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* Fix newly dropped bombs fuse lengthPacien TRAN-GIRARD2016-04-09
* Fix bomb dropping after max reachedPacien TRAN-GIRARD2016-04-09
* Fix mutable lists encapsulation failurePacien TRAN-GIRARD2016-04-09
* Fix tick nanosecond duration calculationPacien TRAN-GIRARD2016-04-09
* Fix matrix recurrent alterations using immutable block streamsPacien TRAN-GIRARD2016-04-09
* Fix player hosting block abilityPacien TRAN-GIRARD2016-04-09
* Fix winner and game over state determinationPacien TRAN-GIRARD2016-04-09
* Fix Player and Bomb specific test failuresPacien TRAN-GIRARD2016-04-09
* Add new argument checking functionsPacien TRAN-GIRARD2016-04-09
* Code clean upPacien TRAN-GIRARD2016-04-08
* Elaborate documentationPacien TRAN-GIRARD2016-04-08
* Use stream for explosion generationPacien TRAN-GIRARD2016-04-08
* Reformat code and optimize importsPacien TRAN-GIRARD2016-04-08
* Suppress optional null get warningPacien TRAN-GIRARD2016-04-08
* Make nextPlayers great againPacien TRAN-GIRARD2016-04-08
* Reformat codePacien TRAN-GIRARD2016-04-08
* Make nextBlasts great againPacien TRAN-GIRARD2016-04-08
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| * Fix nextBlast & crumbling wallsTimothée Floure2016-04-08
* | Make shadows great againPacien TRAN-GIRARD2016-04-08
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* Fix game durationTimothée Floure2016-04-08
* Make player collisions great againPacien TRAN-GIRARD2016-04-08
* Make indestructible walls great againPacien TRAN-GIRARD2016-04-07
* Make explosions great againPacien TRAN-GIRARD2016-04-07
* Fix nextPlayer blocking bombs + remove magic number forTimothée Floure2016-04-07
* Make nextBoard great againPacien TRAN-GIRARD2016-04-07
* Fix bomb drop event filteringPacien TRAN-GIRARD2016-04-07
* Complete GameStatePrinter with bombs and blastsPacien TRAN-GIRARD2016-04-06
* Make newlyDroppedBombs more readablePacien TRAN-GIRARD2016-04-06
* Remove player number magic valuePacien TRAN-GIRARD2016-04-06
* Optimize nextExplosionsPacien TRAN-GIRARD2016-04-06
* GameState: Fix movement in nextPlayer()Timothée Floure2016-04-05
* Implement nextPlayer() for GameStateTimothée Floure2016-04-05
* Fix wrong method call for empty set enum creationPacien TRAN-GIRARD2016-03-31
* Remove (useless ?) cast to HasSet in GameState/nextBoardTimothée Floure2016-03-31
* Fix encapsulation failure in Board classTimothée Floure2016-03-31
* Implement simulation terminal output coloringPacien TRAN-GIRARD2016-03-26
* Implement random event live simulationPacien TRAN-GIRARD2016-03-26
* Import given random event generator debugging utilityPacien TRAN-GIRARD2016-03-25
* Redefine equals with rowMajorIndex in Cell and SubCell. CheckTimothée Floure2016-03-24
* Implement next*() for the fifth weekTimothée Floure2016-03-24
* Implement global game state evolution methodPacien TRAN-GIRARD2016-03-16
* Add random bonus generatorPacien TRAN-GIRARD2016-03-16
* Add null and empty list checkPacien TRAN-GIRARD2016-03-16
* Implement conflict resolution protocolPacien TRAN-GIRARD2016-03-15
* Reorder static and object membersPacien TRAN-GIRARD2016-03-15
* Make filters and mappers static for easier future state computationPacien TRAN-GIRARD2016-03-15
* Implement bombedCells() and blastedCells() mapping functionsPacien TRAN-GIRARD2016-03-15
* Reorder methods and rename parameters according to instructionsPacien TRAN-GIRARD2016-03-15
* Return value disambiguationPacien TRAN-GIRARD2016-03-15
* Implement Cell and SubCell hashCode() methodsPacien TRAN-GIRARD2016-03-15