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/* <copyright>
This file contains proprietary software owned by Motorola Mobility, Inc.<br/>
No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/>
(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
</copyright> */
var MaterialParser = require("js/lib/rdge/materials/material-parser").MaterialParser;
var Material = require("js/lib/rdge/materials/material").Material;
var RadialBlurMaterial = function RadialBlurMaterial() {
///////////////////////////////////////////////////////////////////////
// Instance variables
///////////////////////////////////////////////////////////////////////
this._name = "RadialBlurMaterial";
this._shaderName = "radialBlur";
this._texMap = 'assets/images/cubelight.png';
this._color = [1,0,0,1];
this._time = 0.0;
this._dTime = 0.01;
///////////////////////////////////////////////////////////////////////
// Property Accessors
///////////////////////////////////////////////////////////////////////
this.getName = function() { return this._name; };
this.getShaderName = function() { return this._shaderName; };
this.getTextureMap = function() { return this._texMap.slice(0); };
this.setTextureMap = function(m) { this._propValues[this._propNames[0]] = m.slice(0); this.updateTexture(); };
this.isAnimated = function() { return true; };
///////////////////////////////////////////////////////////////////////
// Material Property Accessors
///////////////////////////////////////////////////////////////////////
this._propNames = ["texmap", "color"];
this._propLabels = ["Texture map", "Color"];
this._propTypes = ["file", "color"];
this._propValues = [];
this._propValues[ this._propNames[0] ] = this._texMap.slice(0);
this._propValues[ this._propNames[1] ] = this._color.slice(0);
this.setProperty = function( prop, value ) {
// make sure we have legitimate imput
var ok = this.validateProperty( prop, value );
if (!ok) {
console.log( "invalid property in Radial Gradient Material:" + prop + " : " + value );
}
switch (prop)
{
case "texmap":
this.setTextureMap(value);
break;
case "color":
this._propValues[prop] = value.slice(0);
if (this._shader && this._shader['default']) {
this._shader['default'][prop].set(value);
}
break;
}
};
///////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////
// Methods
///////////////////////////////////////////////////////////////////////
// duplcate method requirde
this.dup = function( ) {
// allocate a new uber material
var newMat = new RadialBlurMaterial();
// copy over the current values;
var propNames = [], propValues = [], propTypes = [], propLabels = [];
this.getAllProperties( propNames, propValues, propTypes, propLabels);
var n = propNames.length;
for (var i=0; i<n; i++)
newMat.setProperty( propNames[i], propValues[i] );
return newMat;
};
this.init = function( world ) {
// save the world
if (world) this.setWorld( world );
// set up the shader
this._shader = new jshader();
this._shader.def = radialBlurMaterialDef;
this._shader.init();
// set up the material node
this._materialNode = createMaterialNode("radialBlurMaterial" + "_" + world.generateUniqueNodeID());
this._materialNode.setShader(this._shader);
this._time = 0;
if (this._shader && this._shader['default'])
this._shader['default'].u_time.set( [this._time] );
this.setProperty( "color", [this._time, 0, 0, 1] );
// set the shader values in the shader
this.updateTexture();
this.setResolution( [world.getViewportWidth(),world.getViewportHeight()] );
this.update( 0 );
};
this.updateTexture = function() {
var material = this._materialNode;
if (material) {
var technique = material.shaderProgram['default'];
var renderer = g_Engine.getContext().renderer;
if (renderer && technique) {
var texMapName = this._propValues[this._propNames[0]];
var tex = renderer.getTextureByName(texMapName, 'REPEAT');
// if (tex)
// {
// var res = [tex.image.naturalWidth, tex.image.naturalHeight];
// this.setResoloution( res );
// }
technique.u_tex0.set( tex );
}
}
};
this.update = function( ) {
var material = this._materialNode;
if (material) {
var technique = material.shaderProgram['default'];
var renderer = g_Engine.getContext().renderer;
if (renderer && technique) {
if (this._shader && this._shader['default']) {
this._shader['default'].u_time.set( [this._time] );
}
var color = this.getProperty( "color" );
color[0] = this._time;
this.setProperty( "color", color );
//console.log( "update color to: " + color );
this._time += this._dTime;
}
}
};
this.setResolution = function( res ) {
var material = this._materialNode;
if (material)
{
var technique = material.shaderProgram['default'];
var renderer = g_Engine.getContext().renderer;
if (renderer && technique) {
technique.u_resolution.set( res );
}
}
};
this.export = function() {
// every material needs the base type and instance name
var exportStr = "material: " + this.getShaderName() + "\n";
exportStr += "name: " + this.getName() + "\n";
var texMapName = this._propValues[this._propNames[0]];
exportStr += "texture: " + texMapName + "\n";
// every material needs to terminate like this
exportStr += "endMaterial\n";
return exportStr;
};
this.import = function( importStr ) {
var pu = new MaterialParser( importStr );
var material = pu.nextValue( "material: " );
if (material != this.getShaderName()) throw new Error( "ill-formed material" );
this.setName( pu.nextValue( "name: ") );
var rtnStr;
try
{
var endKey = "endMaterial\n";
var index = importStr.indexOf( endKey );
index += endKey.length;
rtnStr = importStr.substr( index );
}
catch (e)
{
throw new Error( "could not import material: " + importStr );
}
return rtnStr;
}
};
///////////////////////////////////////////////////////////////////////////////////////
// RDGE shader
// shader spec (can also be loaded from a .JSON file, or constructed at runtime)
var radialBlurMaterialDef =
{'shaders':
{
'defaultVShader':"assets/shaders/Basic.vert.glsl",
'defaultFShader':"assets/shaders/radialBlur.frag.glsl"
},
'techniques':
{
'default':
[
{
'vshader' : 'defaultVShader',
'fshader' : 'defaultFShader',
// attributes
'attributes' :
{
'vert' : { 'type' : 'vec3' },
'normal' : { 'type' : 'vec3' },
'texcoord' : { 'type' : 'vec2' }
},
// parameters
'params' :
{
'u_tex0': { 'type' : 'tex2d' },
'u_time' : { 'type' : 'float' },
'u_resolution' : { 'type' : 'vec2' },
'color' : { 'type' : 'vec4' }
},
// render states
'states' :
{
'depthEnable' : true,
'offset':[1.0, 0.1]
}
}
]
}
};
RadialBlurMaterial.prototype = new Material();
if (typeof exports === "object") {
exports.RadialBlurMaterial = RadialBlurMaterial;
}
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