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|
/* <copyright>
This file contains proprietary software owned by Motorola Mobility, Inc.<br/>
No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/>
(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
</copyright> */
var ShapeTool = require("js/tools/ShapeTool").ShapeTool;
var DrawingToolBase = require("js/tools/drawing-tool-base").DrawingToolBase;
var defaultEventManager = require("montage/core/event/event-manager").defaultEventManager;
var Montage = require("montage/core/core").Montage;
var NJUtils = require("js/lib/NJUtils").NJUtils;
var ElementMediator = require("js/mediators/element-mediator").ElementMediator;
var TagTool = require("js/tools/TagTool").TagTool;
var ElementController = require("js/controllers/elements/element-controller").ElementController;
exports.PenTool = Montage.create(ShapeTool, {
_toolID: { value: "penTool" },
_imageID: { value: "penToolImg" },
_toolImageClass: { value: "penToolUp" },
_selectedToolImageClass: { value: "penToolDown" },
_toolTipText: { value: "Pen Tool" },
_penView: { value: null, writable: true },
_selectedToolClass: { value: "penToolSpecificProperties" },
_penToolProperties: { enumerable: false, value: null, writable: true },
_parentNode: { enumerable: false, value: null, writable: true },
_toolsPropertiesContainer: { enumerable: false, value: null, writable: true },
// Need to keep track of current mouse position for KEY modifiers event which do not have mouse coordinates
_currentX: { value: 0, writable: true },
_currentY: { value: 0, writable: true },
//the subpaths are what is displayed on the screen currently, with _selectedSubpath being the active one currently being edited
_subpaths: { value: [], writable: true },
_selectedSubpath: { value: null, writable: true },
_makeMultipleSubpaths: { value: true, writable: true }, //set this to true if you want to keep making subpaths after closing current subpath
//whether or not to display the guides for debugging
_showGuides: { value: true, writable: true },
//whether the user has held down the Alt key
_isAltDown: { value: false, writable: true },
//whether the user has held down the Esc key
_isEscapeDown: {value: false, writable: true },
//whether we have just started a new path (set true in mousedown, and set false in mouse up
_isNewPath: {value: false, writable: true},
//whether we have clicked one of the endpoints after entering the pen tool in ENTRY_SELECT_PATH edit mode
_isPickedEndPointInSelectPathMode: {value: false, writable: true},
//when the user wants to place a selected anchor point on top of another point, this is the target where the point will be placed
_snapTarget: { value: null, writable: true },
//whether or not we're using webgl for drawing
_useWebGL: {value: false, writable: false },
//the canvas created by the pen tool...this is grown or shrunk with the path (if the canvas was not already provided)
_penCanvas: { value: null, writable: true },
//the plane matrix for the first click...so the entire path is on the same plane
_penPlaneMat: { value: null, writable: true },
//constants used for picking points --- NOTE: these should be user-settable parameters
_PICK_POINT_RADIUS: { value: 10, writable: false },
_DISPLAY_ANCHOR_RADIUS: { value: 5, writable: false },
_DISPLAY_SELECTED_ANCHOR_RADIUS: { value: 10, writable: false },
_DISPLAY_SELECTED_ANCHOR_PREV_RADIUS: { value: 5, writable: false },
_DISPLAY_SELECTED_ANCHOR_NEXT_RADIUS: { value: 5, writable: false },
//constants used for editing modes (can be OR-ed)
EDIT_NONE: { value: 0, writable: false },
EDIT_ANCHOR: { value: 1, writable: false },
EDIT_PREV: { value: 2, writable: false },
EDIT_NEXT: { value: 4, writable: false },
EDIT_PREV_NEXT: { value: 8, writable: false },
_editMode: { value: this.EDIT_NONE, writable: true },
//constants used for selection modes on entry to pen tool (mutually exclusive)
ENTRY_SELECT_NONE: { value: 0, writable: false},
ENTRY_SELECT_CANVAS: { value: 1, writable: false},
ENTRY_SELECT_PATH: { value: 2, writable: false},
_entryEditMode: {value: this.ENTRY_SELECT_NONE, writable: true},
// ******** Logic for selection *******
// (update if you change functionality!)
