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/* <copyright>
This file contains proprietary software owned by Motorola Mobility, Inc.<br/>
No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/>
(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
</copyright> */
var Material = require("js/lib/rdge/materials/material").Material;
var PlasmaMaterial = function PlasmaMaterial() {
///////////////////////////////////////////////////////////////////////
// Instance variables
///////////////////////////////////////////////////////////////////////
this._name = "PlasmaMaterial";
this._shaderName = "plasma";
this._time = 0.0;
this._dTime = 0.01;
this._speed = 1.0;
this._color = [1,0,0,1];
///////////////////////////////////////////////////////////////////////
// Property Accessors
///////////////////////////////////////////////////////////////////////
this.getShaderName = function() { return this._shaderName; };
this.isAnimated = function() { return true; };
///////////////////////////////////////////////////////////////////////
// Material Property Accessors
///////////////////////////////////////////////////////////////////////
this._propNames = ["color"];
this._propLabels = ["Color"];
this._propTypes = ["color"];
this._propValues = [];
this._propValues[ this._propNames[0] ] = this._color;
this.setProperty = function( prop, value ) {
// make sure we have legitimate imput
if (this.validateProperty( prop, value )) {
this._color = value.slice(0);
this._shader['default'][prop].set(value);
}
};
///////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////
// Methods
///////////////////////////////////////////////////////////////////////
// duplcate method requirde
this.dup = function() {
return new PlasmaMaterial();
};
this.init = function() {
// set up the shader
this._shader = new RDGE.jshader();
this._shader.def = plasmaShaderDef;
this._shader.init();
// set the default value
this._time = 0;
this._shader['default'].u_time = this._time;
this.setProperty( "color", [this._time, 0, 0, 1] );
// set up the material node
this._materialNode = RDGE.createMaterialNode("plasmaMaterial");
this._materialNode.setShader(this._shader);
};
this.update = function( time ) {
this._shader['default'].u_time = this._time;
var color = this.getProperty( "color" );
color[0] = this._time;
this.setProperty( "color", color );
//console.log( "update color to: " + color );
this._time += this._dTime;
}
};
///////////////////////////////////////////////////////////////////////////////////////
// RDGE shader
// shader spec (can also be loaded from a .JSON file, or constructed at runtime)
var plasmaShaderDef =
{'shaders':
{
'defaultVShader':"assets/shaders/plasma.vert.glsl",
'defaultFShader':"assets/shaders/plasma.frag.glsl"
},
'techniques':
{
'default':
[
{
'vshader' : 'defaultVShader',
'fshader' : 'defaultFShader',
// attributes
'attributes' :
{
'vert' : { 'type' : 'vec3' },
'normal' : { 'type' : 'vec3' },
'texcoord' : { 'type' : 'vec2' }
},
// parameters
'params' :
{
'u_time' : { 'type' : 'float' },
'color' : { 'type' : 'vec4' }
},
// render states
'states' :
{
'depthEnable' : true,
'offset':[1.0, 0.1]
}
}
]
}
};
PlasmaMaterial.prototype = new Material();
if (typeof exports === "object") {
exports.PlasmaMaterial = PlasmaMaterial;
}
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