diff options
Diffstat (limited to 'src/ch/epfl/xblast/server/PlayerPriorityManager.java')
-rw-r--r-- | src/ch/epfl/xblast/server/PlayerPriorityManager.java | 82 |
1 files changed, 82 insertions, 0 deletions
diff --git a/src/ch/epfl/xblast/server/PlayerPriorityManager.java b/src/ch/epfl/xblast/server/PlayerPriorityManager.java new file mode 100644 index 0000000..ce6e12a --- /dev/null +++ b/src/ch/epfl/xblast/server/PlayerPriorityManager.java | |||
@@ -0,0 +1,82 @@ | |||
1 | package ch.epfl.xblast.server; | ||
2 | |||
3 | import ch.epfl.xblast.Lists; | ||
4 | import ch.epfl.xblast.PlayerID; | ||
5 | |||
6 | import java.util.Arrays; | ||
7 | import java.util.List; | ||
8 | import java.util.Map; | ||
9 | import java.util.function.Function; | ||
10 | import java.util.stream.Collectors; | ||
11 | |||
12 | /** | ||
13 | * The player priority manager providing a sequential priority conflict resolution method. | ||
14 | * | ||
15 | * @author Pacien TRAN-GIRARD (261948) | ||
16 | */ | ||
17 | public final class PlayerPriorityManager { | ||
18 | |||
19 | /** | ||
20 | * The list of player priority order permutations. | ||
21 | */ | ||
22 | private static final List<List<PlayerID>> PLAYER_PRIORITY_ORDERS = buildPlayerPriorityOrderList(); | ||
23 | |||
24 | private PlayerPriorityManager() { | ||
25 | // Static class | ||
26 | } | ||
27 | |||
28 | /** | ||
29 | * Builds and returns the player priority order permutations. | ||
30 | * | ||
31 | * @return the list of player priority orders | ||
32 | */ | ||
33 | private static List<List<PlayerID>> buildPlayerPriorityOrderList() { | ||
34 | return Lists.permutations(Arrays.asList(PlayerID.values())); | ||
35 | } | ||
36 | |||
37 | /** | ||
38 | * Returns the current player priority order permutation. | ||
39 | * | ||
40 | * @param ticks the current GameState ticks | ||
41 | * @return the player priority order | ||
42 | */ | ||
43 | private static List<PlayerID> getCurrentPlayerPriorityOrder(int ticks) { | ||
44 | int priorityIndex = ticks % PLAYER_PRIORITY_ORDERS.size(); | ||
45 | return PLAYER_PRIORITY_ORDERS.get(priorityIndex); | ||
46 | } | ||
47 | |||
48 | /** | ||
49 | * Resolves a conflict according to the current priority order. | ||
50 | * | ||
51 | * @param claimants the list of claimants | ||
52 | * @param ticks the current GameState ticks | ||
53 | * @return the highest priority player | ||
54 | */ | ||
55 | private static PlayerID resolveConflict(List<PlayerID> claimants, int ticks) { | ||
56 | if (claimants == null || claimants.isEmpty()) return null; | ||
57 | |||
58 | return getCurrentPlayerPriorityOrder(ticks).stream() | ||
59 | .filter(claimants::contains) | ||
60 | .findFirst().orElse(null); | ||
61 | } | ||
62 | |||
63 | /** | ||
64 | * Resolves a conflict according to the current priority order. | ||
65 | * | ||
66 | * @param claimants the list of claimants | ||
67 | * @param ticks the current GameState ticks | ||
68 | * @return the highest priority player | ||
69 | */ | ||
70 | public static Player resolvePlayerConflict(List<Player> claimants, int ticks) { | ||
71 | if (claimants == null || claimants.isEmpty()) return null; | ||
72 | |||
73 | Map<PlayerID, Player> claimantsMap = claimants.stream() | ||
74 | .collect(Collectors.toMap(Player::id, Function.identity())); | ||
75 | |||
76 | List<PlayerID> claimantsIDs = claimants.stream() | ||
77 | .map(Player::id).collect(Collectors.toList()); | ||
78 | |||
79 | return claimantsMap.get(resolveConflict(claimantsIDs, ticks)); | ||
80 | } | ||
81 | |||
82 | } | ||