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author | Pacien TRAN-GIRARD | 2016-03-16 07:09:02 +0100 |
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committer | Pacien TRAN-GIRARD | 2016-03-16 07:09:02 +0100 |
commit | 383079bb6082944391f1841fca38edd2e5af54fe (patch) | |
tree | 847b86bd5bc8ac85673ee49660bddd85f8b84c72 /src | |
parent | 6f3a8a0946946e28213967a98b5f080e3cb2a5e1 (diff) | |
download | xblast-383079bb6082944391f1841fca38edd2e5af54fe.tar.gz |
Add random bonus generator
Diffstat (limited to 'src')
-rw-r--r-- | src/ch/epfl/xblast/server/GameState.java | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/src/ch/epfl/xblast/server/GameState.java b/src/ch/epfl/xblast/server/GameState.java index 0512510..5386311 100644 --- a/src/ch/epfl/xblast/server/GameState.java +++ b/src/ch/epfl/xblast/server/GameState.java | |||
@@ -22,6 +22,22 @@ public final class GameState { | |||
22 | private static final List<List<PlayerID>> PLAYER_PRIORITY_ORDERS = GameState.buildPlayerPriorityOrderList(); | 22 | private static final List<List<PlayerID>> PLAYER_PRIORITY_ORDERS = GameState.buildPlayerPriorityOrderList(); |
23 | 23 | ||
24 | /** | 24 | /** |
25 | * The list of bonuses to choose randomly from. | ||
26 | */ | ||
27 | private static final Block[] RANDOM_BONUSES = new Block[]{Block.BONUS_BOMB, Block.BONUS_RANGE, Block.FREE}; | ||
28 | |||
29 | /** | ||
30 | * The seed used for random value generation. | ||
31 | * Constant between executions to make tests reproducible. | ||
32 | */ | ||
33 | private static final int RANDOM_SEED = 2016; | ||
34 | |||
35 | /** | ||
36 | * Pseudo-random source for randomized behaviours. | ||
37 | */ | ||
38 | private static final Random RANDOM_SOURCE = new Random(GameState.RANDOM_SEED); | ||
39 | |||
40 | /** | ||
25 | * Builds and returns the player priority order permutations. | 41 | * Builds and returns the player priority order permutations. |
26 | * | 42 | * |
27 | * @return the list of player priority orders | 43 | * @return the list of player priority orders |
@@ -31,6 +47,16 @@ public final class GameState { | |||
31 | } | 47 | } |
32 | 48 | ||
33 | /** | 49 | /** |
50 | * Returns a randomly chosen bonus Block with an equal probability distribution. | ||
51 | * | ||
52 | * @return a random bonus block | ||
53 | */ | ||
54 | private static Block randomBonus() { | ||
55 | int randomIndex = RANDOM_SOURCE.nextInt(GameState.RANDOM_BONUSES.length); | ||
56 | return GameState.RANDOM_BONUSES[randomIndex]; | ||
57 | } | ||
58 | |||
59 | /** | ||
34 | * Filters the given list of players and returns the lively ones. | 60 | * Filters the given list of players and returns the lively ones. |
35 | * | 61 | * |
36 | * @param players a list of players | 62 | * @param players a list of players |