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-rw-r--r--src/ch/epfl/xblast/server/GameState.java24
1 files changed, 13 insertions, 11 deletions
diff --git a/src/ch/epfl/xblast/server/GameState.java b/src/ch/epfl/xblast/server/GameState.java
index 364a564..65309d5 100644
--- a/src/ch/epfl/xblast/server/GameState.java
+++ b/src/ch/epfl/xblast/server/GameState.java
@@ -179,11 +179,10 @@ public final class GameState {
179 Map<PlayerID, Optional<Direction>> speedChangeEvents) { 179 Map<PlayerID, Optional<Direction>> speedChangeEvents) {
180 180
181 return players0.stream() 181 return players0.stream()
182 .map(p -> { 182 .map(p -> GameState.nextPlayer(
183 Optional<Direction> speedChangeEvent = speedChangeEvents.get(p.id()); 183 p, playerBonuses.get(p.id()),
184 Direction requestedDirection = speedChangeEvent != null ? speedChangeEvent.orElse(null) : null; 184 bombedCells1, board1, blastedCells1,
185 return GameState.nextPlayer(p, playerBonuses.get(p.id()), bombedCells1, board1, blastedCells1, requestedDirection); 185 speedChangeEvents.get(p.id())))
186 })
187 .collect(Collectors.toList()); 186 .collect(Collectors.toList());
188 } 187 }
189 188
@@ -200,7 +199,7 @@ public final class GameState {
200 */ 199 */
201 private static Player nextPlayer(Player player0, Bonus playerBonus, 200 private static Player nextPlayer(Player player0, Bonus playerBonus,
202 Set<Cell> bombedCells1, Board board1, Set<Cell> blastedCells1, 201 Set<Cell> bombedCells1, Board board1, Set<Cell> blastedCells1,
203 Direction requestedDirection) { 202 Optional<Direction> requestedDirection) {
204 203
205 // 1. Compute the new path to follow 204 // 1. Compute the new path to follow
206 Sq<Player.DirectedPosition> updatedPath = GameState.nextPath(player0.directedPositions(), requestedDirection); 205 Sq<Player.DirectedPosition> updatedPath = GameState.nextPath(player0.directedPositions(), requestedDirection);
@@ -228,14 +227,17 @@ public final class GameState {
228 * @param newDir the new requested Direction 227 * @param newDir the new requested Direction
229 * @return the new path 228 * @return the new path
230 */ 229 */
231 private static Sq<Player.DirectedPosition> nextPath(Sq<Player.DirectedPosition> p0, Direction newDir) { 230 private static Sq<Player.DirectedPosition> nextPath(Sq<Player.DirectedPosition> p0, Optional<Direction> newDir) {
232 if (Objects.isNull(newDir)) 231 if (Objects.isNull(newDir))
233 return p0; 232 return p0;
234 233
235 if (p0.head().direction().isPerpendicularTo(newDir)) 234 if (!newDir.isPresent())
236 return GameState.pivotPath(Player.DirectedPosition.moving(p0.head()), newDir); 235 return Player.DirectedPosition.stopped(p0.head());
237 236
238 return Player.DirectedPosition.moving(new Player.DirectedPosition(p0.head().position(), newDir)); 237 if (p0.head().direction().isPerpendicularTo(newDir.get()))
238 return GameState.pivotPath(Player.DirectedPosition.moving(p0.head()), newDir.get());
239
240 return Player.DirectedPosition.moving(new Player.DirectedPosition(p0.head().position(), newDir.get()));
239 } 241 }
240 242
241 /** 243 /**
@@ -304,7 +306,7 @@ public final class GameState {
304 */ 306 */
305 private static boolean isColliding(Sq<Player.DirectedPosition> path, Board board1, Set<Cell> bombedCells1) { 307 private static boolean isColliding(Sq<Player.DirectedPosition> path, Board board1, Set<Cell> bombedCells1) {
306 SubCell nextPos = path.tail().head().position(); 308 SubCell nextPos = path.tail().head().position();
307 SubCell nextCentralPos = GameState.nextCentralPosition(path.tail()); 309 SubCell nextCentralPos = GameState.nextCentralPosition(Player.DirectedPosition.moving(path.tail().head()));
308 310
309 if (!board1.blockAt(nextCentralPos.containingCell()).canHostPlayer()) 311 if (!board1.blockAt(nextCentralPos.containingCell()).canHostPlayer())
310 return true; 312 return true;