diff options
Diffstat (limited to 'src/ch/epfl')
-rw-r--r-- | src/ch/epfl/xblast/PlayerID.java | 17 | ||||
-rw-r--r-- | src/ch/epfl/xblast/server/Board.java | 48 | ||||
-rw-r--r-- | src/ch/epfl/xblast/server/GameState.java | 2 | ||||
-rw-r--r-- | src/ch/epfl/xblast/server/Level.java | 104 | ||||
-rw-r--r-- | src/ch/epfl/xblast/server/Player.java | 95 | ||||
-rw-r--r-- | src/ch/epfl/xblast/server/painter/BlockImage.java | 29 | ||||
-rw-r--r-- | src/ch/epfl/xblast/server/painter/BoardPainter.java | 5 |
7 files changed, 156 insertions, 144 deletions
diff --git a/src/ch/epfl/xblast/PlayerID.java b/src/ch/epfl/xblast/PlayerID.java index c2c5c58..9377fdf 100644 --- a/src/ch/epfl/xblast/PlayerID.java +++ b/src/ch/epfl/xblast/PlayerID.java | |||
@@ -11,6 +11,21 @@ public enum PlayerID { | |||
11 | PLAYER_1, | 11 | PLAYER_1, |
12 | PLAYER_2, | 12 | PLAYER_2, |
13 | PLAYER_3, | 13 | PLAYER_3, |
14 | PLAYER_4 | 14 | PLAYER_4; |
15 | |||
16 | public Cell initialPosition() { | ||
17 | switch (this) { | ||
18 | case PLAYER_1: | ||
19 | return new Cell(1, 1); | ||
20 | case PLAYER_2: | ||
21 | return new Cell(13, 1); | ||
22 | case PLAYER_3: | ||
23 | return new Cell(13, 11); | ||
24 | case PLAYER_4: | ||
25 | return new Cell(1, 11); | ||
26 | default: | ||
27 | return null; | ||
28 | } | ||
29 | } | ||
15 | 30 | ||
16 | } | 31 | } |
diff --git a/src/ch/epfl/xblast/server/Board.java b/src/ch/epfl/xblast/server/Board.java index 4519781..4f5e045 100644 --- a/src/ch/epfl/xblast/server/Board.java +++ b/src/ch/epfl/xblast/server/Board.java | |||
@@ -4,6 +4,7 @@ import ch.epfl.cs108.Sq; | |||
4 | import ch.epfl.xblast.Cell; | 4 | import ch.epfl.xblast.Cell; |
5 | import ch.epfl.xblast.Lists; | 5 | import ch.epfl.xblast.Lists; |
6 | 6 | ||
7 | import java.util.Arrays; | ||
7 | import java.util.Collection; | 8 | import java.util.Collection; |
8 | import java.util.Collections; | 9 | import java.util.Collections; |
9 | import java.util.List; | 10 | import java.util.List; |
@@ -17,6 +18,8 @@ import java.util.stream.Collectors; | |||
17 | */ | 18 | */ |
18 | public final class Board { | 19 | public final class Board { |
19 | 20 | ||
21 | static final Board DEFAULT_BOARD = buildDefaultBoard(); | ||
22 | |||
20 | /** | 23 | /** |
21 | * Distance (in SubCells) from a bomb to block a player. | 24 | * Distance (in SubCells) from a bomb to block a player. |
22 | */ | 25 | */ |
@@ -38,21 +41,22 @@ public final class Board { | |||
38 | private static final int BLOCKS_LIST_SIZE = BOARD_ROWS * BOARD_COLUMNS; | 41 | private static final int BLOCKS_LIST_SIZE = BOARD_ROWS * BOARD_COLUMNS; |
39 | 42 | ||
40 | /** | 43 | /** |
41 | * List containing all the blocks of the board. | 44 | * Build the default board of the game. |
42 | */ | ||
43 | private final List<Sq<Block>> blocks; | ||
44 | |||
45 | /** | ||
46 | * Instantiates a new Board with the given sequence of blocks. | ||
47 | * | 45 | * |
48 | * @param blocks sequence containing all the blocks of the Boards | 46 | * @return the default board. |
49 | * @throws IllegalArgumentException if the blocks is not composed of BLOC_LIST_SIZE elements | ||
50 | */ | 47 | */ |
