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/* <copyright>
This file contains proprietary software owned by Motorola Mobility, Inc.<br/>
No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/>
(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
</copyright> */
var Material = require("js/lib/rdge/materials/material").Material;
var __textureCounter = 0;
///////////////////////////////////////////////////////////////////////
// Class GLTexture
// GL representation of a texture.
///////////////////////////////////////////////////////////////////////
function Texture( dstWorld, texMapName, wrap, mips )
{
///////////////////////////////////////////////////////////////////////
// Instance variables
///////////////////////////////////////////////////////////////////////
this._texture;
// the canvas generating the texture map (if there is one)
this._srcCanvas;
this._srcWorld;
// texture attributes
if (typeof texMapName === "string")
this._texMapName = texMapName.slice();
else
this._srcCanvas = texMapName;
// set default values for wrap and mips
if (wrap === undefined)
wrap = "REPEAT";
if (mips === undefined)
mips = true;
this._wrap = wrap;
this._mips = mips;
// cache whether or not the source is animated
this._isAnimated = false;
// the destination world that will use the texture map
this._dstWorld = dstWorld;
this._texCount = __textureCounter;
__textureCounter++;
///////////////////////////////////////////////////////////////////////
// Property Accessors
///////////////////////////////////////////////////////////////////////
this.getTexture = function() { return this._texture; }
this.setSrcWorld = function(w) { this._srcWorld = w; }
this.getSrcWorld = function() { return this._srcWorld; }
this.setDstWorld = function(w) { this._dstWorld = w; }
this.getDstWorld = function() { return this._dstWorld; }
this.isAnimated = function() { return this._isAnimated; }
///////////////////////////////////////////////////////////////////////
// Methods
///////////////////////////////////////////////////////////////////////
this.init = function()
{
// determine if the source is a canvas or an image file
var viewUtils = require("js/helper-classes/3D/view-utils").ViewUtils;
//var root = viewUtils.application.ninja.currentDocument.documentRoot;
var root;
if (viewUtils.application.ninja.currentDocument)
root = viewUtils.application.ninja.currentDocument.model.documentRoot;
var srcCanvas = this._srcCanvas;
if (!srcCanvas && root)
srcCanvas = this.findCanvas( this._texMapName, root );
if (srcCanvas)
{
this._srcCanvas = srcCanvas;
var srcWorld
if (srcCanvas.elementModel && srcCanvas.elementModel.shapeModel && srcCanvas.elementModel.shapeModel.GLWorld)
srcWorld = srcCanvas.elementModel.shapeModel.GLWorld;
if (!srcWorld) srcWorld = srcCanvas.__GLWorld;
if (srcWorld)
{
this._srcWorld = srcWorld;
// add a notifier to the world
srcWorld.addListener( this, this.worldCallback, { srcWorld: this._srcWorld } );
// check if the source is animated
this._isAnimated = srcWorld._hasAnimatedMaterials;
}
this.loadFromCanvas();
}
else
{
this.loadFromFile();
}
}
this.worldCallback = function( type, callbackObj, calleeData, callerData )
{
console.log( "texture callback, type: " + type );
if (calleeData.srcWorld)
{
var srcWorld = callbackObj.getSrcWorld();
var dstWorld = callbackObj.getDstWorld();
var notifier = srcWorld._notifier;
var texture = this.callbackObj;
if (texture)
{
switch (type)
{
case notifier.OBJECT_DELETE:
texture.rebuildSrcLocally();
break;
case notifier.OBJECT_REINSTANTIATE:
break;
case notifier.OBJECT_CHANGE:
break;
case notifier.FIRST_RENDER:
texture._isAnimated = srcWorld.hasAnimatedMaterials();
break;
default:
throw new Exception( "unrecognized texture callback type: " + type );
break;
}
}
}
}
this.rebuildSrcLocally = function()
{
var srcWorld = this._srcWorld;
if (srcWorld)
{
// get the data from the old world
var jStr = srcWorld.exportJSON();
var index = jStr.indexOf( ';' );
if ((jStr[0] === 'v') && (index < 24))
jStr = jStr.substr( index+1 );
var jObj = JSON.parse( jStr );
var oldCanvas = srcWorld.getCanvas();
// create a new canvas
var NJUtils = require("js/lib/NJUtils").NJUtils;
this._srcCanvas = NJUtils.makeNJElement("canvas", "texture_internal_canvas", "shape", {"data-RDGE-id": NJUtils.generateRandom()}, true);
srcCanvas = this._srcCanvas;
srcCanvas.width = oldCanvas.width;
srcCanvas.height = oldCanvas.height;
// rebuild the world
var GLWorld = require("js/lib/drawing/world").World;
this._srcWorld = new GLWorld( this._srcCanvas, true, true );
this._srcWorld.importJSON( jObj );
this._isLocal = true;
}
}
this.loadFromFile = function()
{
var tex = this._texture;
this._srcCanvas = null;
// only load if something has changed
//if (this._texMapName !== texMapName) // does RDGE allow us to change wrap or mips?
