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author | Pacien TRAN-GIRARD | 2016-04-15 12:37:48 +0200 |
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committer | Pacien TRAN-GIRARD | 2016-04-15 12:37:48 +0200 |
commit | 034205b3e60d68bd451547e86630108f509d207b (patch) | |
tree | fa31f6d9da6065b3a9044973eaadf71c9bc9d2f3 /src/ch/epfl | |
parent | aaad994749b1096aa77e18ff32717fa4061270d8 (diff) | |
download | xblast-034205b3e60d68bd451547e86630108f509d207b.tar.gz |
Revert "Apply damages according to current position instead of future position"
This reverts commit 64498b20f7865a373fdad3ab6c3b61202208ae41.
Diffstat (limited to 'src/ch/epfl')
-rw-r--r-- | src/ch/epfl/xblast/server/GameState.java | 13 |
1 files changed, 8 insertions, 5 deletions
diff --git a/src/ch/epfl/xblast/server/GameState.java b/src/ch/epfl/xblast/server/GameState.java index e7a053b..107162e 100644 --- a/src/ch/epfl/xblast/server/GameState.java +++ b/src/ch/epfl/xblast/server/GameState.java | |||
@@ -208,7 +208,7 @@ public final class GameState { | |||
208 | Sq<Player.DirectedPosition> directedPos1 = GameState.moveAhead(player0, updatedPath, board1, bombedCells1); | 208 | Sq<Player.DirectedPosition> directedPos1 = GameState.moveAhead(player0, updatedPath, board1, bombedCells1); |
209 | 209 | ||
210 | // 3. Apply damages and generate a new LifeState Sequence | 210 | // 3. Apply damages and generate a new LifeState Sequence |
211 | Sq<Player.LifeState> lifeStates1 = GameState.nextLifeState(player0, blastedCells1); | 211 | Sq<Player.LifeState> lifeStates1 = GameState.nextLifeState(player0, directedPos1, blastedCells1); |
212 | 212 | ||
213 | // 4. Create the new player given the new parameters | 213 | // 4. Create the new player given the new parameters |
214 | Player p1 = new Player(player0.id(), lifeStates1, directedPos1, player0.maxBombs(), player0.bombRange()); | 214 | Player p1 = new Player(player0.id(), lifeStates1, directedPos1, player0.maxBombs(), player0.bombRange()); |
@@ -333,12 +333,15 @@ public final class GameState { | |||
333 | /** | 333 | /** |
334 | * Applies damages and generate a new LifeState sequence. | 334 | * Applies damages and generate a new LifeState sequence. |
335 | * | 335 | * |
336 | * @param player0 the Player | 336 | * @param player0 the Player |
337 | * @param blastedCells1 the Set of blasted Cell-s | 337 | * @param directedPositions1 the DirectedPosition sequence |
338 | * @param blastedCells1 the Set of blasted Cell-s | ||
338 | * @return the next LifeState sequence | 339 | * @return the next LifeState sequence |
339 | */ | 340 | */ |
340 | private static Sq<Player.LifeState> nextLifeState(Player player0, Set<Cell> blastedCells1) { | 341 | private static Sq<Player.LifeState> nextLifeState(Player player0, Sq<Player.DirectedPosition> directedPositions1, |
341 | Cell currentCell = player0.position().containingCell(); | 342 | Set<Cell> blastedCells1) { |
343 | |||
344 | Cell currentCell = directedPositions1.head().position().containingCell(); | ||
342 | 345 | ||
343 | if (player0.isVulnerable() && blastedCells1.contains(currentCell)) | 346 | if (player0.isVulnerable() && blastedCells1.contains(currentCell)) |
344 | return player0.statesForNextLife(); | 347 | return player0.statesForNextLife(); |