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* Make nextBlasts great againPacien TRAN-GIRARD2016-04-08
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| * Fix nextBlast & crumbling wallsTimothée Floure2016-04-08
* | Make shadows great againPacien TRAN-GIRARD2016-04-08
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* Fix game durationTimothée Floure2016-04-08
* Make player collisions great againPacien TRAN-GIRARD2016-04-08
* Make indestructible walls great againPacien TRAN-GIRARD2016-04-07
* Make explosions great againPacien TRAN-GIRARD2016-04-07
* Fix nextPlayer blocking bombs + remove magic number forTimothée Floure2016-04-07
* Make nextBoard great againPacien TRAN-GIRARD2016-04-07
* Fix bomb drop event filteringPacien TRAN-GIRARD2016-04-07
* Complete GameStatePrinter with bombs and blastsPacien TRAN-GIRARD2016-04-06
* Make newlyDroppedBombs more readablePacien TRAN-GIRARD2016-04-06
* Remove player number magic valuePacien TRAN-GIRARD2016-04-06
* Optimize nextExplosionsPacien TRAN-GIRARD2016-04-06
* GameState: Fix movement in nextPlayer()Timothée Floure2016-04-05
* Implement nextPlayer() for GameStateTimothée Floure2016-04-05
* Fix wrong method call for empty set enum creationPacien TRAN-GIRARD2016-03-31
* Remove (useless ?) cast to HasSet in GameState/nextBoardTimothée Floure2016-03-31
* Fix encapsulation failure in Board classTimothée Floure2016-03-31
* Implement simulation terminal output coloringPacien TRAN-GIRARD2016-03-26
* Implement random event live simulationPacien TRAN-GIRARD2016-03-26
* Import given random event generator debugging utilityPacien TRAN-GIRARD2016-03-25
* Merge branch '05_gamestate_evolution' into 'master' 05_gamestate_evolutionTimothée Floure2016-03-24
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| * Redefine equals with rowMajorIndex in Cell and SubCell. CheckTimothée Floure2016-03-24
| * Implement next*() for the fifth weekTimothée Floure2016-03-24
| * Implement global game state evolution methodPacien TRAN-GIRARD2016-03-16
| * Add random bonus generatorPacien TRAN-GIRARD2016-03-16
| * Add null and empty list checkPacien TRAN-GIRARD2016-03-16
| * Implement conflict resolution protocolPacien TRAN-GIRARD2016-03-15
| * Reorder static and object membersPacien TRAN-GIRARD2016-03-15
| * Make filters and mappers static for easier future state computationPacien TRAN-GIRARD2016-03-15
| * Implement bombedCells() and blastedCells() mapping functionsPacien TRAN-GIRARD2016-03-15
| * Reorder methods and rename parameters according to instructionsPacien TRAN-GIRARD2016-03-15
| * Return value disambiguationPacien TRAN-GIRARD2016-03-15
| * Implement Cell and SubCell hashCode() methodsPacien TRAN-GIRARD2016-03-15
| * Add unit 5 method stubs and documentationPacien TRAN-GIRARD2016-03-15
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* Fix non-static enum constants04_bonus_gamestatePacien TRAN-GIRARD2016-03-15
* Merge branch '04_bonus_and_game_state' into 'master' Pacien2016-03-15
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| * Restore doc fixes and reformattingPacien TRAN-GIRARD2016-03-15
| * Implement the applyTo method for INC_BOMB and INC_RANGETimothée Floure2016-03-15
| * Fix cast ambiguityPacien TRAN-GIRARD2016-03-15
| * Simplify codePacien TRAN-GIRARD2016-03-15
| * Code clean up and reformattingPacien TRAN-GIRARD2016-03-15
| * Reformat provided classesPacien TRAN-GIRARD2016-03-15
| * Add List permutation function and its testPacien TRAN-GIRARD2016-03-15
| * Add the nextBlasts method to the GameState classTimothée Floure2016-03-14
| * Fill the GameState class as requested in week 04Timothée Floure2016-03-14
| * Fill the Time & Ticks interfaces + the Block & Bonus enums as requestedTimothée Floure2016-03-12
| * Structure of the fourth week assignmentTimothée Floure2016-03-09
| * Import NameCheck04 and GaneStatePrinter (given files for the week 4)Timothée Floure2016-03-08
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