aboutsummaryrefslogtreecommitdiff
path: root/js/lib/rdge/materials/radial-gradient-material.js
blob: c9c2536fcc4db1da2cd25f5d18c16773db04b67e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
/* <copyright>
This file contains proprietary software owned by Motorola Mobility, Inc.<br/>
No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/>
(c) Copyright 2011 Motorola Mobility, Inc.  All Rights Reserved.
</copyright> */

var MaterialParser = require("js/lib/rdge/materials/material-parser").MaterialParser;
var Material = require("js/lib/rdge/materials/material").Material;
var ShapePrimitive = require("js/lib/geom/shape-primitive").ShapePrimitive;

var RadialGradientMaterial = function RadialGradientMaterial() {
    ///////////////////////////////////////////////////////////////////////
    // Instance variables
    ///////////////////////////////////////////////////////////////////////
    this._name = "Radial Gradient";
    this._shaderName = "radialGradient";

    this._defaultColor1 = [1, 0, 0, 1];
    this._defaultColor2 = [0, 1, 0, 1];
    this._defaultColor3 = [0, 0, 1, 1];
    this._defaultColor4 = [0, 1, 1, 1];
    this._defaultColorStop1 = 0.0;
    this._defaultColorStop2 = 0.3;
    this._defaultColorStop3 = 0.6;
    this._defaultColorStop4 = 1.0;
    //	this._defaultColorCount	= 4;

	this._textureTransform = [1,0,0, 0,1,0, 0,0,1];

    ///////////////////////////////////////////////////////////////////////
    // Property Accessors
    ///////////////////////////////////////////////////////////////////////
    

    this.isAnimated		= function ()	{  return false;						};
	this.getShaderDef	= function()	{  return radialGradientMaterialDef;	};

    ///////////////////////////////////////////////////////////////////////
    // Material Property Accessors
    ///////////////////////////////////////////////////////////////////////
    this._propNames = ["u_color1", "u_color2", "u_color3", "u_color4", "u_colorStop1", "u_colorStop2", "u_colorStop3", "u_colorStop4" ];
    this._propLabels = ["Color 1", "Color 2", "Color 3", "Color 4", "Color Stop 1", "Color Stop 2", "Color Stop 3", "Color Stop 4" ];
    this._propTypes = ["color", "color", "color", "color", "float", "float", "float", "float" ];
    this._propValues = [];

    this._propValues[this._propNames[0]] = this._defaultColor1.slice(0);
    this._propValues[this._propNames[1]] = this._defaultColor2.slice(0);
    this._propValues[this._propNames[2]] = this._defaultColor3.slice(0);
    this._propValues[this._propNames[3]] = this._defaultColor4.slice(0);

    this._propValues[this._propNames[4]] = this._defaultColorStop1;
    this._propValues[this._propNames[5]] = this._defaultColorStop2;
    this._propValues[this._propNames[6]] = this._defaultColorStop3;
    this._propValues[this._propNames[7]] = this._defaultColorStop4;
    ///////////////////////////////////////////////////////////////////////


    ///////////////////////////////////////////////////////////////////////
    // Methods
    ///////////////////////////////////////////////////////////////////////
    this.init = function (world) {
        this.setWorld(world);

        // set up the shader
        this._shader = new RDGE.jshader();
        this._shader.def = radialGradientMaterialDef;
        this._shader.init();

        // set up the material node
        this._materialNode = RDGE.createMaterialNode("radialGradientMaterial" + "_" + world.generateUniqueNodeID());
        this._materialNode.setShader(this._shader);

        // set the shader values in the shader
		this._shader['default'].u_texTransform.set( this._textureTransform );
        this.setShaderValues();
    };

	this.fitToPrimitive = function( prim )
	{
		var bounds = ShapePrimitive.getBounds( prim );
		if (bounds)
		{
			var dx = Math.abs( bounds[3] - bounds[0] ),
				dy = Math.abs( bounds[4] - bounds[1] );
			if (dy == 0)  dy = 1.0;
			if (dx == 0)  dx = 1.0;
			var xScale = 2.0, yScale = 2.0;
			if (dx > dy)
				yScale *= dy/dx;
			else
				xScale *= dx/dy;

			// build the matrix - the translation to the origin, the scale,
			// and the translation back to the center (hard coded at (0.5, 0.5) for now).
			// the matrix is build directly instead of with matrix multiplications
			// for efficiency, not to mention that the multiplication function does
			// not exist for mat3's.
			// the matrix as laid out below looks transposed - order is columnwise.
			var xCtr = 0.5,  yCtr = 0.5;
			this._textureTransform = [
													 xScale,                0.0,  0.0,
														0.0,             yScale,  0.0,
											xCtr*(1-xScale),  yCtr*(1 - yScale),  1.0
									];
			
			if (this._shader && this._shader['default'])
				this._shader['default'].u_texTransform.set( this._textureTransform );	

		}
	};

	this.customExport = function( jObj )
	{
		jObj.u_texTransform = this._textureTransform.slice();
		return jObj;
	}
};

///////////////////////////////////////////////////////////////////////////////////////
// RDGE shader

// shader spec (can also be loaded from a .JSON file, or constructed at runtime)
var radialGradientMaterialDef =
{ 'shaders':
	{
	    'defaultVShader': "assets/shaders/radialGradient.vert.glsl",
	    'defaultFShader': "assets/shaders/radialGradient.frag.glsl"
	},
    'techniques':
	{
	    'default':
		[
			{
			    'vshader': 'defaultVShader',
			    'fshader': 'defaultFShader',
			    // attributes
			    'attributes':
				{
				    'vert': { 'type': 'vec3' },
				    'normal': { 'type': 'vec3' },
				    'texcoord': { 'type': 'vec2' }
				},
			    // parameters
			    'params':
				{
				    'u_color1': { 'type': 'vec4' },
				    'u_color2': { 'type': 'vec4' },
				    'u_color3': { 'type': 'vec4' },
				    'u_color4': { 'type': 'vec4' },
				    'u_colorStop1': { 'type': 'float' },
				    'u_colorStop2': { 'type': 'float' },
				    'u_colorStop3': { 'type': 'float' },
				    'u_colorStop4': { 'type': 'float' },
					'u_texTransform': { 'type' : 'mat3' }
				    //'u_colorCount':		{'type' : 'int' }
				},

			    // render states
			    'states':
				{
				    'depthEnable': true,
				    'offset': [1.0, 0.1]
				}
			}
		]
	}
};

RadialGradientMaterial.prototype = new Material();

if (typeof exports === "object") {
    exports.RadialGradientMaterial = RadialGradientMaterial;
}