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* Properly handle keyboard eventsPacien TRAN-GIRARD2016-05-09
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* Reorder membersPacien TRAN-GIRARD2016-05-09
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* Implement player painting orderPacien TRAN-GIRARD2016-05-09
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* Refactor componentPacien TRAN-GIRARD2016-05-09
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* Reformat player action enumPacien TRAN-GIRARD2016-05-09
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* Clean keyboard handlerPacien TRAN-GIRARD2016-05-09
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* Implementation of the KeyboardEventHandler ClassTimothée Floure2016-05-09
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* FIx bug in GameState.Player (client) : the may be "null"Timothée Floure2016-05-09
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* Implementation of the XBlastComponent ClassTimothée Floure2016-05-09
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* Fix scores separator in ScorePainterTimothée Floure2016-05-09
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* Use proper player images for ScorePainterTimothée Floure2016-05-09
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* Validate explosions lengthPacien TRAN-GIRARD2016-05-09
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* Enforce immutabilityPacien TRAN-GIRARD2016-05-09
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* Add missing doc-blockPacien TRAN-GIRARD2016-05-09
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* Implement board tiles re-orderingPacien TRAN-GIRARD2016-05-09
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* PlayerAction Enum and rename RandomSimulation to ConsoleSimulationTimothée Floure2016-05-09
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* Change Level.DEFAULT_LEVEL to publicTimothée Floure2016-05-09
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* Merge branch '09_deserialization'Timothée Floure2016-05-09
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| * Refactor deserializationPacien TRAN-GIRARD2016-05-08
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| * Minor changes to the comments and variablesTimothée Floure2016-05-08
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| * Fix the scores "line" generation in GameStateDeserializerTimothée Floure2016-05-08
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| * Debug the GameStateDeserializer ClassTimothée Floure2016-05-08
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| * Rewrite few comments in client.GameState (minor)Timothée Floure2016-05-08
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| * Fix bug in ImageCollection (now able to fetch an image ID from its filename)Timothée Floure2016-05-08
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| * GameStateDeserializer ClassTimothée Floure2016-05-02
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| * ImageCollection : Store a FIle instead of the given StringTimothée Floure2016-05-02
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| * Add the client's GameStateTimothée Floure2016-05-02
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| * Implement client.ImageCollectionTimothée Floure2016-05-02
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* | Implement bonus disappearance in the exact way wanted by the reviewerPacien TRAN-GIRARD2016-05-07
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* | Refactor default level buildingPacien TRAN-GIRARD2016-05-06
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* | Modularize next game state transitionPacien TRAN-GIRARD2016-05-06
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* | Factor list concatenationPacien TRAN-GIRARD2016-05-05
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* | Factorize byte compressionPacien TRAN-GIRARD2016-05-05
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* | Move random bonus block generation to corresponding enum classPacien TRAN-GIRARD2016-05-05
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* | Merging alive players filterPacien TRAN-GIRARD2016-05-05
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* | Modularize player priority managementPacien TRAN-GIRARD2016-05-05
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* | Enforce immutabilityPacien TRAN-GIRARD2016-05-05
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* | Refactor GameStateSerializerPacien TRAN-GIRARD2016-05-05
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* | Handle infinite bomb fuse length sequence explosionPacien TRAN-GIRARD2016-05-05
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* | Refactor bombs evolution flowPacien TRAN-GIRARD2016-05-05
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* | Make static classes static the Java wayPacien TRAN-GIRARD2016-05-05
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* | Refactor explosion arm sequence buildingPacien TRAN-GIRARD2016-05-05
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* | Refactor LifeState sequence buildingPacien TRAN-GIRARD2016-05-05
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* Merge branch 'master' of ssh://gitlab-ssh.gnugen.ch:2200/floure/cs108-xblastTimothée Floure2016-05-02
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| * Reinforce immutabilityPacien TRAN-GIRARD2016-04-25
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| * New code review and refactoringPacien TRAN-GIRARD2016-04-25
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* | Fix the GameStateSerializer (comply with the subject)Timothée Floure2016-04-30
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* | Merge branch '08_serialization' of ↵Pacien TRAN-GIRARD2016-04-29
|\ \ | | | | | | | | | https://gitlab.gnugen.ch/floure/cs108-xblast into 08_serialization
| * | Clean the GameStateSerializer classTimothée Floure2016-04-29
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* | | Implement RLE and its testsPacien TRAN-GIRARD2016-04-29
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