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-rw-r--r--src/ch/epfl/xblast/server/Board.java6
-rw-r--r--src/ch/epfl/xblast/server/Bomb.java12
-rw-r--r--src/ch/epfl/xblast/server/Player.java40
3 files changed, 29 insertions, 29 deletions
diff --git a/src/ch/epfl/xblast/server/Board.java b/src/ch/epfl/xblast/server/Board.java
index 5e03671..18ee532 100644
--- a/src/ch/epfl/xblast/server/Board.java
+++ b/src/ch/epfl/xblast/server/Board.java
@@ -119,7 +119,7 @@ public final class Board {
119 for (List<Block> aHalfInnerBoard : halfInnerBoard) 119 for (List<Block> aHalfInnerBoard : halfInnerBoard)
120 rowsList.add(Lists.mirrored(aHalfInnerBoard)); 120 rowsList.add(Lists.mirrored(aHalfInnerBoard));
121 121
122 return ofInnerBlocksWalled(rowsList); 122 return Board.ofInnerBlocksWalled(rowsList);
123 } 123 }
124 124
125 /** 125 /**
@@ -129,7 +129,7 @@ public final class Board {
129 * @return the sequence of blocks related to the given cell. 129 * @return the sequence of blocks related to the given cell.
130 */ 130 */
131 public Sq<Block> blocksAt(Cell c) { 131 public Sq<Block> blocksAt(Cell c) {
132 return blocks.get(c.rowMajorIndex()); 132 return this.blocks.get(c.rowMajorIndex());
133 } 133 }
134 134
135 /** 135 /**
@@ -139,7 +139,7 @@ public final class Board {
139 * @return the first block of the sequence related to the given cell 139 * @return the first block of the sequence related to the given cell
140 */ 140 */
141 public Block blockAt(Cell c) { 141 public Block blockAt(Cell c) {
142 return blocksAt(c).head(); 142 return this.blocksAt(c).head();
143 } 143 }
144 144
145} 145}
diff --git a/src/ch/epfl/xblast/server/Bomb.java b/src/ch/epfl/xblast/server/Bomb.java
index 12e8888..3b1203b 100644
--- a/src/ch/epfl/xblast/server/Bomb.java
+++ b/src/ch/epfl/xblast/server/Bomb.java
@@ -71,35 +71,35 @@ public final class Bomb {
71 * @return the ID of the owner of the bomb 71 * @return the ID of the owner of the bomb
72 */ 72 */
73 public PlayerID ownerId() { 73 public PlayerID ownerId() {
74 return ownerId; 74 return this.ownerId;
75 } 75 }
76 76
77 /** 77 /**
78 * @return the position of the bomb 78 * @return the position of the bomb
79 */ 79 */
80 public Cell position() { 80 public Cell position() {
81 return position; 81 return this.position;
82 } 82 }
83 83
84 /** 84 /**
85 * @return the length of the fuse 85 * @return the length of the fuse
86 */ 86 */
87 public Sq<Integer> fuseLengths() { 87 public Sq<Integer> fuseLengths() {
88 return fuseLengths; 88 return this.fuseLengths;
89 } 89 }
90 90
91 /** 91 /**
92 * @return the remaining time before the explosion 92 * @return the remaining time before the explosion
93 */ 93 */
94 public int fuseLength() { 94 public int fuseLength() {
95 return fuseLengths.head(); 95 return this.fuseLengths.head();
96 } 96 }
97 97
98 /** 98 /**
99 * @return the range of the Bomb 99 * @return the range of the Bomb
100 */ 100 */
101 public int range() { 101 public int range() {
102 return range; 102 return this.range;
103 } 103 }
104 104
105 /** 105 /**
@@ -108,7 +108,7 @@ public final class Bomb {
108 public List<Sq<Sq<Cell>>> explosion() { 108 public List<Sq<Sq<Cell>>> explosion() {
109 List<Sq<Sq<Cell>>> explosion = new ArrayList<>(); 109 List<Sq<Sq<Cell>>> explosion = new ArrayList<>();
110 for (Direction dir : Direction.values()) { 110 for (Direction dir : Direction.values()) {
111 explosion.add(explosionArmTowards(dir)); 111 explosion.add(this.explosionArmTowards(dir));
112 } 112 }
113 return explosion; 113 return explosion;
114 } 114 }
diff --git a/src/ch/epfl/xblast/server/Player.java b/src/ch/epfl/xblast/server/Player.java
index 7b5ac26..094d395 100644
--- a/src/ch/epfl/xblast/server/Player.java
+++ b/src/ch/epfl/xblast/server/Player.java