// NOTE: this is out of date...needs to be updated
//
// Start by setting edit mode to EDIT_NONE
//
// DOUBLE_CLICK (Left mouse button only):
//
//
// SINGLE_CLICK (Left mouse button only):
// If LeftClick selects an anchor point
// append EDIT_ANCHOR mode
// If LeftClick selects a previous point of selected anchor
// append EDIT_PREV mode
// If LeftClick selects a next point of selected anchor
// append EDIT_NEXT mode
//
// ********* Logic for editing *******
// (update if you change functionality!)
// NOTE: this is out of date...needs to be updated
//
// Start by computing mouse disp
//
// If EDIT_PREV_NEXT mode
// add disp to next and mirror it to prev
// ELSE
// If EDIT_ANCHOR (or _PREV, _NEXT)
// map displacement to anchor (similarly to prev and next)
//
//
ShowToolProperties: {
value: function () {
this._penView = PenView.create();
this._penView.element = document.getElementById('topPanelContainer').children[0];
this._penView.needsDraw = true;
this._penView.addEventListener(ToolEvents.TOOL_OPTION_CHANGE, this, false);
}
},
HandleLeftButtonDown:
{
value: function (event) {
//ignore any right or middle clicks
if (event.button !== 0) {
//NOTE: this will work on Webkit only...IE has different codes (left: 1, middle: 4, right: 2)
return;
}
//BEGIN ShapeTool code
if (this._canDraw) {
this._isDrawing = true;
}
//this._targetedCanvas = stageManagerModule.stageManager.GetObjectFromPoint(event.layerX, event.layerY, this._canOperateOnStage);
this.startDraw(event);
//END ShapeTool code
//assume we are not starting a new path as we will set this to true if we create a new GLSubpath()
this._isNewPath = false;
//add an anchor point by computing position of mouse down
var mouseDownPos = this.getMouseDownPos();
if (mouseDownPos) {
//if we had closed the selected subpath previously, or if we have not yet started anything, create a subpath
if (this._selectedSubpath === null) {
this._selectedSubpath = new GLSubpath();
this._isNewPath = true;
if (this._entryEditMode === this.ENTRY_SELECT_PATH){
//this should not happen, as ENTRY_SELECT_PATH implies there was a selected subpath
this._entryEditMode = this.ENTRY_SELECT_NONE;
}
} else if (this._selectedSubpath.getIsClosed() && this._entryEditMode !== this.ENTRY_SELECT_PATH) {
//since we're not in ENTRY_SELECT_PATH mode, we don't edit the closed path...we start a new path regardless of where we clicked
if (this._makeMultipleSubpaths) {
this._subpaths.push(this._selectedSubpath);
this._penCanvas = null;
this._penPlaneMat = null;
this._snapTarget = null;
this._selectedSubpath = new GLSubpath();
this._isNewPath = true;
}
}
var prevSelectedAnchorIndex = this._selectedSubpath.getSelectedAnchorIndex();
// ************* Add/Select Anchor Point *************
//check if the clicked location is close to an anchor point...if so, make that anchor the selected point and do nothing else
// BUT if the anchor point selected is the first anchor point, check if the previous selected anchor was the last anchor point...in that case, close the path
var selParam = this._selectedSubpath.pickPath(mouseDownPos[0], mouseDownPos[1], mouseDownPos[2], this._PICK_POINT_RADIUS);
var whichPoint = this._selectedSubpath.getSelectedMode();
if (whichPoint & this._selectedSubpath.SEL_ANCHOR) {
//if we're in ENTRY_SELECT_PATH mode AND we have not yet clicked on the endpoint AND if we have now clicked on the endpoint
if (this._entryEditMode === this.ENTRY_SELECT_PATH && this._isPickedEndPointInSelectPathMode === false){
var selAnchorIndex = this._selectedSubpath.getSelectedAnchorIndex();
if (selAnchorIndex===0 || selAnchorIndex===this._selectedSubpath.getNumAnchors()-1){
