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Commit message (Collapse)AuthorAge
* Reformat code and optimize importsPacien TRAN-GIRARD2016-04-08
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* Suppress optional null get warningPacien TRAN-GIRARD2016-04-08
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* Make nextPlayers great againPacien TRAN-GIRARD2016-04-08
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* Reformat codePacien TRAN-GIRARD2016-04-08
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* Make nextBlasts great againPacien TRAN-GIRARD2016-04-08
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| * Fix nextBlast & crumbling wallsTimothée Floure2016-04-08
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* | Make shadows great againPacien TRAN-GIRARD2016-04-08
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* Fix game durationTimothée Floure2016-04-08
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* Make player collisions great againPacien TRAN-GIRARD2016-04-08
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* Make indestructible walls great againPacien TRAN-GIRARD2016-04-07
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* Make explosions great againPacien TRAN-GIRARD2016-04-07
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* Fix nextPlayer blocking bombs + remove magic number forTimothée Floure2016-04-07
| | | | BOMB_BLOCKING_DISTANCE
* Make nextBoard great againPacien TRAN-GIRARD2016-04-07
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* Fix bomb drop event filteringPacien TRAN-GIRARD2016-04-07
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* Complete GameStatePrinter with bombs and blastsPacien TRAN-GIRARD2016-04-06
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* Make newlyDroppedBombs more readablePacien TRAN-GIRARD2016-04-06
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* Remove player number magic valuePacien TRAN-GIRARD2016-04-06
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* Optimize nextExplosionsPacien TRAN-GIRARD2016-04-06
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* GameState: Fix movement in nextPlayer()Timothée Floure2016-04-05
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* Implement nextPlayer() for GameStateTimothée Floure2016-04-05
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* Fix wrong method call for empty set enum creationPacien TRAN-GIRARD2016-03-31
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* Remove (useless ?) cast to HasSet in GameState/nextBoardTimothée Floure2016-03-31
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* Fix encapsulation failure in Board classTimothée Floure2016-03-31
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* Implement simulation terminal output coloringPacien TRAN-GIRARD2016-03-26
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* Implement random event live simulationPacien TRAN-GIRARD2016-03-26
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* Import given random event generator debugging utilityPacien TRAN-GIRARD2016-03-25
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* Redefine equals with rowMajorIndex in Cell and SubCell. CheckTimothée Floure2016-03-24
| | | | explosion's tail in nextExplosion (GameState).
* Implement next*() for the fifth weekTimothée Floure2016-03-24
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* Implement global game state evolution methodPacien TRAN-GIRARD2016-03-16
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* Add random bonus generatorPacien TRAN-GIRARD2016-03-16
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* Add null and empty list checkPacien TRAN-GIRARD2016-03-16
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* Implement conflict resolution protocolPacien TRAN-GIRARD2016-03-15
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* Reorder static and object membersPacien TRAN-GIRARD2016-03-15
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* Make filters and mappers static for easier future state computationPacien TRAN-GIRARD2016-03-15
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* Implement bombedCells() and blastedCells() mapping functionsPacien TRAN-GIRARD2016-03-15
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* Reorder methods and rename parameters according to instructionsPacien TRAN-GIRARD2016-03-15
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* Return value disambiguationPacien TRAN-GIRARD2016-03-15
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* Implement Cell and SubCell hashCode() methodsPacien TRAN-GIRARD2016-03-15
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* Add unit 5 method stubs and documentationPacien TRAN-GIRARD2016-03-15
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* Fix non-static enum constants04_bonus_gamestatePacien TRAN-GIRARD2016-03-15
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* Restore doc fixes and reformattingPacien TRAN-GIRARD2016-03-15
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* Implement the applyTo method for INC_BOMB and INC_RANGETimothée Floure2016-03-15
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* Fix cast ambiguityPacien TRAN-GIRARD2016-03-15
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* Simplify codePacien TRAN-GIRARD2016-03-15
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* Code clean up and reformattingPacien TRAN-GIRARD2016-03-15
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* Reformat provided classesPacien TRAN-GIRARD2016-03-15
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* Add List permutation function and its testPacien TRAN-GIRARD2016-03-15
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* Add the nextBlasts method to the GameState classTimothée Floure2016-03-14
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* Fill the GameState class as requested in week 04Timothée Floure2016-03-14
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* Fill the Time & Ticks interfaces + the Block & Bonus enums as requestedTimothée Floure2016-03-12
| | | | in the 4th part