{
var texMapName = this._texMapName;
var wrap = this._wrap;
var mips = this._mips;
var dstWorld = this.getDstWorld();
if (dstWorld)
{
var renderer = dstWorld.getRenderer();
tex = renderer.getTextureByName(texMapName, wrap, mips );
this._texture = tex;
dstWorld.textureToLoad( tex );
}
}
return tex;
}
var __texCounter = 0;
this.loadFromCanvas = function()
{
var NJUtils = require("js/lib/NJUtils").NJUtils;
var srcCanvas = this._srcCanvas;
var wrap = this._wrap;
var mips = this._mips;
this._texMapName = "GLTexture_" + __texCounter;
__texCounter++;
// create the texture
var world = this.getDstWorld();
tex = world.getGLContext().createTexture();
this._texture = tex;
tex.texparams = new _texparams(wrap, mips); // defined in renderer.js
tex.image = new Image;
// create the canvas and context to render into
var doc = srcCanvas.ownerDocument;
//this._renderCanvas = doc.createElement("texture_canvas");
this._renderCanvas = NJUtils.makeNJElement("canvas", "texture_canvas", "shape", {"data-RDGE-id": NJUtils.generateRandom()}, true);
this.render();
return tex;
}
this.render = function()
{
if (!this._srcCanvas)
return;
var srcCanvas = this._srcCanvas;
if (this._isLocal)
{
this._srcWorld.update();
this._srcWorld.draw();
}
var world = this.getDstWorld();
if (!world)
{
console.log( "no world in GLTexture.render" );
return;
}
var renderer = world.getRenderer();
var width = srcCanvas.width, height = srcCanvas.height;
if (!this.isPowerOfTwo(width) || !this.isPowerOfTwo(height))
{
width = this.nextLowerPowerOfTwo( width );
height = this.nextLowerPowerOfTwo( height );
}
// create a canvas to be used as the image for the texture map
var renderCanvas = this._renderCanvas;
if (!renderCanvas)
{
console.log( "no render canvas in GLTexture.render" );
return;
}
renderCanvas.width = width;
renderCanvas.height = height;
var renderCtx = renderCanvas.getContext("2d");
// create the texture
var tex = this._texture;
if (!tex)
{
console.log( "no texture in GLTexture.render" );
return;
}
// copy the source canvas to the context to be used in the texture
renderCtx.drawImage(srcCanvas, 0, 0, width, height);
/*
renderCtx.fillStyle = "#00000a";
renderCtx.fillRect(0, 0, width, height );
var imageData = renderCtx.getImageData(0,0,width, height);
for (var i=3; i<imageData.data.length; i+=4)
{
imageData.data[i] = 128;
}
*/
/////////////////
tex.image = renderCanvas;
renderer.commitTexture( tex );
return tex;
}
this.isPowerOfTwo = function(x)
{
return (x & (x - 1)) == 0;
}
this.nextHighestPowerOfTwo = function(x)
{
--x;
for (var i = 1; i < 32; i <<= 1) {
x = x | x >> i;
}
return x + 1;
}
this.nextLowerPowerOfTwo = function(x)
{
return this.nextHighestPowerOfTwo(x) >> 1;
}
this.findCanvas = function( id, elt )
{
if (elt.id && elt.id === id)
return elt;
if (elt.children)
{
var nKids = elt.children.length;
for (var i=0; i<nKids; i++)
{
var child = elt.children[i];
var canvas = this.findCanvas( id, child );
if (canvas) return canvas;
}
}
}
// initialize the object
this.init();
}
if (typeof exports === "object") {
exports.Texture = Texture;
}
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