//we have picked the endpoint of this path...reverse the path if necessary
if (selAnchorIndex ===0){
//reverse this path
}
this._isPickedEndPointInSelectPathMode = true;
}
}
this._editMode = this.EDIT_ANCHOR;
//if we have selected the first anchor point, and previously had selected the last anchor point, close the path
var numAnchors = this._selectedSubpath.getNumAnchors();
if (numAnchors>1 && !this._selectedSubpath.getIsClosed() && this._selectedSubpath.getSelectedAnchorIndex()===0 && prevSelectedAnchorIndex === numAnchors-1){
//setting the selection mode to NONE will effectively add a new anchor point at the click location and also give us snapping
whichPoint = this._selectedSubpath.SEL_NONE;
//set the snap target in case the mouse move handler doesn't get called
this._snapTarget = this._selectedSubpath.getAnchor(0);
}
}
//check if the clicked location is close to prev and next of the selected anchor point..if so select that anchor, set mode to PREV or NEXT and do nothing else
// but if the selectedAnchor index is not -1 and neither prev nor next are selected, it means click selected a point selParam along bezier segment starting at selectedAnchor
else if (this._selectedSubpath.getSelectedAnchorIndex() !== -1) {
if (whichPoint & this._selectedSubpath.SEL_PREV){
this._editMode = this.EDIT_PREV;
}
else if (whichPoint & this._selectedSubpath.SEL_NEXT){
this._editMode = this.EDIT_NEXT;
}
else if (whichPoint & this._selectedSubpath.SEL_PATH) {
//the click point is close enough to insert point in bezier segment after selected anchor at selParam
if (selParam > 0 && selParam < 1) {
this._selectedSubpath.insertAnchorAtParameter(this._selectedSubpath.getSelectedAnchorIndex(), selParam);
//set the mode so that dragging will update anchor point positions
//this._editMode = this.EDIT_ANCHOR;
}
}
}
if (whichPoint === this._selectedSubpath.SEL_NONE) {
if (this._entryEditMode !== this.ENTRY_SELECT_PATH) {
//add an anchor point to end of the subpath, and make it the selected anchor point
if (!this._selectedSubpath.getIsClosed() || this._makeMultipleSubpaths) {
this._selectedSubpath.addAnchor(new GLAnchorPoint());
var newAnchor = this._selectedSubpath.getAnchor(this._selectedSubpath.getSelectedAnchorIndex());
newAnchor.setPos(mouseDownPos[0], mouseDownPos[1], mouseDownPos[2]);
newAnchor.setPrevPos(mouseDownPos[0], mouseDownPos[1], mouseDownPos[2]);
newAnchor.setNextPos(mouseDownPos[0], mouseDownPos[1], mouseDownPos[2]);
//set the mode so that dragging will update the next and previous locations
this._editMode = this.EDIT_PREV_NEXT;
}
} else {
if (this._isPickedEndPointInSelectPathMode){
}
//if the edit mode was ENTRY_SELECT_PATH and no anchor point was selected, so we should de-select this path and revert to ENTRY_SELECT_NONE
//this._entryEditMode = this.ENTRY_SELECT_NONE; //TODO revisit this after implementing code for adding points to any end of selected path
}
} //if (whichPoint === this._selectedSubpath.SEL_NONE) (i.e. no anchor point was selected)
//display the curve overlay
this.DrawSubpathAnchors(this._selectedSubpath);
this.DrawSubpathsSVG();
} //if (mouseDownPos) { i.e. if mouse down yielded a valid position
NJevent("enableStageMove");//stageManagerModule.stageManager.enableMouseMove();
} //value: function (event) {
}, //HandleLeftButtonDown
//need to override this function because the ShapeTool's definition contains a clearDrawingCanvas call - Pushkar
// might not need to override once we draw using OpenGL instead of SVG
// Also took out all the snapping code for now...need to add that back
HandleMouseMove:
{
value: function (event) {
//ignore any right or middle clicks