51 | public Board(List<Sq<Block>> blocks) { | 48 | private static Board buildDefaultBoard() { |
52 | if (blocks == null || blocks.size() != BLOCKS_LIST_SIZE) | 49 | Block __ = Block.FREE; |
53 | throw new IllegalArgumentException(); | 50 | Block XX = Block.INDESTRUCTIBLE_WALL; |
54 | 51 | Block xx = Block.DESTRUCTIBLE_WALL; | |
55 | this.blocks = Lists.immutableList(blocks); | 52 | |
53 | return Board.ofQuadrantNWBlocksWalled(Arrays.asList( | ||
54 | Arrays.asList(__, __, __, __, __, xx, __), | ||
55 | Arrays.asList(__, XX, xx, XX, xx, XX, xx), | ||
56 | Arrays.asList(__, xx, __, __, __, xx, __), | ||
57 | Arrays.asList(xx, XX, __, XX, XX, XX, XX), | ||
58 | Arrays.asList(__, xx, __, xx, __, __, __), | ||
59 | Arrays.asList(xx, XX, xx, XX, xx, XX, __))); | ||
56 | } | 60 | } |
57 | 61 | ||
58 | /** | 62 | /** |
@@ -128,6 +132,24 @@ public final class Board { | |||
128 | } | 132 | } |
129 | 133 | ||
130 | /** | 134 | /** |
135 | * List containing all the blocks of the board. | ||
136 | */ | ||
137 | private final List<Sq<Block>> blocks; | ||
138 | |||
139 | /** | ||
140 | * Instantiates a new Board with the given sequence of blocks. | ||
141 | * | ||
142 | * @param blocks sequence containing all the blocks of the Boards | ||
143 | * @throws IllegalArgumentException if the blocks is not composed of BLOC_LIST_SIZE elements | ||
144 | */ | ||
145 | public Board(List<Sq<Block>> blocks) { | ||
146 | if (blocks == null || blocks.size() != BLOCKS_LIST_SIZE) | ||
147 | throw new IllegalArgumentException(); | ||
148 | |||
149 | this.blocks = Lists.immutableList(blocks); | ||
150 | } | ||
151 | |||
152 | /** | ||
131 | * Returns the block related to the given cell. | 153 | * Returns the block related to the given cell. |
132 | * | 154 | * |
133 | * @param c cell | 155 | * @param c cell |
diff --git a/src/ch/epfl/xblast/server/GameState.java b/src/ch/epfl/xblast/server/GameState.java index 564ef38..16cb01b 100644 --- a/src/ch/epfl/xblast/server/GameState.java +++ b/src/ch/epfl/xblast/server/GameState.java | |||
@@ -16,6 +16,8 @@ import java.util.stream.Collectors; | |||
16 | */ | 16 | */ |
17 | public final class GameState { | 17 | public final class GameState { |
18 | 18 | ||
19 | static final GameState DEFAULT_GAME_STATE = new GameState(Board.DEFAULT_BOARD, Player.DEFAULT_PLAYERS); | ||
20 | |||
19 | private final int ticks; | 21 | private final int ticks; |
20 | private final Board board; | 22 | private final Board board; |
21 | private final List<Player> players; | 23 | private final List<Player> players; |
diff --git a/src/ch/epfl/xblast/server/Level.java b/src/ch/epfl/xblast/server/Level.java index 155b99a..a386429 100644 --- a/src/ch/epfl/xblast/server/Level.java +++ b/src/ch/epfl/xblast/server/Level.java | |||
@@ -1,112 +1,27 @@ | |||
1 | package ch.epfl.xblast.server; | 1 | package ch.epfl.xblast.server; |
2 | 2 | ||
3 | import ch.epfl.xblast.*; | 3 | import ch.epfl.xblast.server.painter.BoardPainter; |
4 | import ch.epfl.xblast.server.painter.*; | ||
5 | |||
6 | import java.util.Arrays; | ||
7 | import java.util.List; | ||
8 | import java.util.HashMap; | ||
9 | 4 | ||
10 | /** | 5 | /** |
6 | * A level. | ||
7 | * | ||
8 | * @author Pacien TRAN-GIRARD (261948) | ||
