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| * | Make shadows great againPacien TRAN-GIRARD2016-04-08
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| * Fix game durationTimothée Floure2016-04-08
| * Make player collisions great againPacien TRAN-GIRARD2016-04-08
| * Make indestructible walls great againPacien TRAN-GIRARD2016-04-07
| * Make explosions great againPacien TRAN-GIRARD2016-04-07
| * Fix nextPlayer blocking bombs + remove magic number forTimothée Floure2016-04-07
| * Make nextBoard great againPacien TRAN-GIRARD2016-04-07
| * Fix bomb drop event filteringPacien TRAN-GIRARD2016-04-07
| * Complete GameStatePrinter with bombs and blastsPacien TRAN-GIRARD2016-04-06
| * Make newlyDroppedBombs more readablePacien TRAN-GIRARD2016-04-06
| * Remove player number magic valuePacien TRAN-GIRARD2016-04-06
| * Optimize nextExplosionsPacien TRAN-GIRARD2016-04-06
| * GameState: Fix movement in nextPlayer()Timothée Floure2016-04-05
| * Implement nextPlayer() for GameStateTimothée Floure2016-04-05
| * Fix wrong method call for empty set enum creationPacien TRAN-GIRARD2016-03-31
| * Remove (useless ?) cast to HasSet in GameState/nextBoardTimothée Floure2016-03-31
| * Fix encapsulation failure in Board classTimothée Floure2016-03-31
| * Implement simulation terminal output coloringPacien TRAN-GIRARD2016-03-26
| * Implement random event live simulationPacien TRAN-GIRARD2016-03-26
| * Import given random event generator debugging utilityPacien TRAN-GIRARD2016-03-25
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* Merge branch '05_gamestate_evolution' into 'master' 05_gamestate_evolutionTimothée Floure2016-03-24
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| * Redefine equals with rowMajorIndex in Cell and SubCell. CheckTimothée Floure2016-03-24
| * Implement next*() for the fifth weekTimothée Floure2016-03-24
| * Implement global game state evolution methodPacien TRAN-GIRARD2016-03-16
| * Add random bonus generatorPacien TRAN-GIRARD2016-03-16
| * Add null and empty list checkPacien TRAN-GIRARD2016-03-16
| * Implement conflict resolution protocolPacien TRAN-GIRARD2016-03-15
| * Reorder static and object membersPacien TRAN-GIRARD2016-03-15
| * Make filters and mappers static for easier future state computationPacien TRAN-GIRARD2016-03-15
| * Implement bombedCells() and blastedCells() mapping functionsPacien TRAN-GIRARD2016-03-15
| * Reorder methods and rename parameters according to instructionsPacien TRAN-GIRARD2016-03-15
| * Return value disambiguationPacien TRAN-GIRARD2016-03-15
| * Implement Cell and SubCell hashCode() methodsPacien TRAN-GIRARD2016-03-15
| * Add unit 5 method stubs and documentationPacien TRAN-GIRARD2016-03-15
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* Fix non-static enum constants04_bonus_gamestatePacien TRAN-GIRARD2016-03-15
* Merge branch '04_bonus_and_game_state' into 'master' Pacien2016-03-15
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| * Restore doc fixes and reformattingPacien TRAN-GIRARD2016-03-15
| * Implement the applyTo method for INC_BOMB and INC_RANGETimothée Floure2016-03-15
| * Fix cast ambiguityPacien TRAN-GIRARD2016-03-15
| * Simplify codePacien TRAN-GIRARD2016-03-15
| * Code clean up and reformattingPacien TRAN-GIRARD2016-03-15
| * Reformat provided classesPacien TRAN-GIRARD2016-03-15
| * Add List permutation function and its testPacien TRAN-GIRARD2016-03-15
| * Add the nextBlasts method to the GameState classTimothée Floure2016-03-14
| * Fill the GameState class as requested in week 04Timothée Floure2016-03-14
| * Fill the Time & Ticks interfaces + the Block & Bonus enums as requestedTimothée Floure2016-03-12
| * Structure of the fourth week assignmentTimothée Floure2016-03-09
| * Import NameCheck04 and GaneStatePrinter (given files for the week 4)Timothée Floure2016-03-08
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* Use this class reference03_players_bombsPacien TRAN-GIRARD2016-03-07
* Merge branch '03_players_and_bombs' into 'master' Pacien2016-03-07
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