasmaMaterial;
}