11 | * @author Timothée FLOURE (257420) | 9 | * @author Timothée FLOURE (257420) |
12 | */ | 10 | */ |
13 | public final class Level { | 11 | public final class Level { |
14 | 12 | ||
15 | /** Players' initial parameters **/ | ||
16 | private static final int PLAYER_INITIAL_LIVES = 3; | ||
17 | private static final int PLAYER_INITIAL_BOMB_MAXIMUM = 5; | ||
18 | private static final int PLAYER_INITIAL_BOMB_RANGE = 5; | ||
19 | |||
20 | /** Players' initial positions (Ugly!) **/ | ||
21 | private static final Cell PLAYER_1_INITIAL_POSITION = new Cell(1,1); | ||
22 | private static final Cell PLAYER_2_INITIAL_POSITION = new Cell(13,1); | ||
23 | private static final Cell PLAYER_3_INITIAL_POSITION = new Cell(13,11); | ||
24 | private static final Cell PLAYER_4_INITIAL_POSITION = new Cell(1,11); | ||
25 | |||
26 | /** Level values **/ | ||
27 | private final BoardPainter painter; | ||
28 | private final GameState initialState; | ||
29 | |||
30 | /** | ||
31 | * Build the default board of the game. | ||
32 | * | ||
33 | * @return the default board | ||
34 | */ | ||
35 | private static BoardPainter buildDefaultBoardPainter() { | ||
36 | // Create the blocks map | ||
37 | HashMap<Block,BlockImage> blocksMap = new HashMap<>(); | ||
38 | |||
39 | // Fill the blocks map | ||
40 | blocksMap.put(Block.FREE, BlockImage.IRON_FLOOR); | ||
41 | blocksMap.put(Block.DESTRUCTIBLE_WALL, BlockImage.EXTRA); | ||
42 | blocksMap.put(Block.CRUMBLING_WALL, BlockImage.EXTRA_O); | ||
43 | blocksMap.put(Block.INDESTRUCTIBLE_WALL, BlockImage.DARK_BLOCK); | ||
44 | blocksMap.put(Block.BONUS_BOMB, BlockImage.BONUS_BOMB); | ||
45 | blocksMap.put(Block.BONUS_RANGE, BlockImage.BONUS_RANGE); | ||
46 | |||
47 | // Create and return the board painter | ||
48 | return new BoardPainter(blocksMap, BlockImage.IRON_FLOOR_S); | ||
49 | } | ||
50 | |||
51 | /** | ||
52 | * Build the default game state of the game. | ||
53 | * | ||
54 | * @return the default game state | ||
55 | */ | ||
56 | private static GameState buildDefaultGameState() { | ||
57 | return new GameState(buildDefaultBoard(), buildDefaultPlayers()); | ||
58 | } | ||
59 | |||
60 | /** | ||
61 | * Build the default board of the game. | ||
62 | * | ||
63 | * @return the default board. | ||
64 | */ | ||
65 | private static Board buildDefaultBoard() { | ||
66 | |||
67 | // Ugly! | ||
68 | Block __ = Block.FREE; | ||
69 | Block XX = Block.INDESTRUCTIBLE_WALL; | ||
70 | Block xx = Block.DESTRUCTIBLE_WALL; | ||
71 | |||
72 | return Board.ofQuadrantNWBlocksWalled( | ||
73 | Arrays.asList( | ||
74 | Arrays.asList(__, __, __, __, __, xx, __), | ||
75 | Arrays.asList(__, XX, xx, XX, xx, XX, xx), | ||
76 | Arrays.asList(__, xx, __, __, __, xx, __), | ||
77 | Arrays.asList(xx, XX, __, XX, XX, XX, XX), | ||
78 | Arrays.asList(__, xx, __, xx, __, __, __), | ||
79 | Arrays.asList(xx, XX, xx, XX, xx, XX, __))); | ||
80 | } | ||
81 | |||
82 | /** | ||
83 | * Build the default players of the games. | ||
84 | * | ||
85 | * @return a list of the 4 players built using the default parameters. | ||
86 | */ | ||
87 | private static List<Player> buildDefaultPlayers() { | ||
88 | // Ugly! | ||
89 | return Arrays.asList( | ||