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* Refactor stop pathPacien TRAN-GIRARD2016-04-14
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* Generate toString methods for debuggingPacien TRAN-GIRARD2016-04-14
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* Delay stop event to next central SubCellPacien TRAN-GIRARD2016-04-10
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* Handle stop speed change eventsPacien TRAN-GIRARD2016-04-10
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* Handle initial stopped pathPacien TRAN-GIRARD2016-04-10
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* Restore proper bomb blocking distancePacien TRAN-GIRARD2016-04-10
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* Fix collision calculation for walls and stopped player self starting pathPacien TRAN-GIRARD2016-04-10
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* Simplify path evolution and enable bombed cell exit on opposite directionPacien TRAN-GIRARD2016-04-10
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* Take current SubCell into account when searching for centralPacien TRAN-GIRARD2016-04-10
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* Restore blasts propagation on indestructible walls and edit board printing ↵Pacien TRAN-GIRARD2016-04-10
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* Fix game over statePacien TRAN-GIRARD2016-04-10
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* Fix and refactor player path evolutionPacien TRAN-GIRARD2016-04-10
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* Show when player is immobilizedPacien TRAN-GIRARD2016-04-10
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* Fix and simplify blasts propagationPacien TRAN-GIRARD2016-04-10
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* Fix bomb fuse length explosion thresholdPacien TRAN-GIRARD2016-04-10
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* Fix doc block typoPacien TRAN-GIRARD2016-04-10
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* Fix newly dropped bombs fuse lengthPacien TRAN-GIRARD2016-04-09
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* Fix bomb dropping after max reachedPacien TRAN-GIRARD2016-04-09
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* Fix mutable lists encapsulation failurePacien TRAN-GIRARD2016-04-09
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* Fix tick nanosecond duration calculationPacien TRAN-GIRARD2016-04-09
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* Fix matrix recurrent alterations using immutable block streamsPacien TRAN-GIRARD2016-04-09
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* Fix player hosting block abilityPacien TRAN-GIRARD2016-04-09
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* Fix winner and game over state determinationPacien TRAN-GIRARD2016-04-09
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* Fix Player and Bomb specific test failuresPacien TRAN-GIRARD2016-04-09
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* Add new argument checking functionsPacien TRAN-GIRARD2016-04-09
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* Import new given intermediate testsPacien TRAN-GIRARD2016-04-09
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* Code clean upPacien TRAN-GIRARD2016-04-08
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* Elaborate documentationPacien TRAN-GIRARD2016-04-08
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* Use stream for explosion generationPacien TRAN-GIRARD2016-04-08
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* Reformat code and optimize importsPacien TRAN-GIRARD2016-04-08
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* Suppress optional null get warningPacien TRAN-GIRARD2016-04-08
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* Merge branch '06_player_evolution' into 'master' 06_player_evolutionTimothée Floure2016-04-08
|\ | | | | | | | | | | | | 06 player evolution See merge request !6
| * Make nextPlayers great againPacien TRAN-GIRARD2016-04-08
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| * Reformat codePacien TRAN-GIRARD2016-04-08
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| * Make nextBlasts great againPacien TRAN-GIRARD2016-04-08
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| | * Fix nextBlast & crumbling wallsTimothée Floure2016-04-08
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| * | Make shadows great againPacien TRAN-GIRARD2016-04-08
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| * Fix game durationTimothée Floure2016-04-08
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| * Make player collisions great againPacien TRAN-GIRARD2016-04-08
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| * Make indestructible walls great againPacien TRAN-GIRARD2016-04-07
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| * Make explosions great againPacien TRAN-GIRARD2016-04-07
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| * Fix nextPlayer blocking bombs + remove magic number forTimothée Floure2016-04-07
| | | | | | | | BOMB_BLOCKING_DISTANCE
| * Make nextBoard great againPacien TRAN-GIRARD2016-04-07
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| * Fix bomb drop event filteringPacien TRAN-GIRARD2016-04-07
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| * Complete GameStatePrinter with bombs and blastsPacien TRAN-GIRARD2016-04-06
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| * Make newlyDroppedBombs more readablePacien TRAN-GIRARD2016-04-06
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| * Remove player number magic valuePacien TRAN-GIRARD2016-04-06
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| * Optimize nextExplosionsPacien TRAN-GIRARD2016-04-06
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| * GameState: Fix movement in nextPlayer()Timothée Floure2016-04-05
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| * Implement nextPlayer() for GameStateTimothée Floure2016-04-05
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