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* Merge branch '11_network' into 'master' HEADmasterTimothée Floure2016-05-27
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| * Fix player walkTimothée Floure2016-05-27
| * Fix bonus disappearanceTimothée Floure2016-05-27
| * Fix player walkTimothée Floure2016-05-27
| * Elaborate docPacien TRAN-GIRARD2016-05-26
| * Fix the order of the players to be displayed (client)Timothée Floure2016-05-23
| * Basic test for the order of the players to be displayed (client)Timothée Floure2016-05-23
| * Fix players movements (don't walk if stopped)Timothée Floure2016-05-23
| * Print some logs in the server console (winner)Timothée Floure2016-05-23
| * Fix 1/2 frame skipPacien2016-05-23
| * Improve the documentation for the client packageTimothée Floure2016-05-20
| * Improve the documentation for the server packageTimothée Floure2016-05-20
| * Properly handle observer modePacien TRAN-GIRARD2016-05-12
| * Properly handle invulnerability state imagePacien TRAN-GIRARD2016-05-12
| * Fix last dying image selectionPacien TRAN-GIRARD2016-05-12
| * Implement clientPacien TRAN-GIRARD2016-05-11
| * Implement game state broadcastingPacien TRAN-GIRARD2016-05-11
| * Discard null keys and values on common map operationsPacien TRAN-GIRARD2016-05-11
| * Implement delay managementPacien TRAN-GIRARD2016-05-11
| * Implement game state updatingPacien TRAN-GIRARD2016-05-11
| * Refactor server classPacien TRAN-GIRARD2016-05-11
| * Implement action collectionPacien TRAN-GIRARD2016-05-11
| * Implement server client registrationPacien TRAN-GIRARD2016-05-11
| * Add PlayerAction and PlayerID byte conversionPacien TRAN-GIRARD2016-05-11
| * Add lists utilsPacien TRAN-GIRARD2016-05-11
| * Create entry points structuresPacien TRAN-GIRARD2016-05-10
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* Move player comparators to the corresponding classPacien TRAN-GIRARD2016-05-10
* Statify methodPacien TRAN-GIRARD2016-05-10
* Rename fuzzy parameterPacien TRAN-GIRARD2016-05-10
* Merge branch '10_graphical_interface'Pacien TRAN-GIRARD2016-05-10
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| * Refactor XBlastComponentPacien TRAN-GIRARD2016-05-10
| * Implement Cell and SubCell natural orderingPacien TRAN-GIRARD2016-05-10
| * Add lists and maps functionsPacien TRAN-GIRARD2016-05-10
| * Properly handle keyboard eventsPacien TRAN-GIRARD2016-05-09
| * Reorder membersPacien TRAN-GIRARD2016-05-09
| * Implement player painting orderPacien TRAN-GIRARD2016-05-09
| * Refactor componentPacien TRAN-GIRARD2016-05-09
| * Reformat player action enumPacien TRAN-GIRARD2016-05-09
| * Clean keyboard handlerPacien TRAN-GIRARD2016-05-09
| * Refactor simulationsPacien TRAN-GIRARD2016-05-09
| * Implement KeyboardEventHandler to the Graphical SimulationTimothée Floure2016-05-09
| * Implementation of the KeyboardEventHandler ClassTimothée Floure2016-05-09
| * FIx bug in GameState.Player (client) : the may be "null"Timothée Floure2016-05-09
| * Implementation of the XBlastComponent ClassTimothée Floure2016-05-09
| * Fix the window size in GraphicalSimulationTimothée Floure2016-05-09
| * Fix scores separator in ScorePainterTimothée Floure2016-05-09
| * Basic Graphical SimulationTimothée Floure2016-05-09
| * Use proper player images for ScorePainterTimothée Floure2016-05-09
| * Validate explosions lengthPacien TRAN-GIRARD2016-05-09
| * Enforce immutabilityPacien TRAN-GIRARD2016-05-09