@@ -47,21 +47,21 @@ public final class Player {
47 * @return the number of lives 47 * @return the number of lives
48 */ 48 */
49 public int lives() { 49 public int lives() {
50 return lives; 50 return this.lives;
51 } 51 }
52 52
53 /** 53 /**
54 * @return the state 54 * @return the state
55 */ 55 */
56 public State state() { 56 public State state() {
57 return state; 57 return this.state;
58 } 58 }
59 59
60 /** 60 /**
61 * @return true if the actual state allow to move 61 * @return true if the actual state allow to move
62 */ 62 */
63 public boolean canMove() { 63 public boolean canMove() {
64 return (state() == State.INVULNERABLE || state() == State.VULNERABLE); 64 return this.state() == State.INVULNERABLE || this.state() == State.VULNERABLE;
65 } 65 }
66 66
67 } 67 }
@@ -104,28 +104,28 @@ public final class Player {
104 * @return the position 104 * @return the position
105 */ 105 */
106 public SubCell position() { 106 public SubCell position() {
107 return position; 107 return this.position;
108 } 108 }
109 109
110 /** 110 /**
111 * @return a new directed position with the given position and the previous direction 111 * @return a new directed position with the given position and the previous direction
112 */ 112 */
113 public DirectedPosition withPosition(SubCell newPosition) { 113 public DirectedPosition withPosition(SubCell newPosition) {
114 return new DirectedPosition(newPosition, direction); 114 return new DirectedPosition(newPosition, this.direction());
115 } 115 }
116 116
117 /** 117 /**
118 * @return the direction 118 * @return the direction
119 */ 119 */
120 public Direction direction() { 120 public Direction direction() {
121 return direction; 121 return this.direction;
122 } 122 }
123 123
124 /** 124 /**
125 * @return a new directed position with the previous position and the given direction 125 * @return a new directed position with the previous position and the given direction
126 */ 126 */
127 public DirectedPosition withDirection(Direction newDirection) { 127 public DirectedPosition withDirection(Direction newDirection) {
128 return new DirectedPosition(position, newDirection); 128 return new DirectedPosition(this.position(), newDirection);
129 } 129 }
130 130
131 } 131 }
@@ -219,14 +219,14 @@ public final class Player {
219 * @return the player's ID 219 * @return the player's ID
220 */ 220 */
221 public PlayerID id() { 221 public PlayerID id() {
222 return id; 222 return this.id;
223 } 223 }
224 224
225 /** 225 /**
226 * @return the player's life states 226 * @return the player's life states
227 */ 227 */
228 public Sq<LifeState> lifeStates() { 228 public Sq<LifeState> lifeStates() {
229 return lifeStates; 229 return this.lifeStates;
230 } 230 }
231 231
232 /** 232 /**
@@ -256,77 +256,77 @@ public final class Player {
256 * @return the current life state of the player 256 * @return the current life state of the player
257 */ 257 */
258 public LifeState lifeState() { 258 public LifeState lifeState() {
259 return lifeStates.head(); 259 return this.lifeStates.head();
260 } 260 }
261 261
262 /** 262 /**
263 * @return the current number of lives of the player 263 * @return the current number of lives of the player
264 */ 264 */
265 public int lives() { 265 public int lives() {
266 return lifeStates.head().lives(); 266 return this.lifeStates.head().lives();
267 } 267 }
268 268
269 /** 269 /**
270 * @return true is the player has more than 0 lives 270 * @return true is the player has more than 0 lives
271 */ 271 */
272 public boolean isAlive() { 272 public boolean isAlive() {
273 return lives() >= 0; 273 return this.lives() >= 0;
274 } 274 }
275 275
276 /** 276 /**
277 * @return the directed position sequence of the player 277 * @return the directed position sequenc