if (event.button !== 0) {
//NOTE: this will work on Webkit only...IE has different codes (left: 1, middle: 4, right: 2)
return;
}
if (this._isDrawing) {
if (!this._isAltDown)
this.doDraw(event); //if Alt was down, doDraw prevents this.mouseUpHitRec from being written to
else{
var point = webkitConvertPointFromPageToNode(this.application.ninja.stage.canvas, new WebKitPoint(event.pageX, event.pageY));
this.mouseUpHitRec = DrawingToolBase.getUpdatedSnapPoint(point.x, point.y, false, this.mouseDownHitRec);
}
// ******* begin new code *********
//get the current mouse position from the drawing-tool knowing that the mouse up position is set to current mouse pos in this.doDraw above
var currMousePos = this.getMouseUpPos();
if (currMousePos && this._selectedSubpath && (this._selectedSubpath.getSelectedAnchorIndex() >= 0 && this._selectedSubpath.getSelectedAnchorIndex() < this._selectedSubpath.getNumAnchors())) {
//var scoord = this._getScreenCoord(this._mouseUpHitRec);
var selAnchor = this._selectedSubpath.getAnchor(this._selectedSubpath.getSelectedAnchorIndex());
var selX = selAnchor.getPosX();
var selY = selAnchor.getPosY();
var selZ = selAnchor.getPosZ();
if (this._editMode & this.EDIT_ANCHOR) {
selAnchor.translateAll(currMousePos[0] - selX, currMousePos[1] - selY, currMousePos[2] - selZ);
}
else if (this._editMode & this.EDIT_PREV) {
var oldPX = selAnchor.getPrevX();
var oldPY = selAnchor.getPrevY();
var oldPZ = selAnchor.getPrevZ();
selAnchor.translatePrev(currMousePos[0] - oldPX, currMousePos[1] - oldPY, currMousePos[2] - oldPZ);
//move the next point if Alt key is down to ensure relative angle between prev and next
if (this._isAltDown) {
selAnchor.translateNextFromPrev(currMousePos[0] - oldPX, currMousePos[1] - oldPY, currMousePos[2] - oldPZ);
}
}
else if (this._editMode & this.EDIT_NEXT) {
var oldNX = selAnchor.getNextX();
var oldNY = selAnchor.getNextY();
var oldNZ = selAnchor.getNextZ();
selAnchor.translateNext(currMousePos[0] - oldNX, currMousePos[1] - oldNY, currMousePos[2] - oldNZ);
//move the prev point if Alt key is down to ensure relative angle between prev and next
if (this._isAltDown) {
selAnchor.translatePrevFromNext(currMousePos[0] - oldNX, currMousePos[1] - oldNY, currMousePos[2] - oldNZ);
}
}
else if (this._editMode & this.EDIT_PREV_NEXT) {
selAnchor.setNextPos(currMousePos[0], currMousePos[1], currMousePos[2]);
selAnchor.setPrevFromNext();
}
//snapping...check if the new location of the anchor point is close to another anchor point
this._snapTarget = null;
var numAnchors = this._selectedSubpath.getNumAnchors();
for (var i = 0; i < numAnchors; i++) {
//check if the selected anchor is close to any other anchors
if (i === this._selectedSubpath.getSelectedAnchorIndex())
continue;
var currAnchor = this._selectedSubpath.getAnchor(i);
var distSq = currAnchor.getDistanceSq(selX, selY, selZ);
if (distSq < this._PICK_POINT_RADIUS * this._PICK_POINT_RADIUS) {
//set the snap target to the location of the first close-enough anchor
this._snapTarget = currAnchor;
break;
}
}
//make the subpath dirty so it will get re-drawn
this._selectedSubpath.makeDirty();
//clear the canvas before we draw anything else
this.application.ninja.stage.clearDrawingCanvas();//stageManagerModule.stageManager.clearDrawingCanvas();
this.DrawSubpathAnchors(this._selectedSubpath);
}
// ********* end new code ***********
} else {
this.doSnap(event);
this.DrawHandles();
} //else of if (this._isDrawing) {
this.drawLastSnap(); // Required cleanup for both Draw/Feedbacks
this.DrawSubpathsSVG();
}//value: function(event)
},
//
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