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-rw-r--r--src/ch/epfl/xblast/server/GameState.java18
1 files changed, 4 insertions, 14 deletions
diff --git a/src/ch/epfl/xblast/server/GameState.java b/src/ch/epfl/xblast/server/GameState.java
index 50b0ff2..33a8f5f 100644
--- a/src/ch/epfl/xblast/server/GameState.java
+++ b/src/ch/epfl/xblast/server/GameState.java
@@ -395,7 +395,7 @@ public final class GameState {
395 Map<PlayerID, List<Bomb>> bombOwnerMap = GameState.mapBombsToPlayers(bombs0); 395 Map<PlayerID, List<Bomb>> bombOwnerMap = GameState.mapBombsToPlayers(bombs0);
396 List<Bomb> bombs1 = new ArrayList<>(bombs0); 396 List<Bomb> bombs1 = new ArrayList<>(bombs0);
397 397
398 for (Player p : GameState.alivePlayers(players0)) { 398 for (Player p : players0) {
399 if (!bombDropEvents.contains(p.id())) continue; 399 if (!bombDropEvents.contains(p.id())) continue;
400 if (bombedCells.contains(p.position().containingCell())) continue; 400 if (bombedCells.contains(p.position().containingCell())) continue;
401 401
@@ -434,19 +434,9 @@ public final class GameState {
434 * @return a list of the alive players 434 * @return a list of the alive players
435 */ 435 */
436 public List<Player> alivePlayers() { 436 public List<Player> alivePlayers() {
437 return GameState.alivePlayers(this.players); 437 return Collections.unmodifiableList(this.players.stream()
438 }
439
440 /**
441 * Filters the given list of players and returns the lively ones.
442 *
443 * @param players a list of players
444 * @return the list of alive players
445 */
446 private static List<Player> alivePlayers(List<Player> players) {
447 return players.stream()
448 .filter(Player::isAlive) 438 .filter(Player::isAlive)
449 .collect(Collectors.toList()); 439 .collect(Collectors.toList()));
450 } 440 }
451 441
452 /** 442 /**
@@ -550,7 +540,7 @@ public final class GameState {
550 540
551 // 4.1. newly dropped bombs addition 541 // 4.1. newly dropped bombs addition
552 Set<PlayerID> topPriorityBombDropEvents = discardConflictingBombDropEvents(bombDropEvents); 542 Set<PlayerID> topPriorityBombDropEvents = discardConflictingBombDropEvents(bombDropEvents);
553 List<Bomb> allBombs = GameState.newlyDroppedBombs(this.players, topPriorityBombDropEvents, this.bombs); 543 List<Bomb> allBombs = GameState.newlyDroppedBombs(this.alivePlayers(), topPriorityBombDropEvents, this.bombs);
554 544
555 // 4.2. existing bombs evolution 545 // 4.2. existing bombs evolution
556 List<Bomb> explodingBombs = GameState.explodingBombs(allBombs, blastedCells1); 546 List<Bomb> explodingBombs = GameState.explodingBombs(allBombs, blastedCells1);