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[ARCHIVED 2016] A network multiplayer Bomberman-like game written in Java
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Fix collision calculation for walls and stopped player self starting path
Pacien TRAN-GIRARD
2016-04-10
*
Simplify path evolution and enable bombed cell exit on opposite direction
Pacien TRAN-GIRARD
2016-04-10
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Take current SubCell into account when searching for central
Pacien TRAN-GIRARD
2016-04-10
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Restore blasts propagation on indestructible walls and edit board printing in...
Pacien TRAN-GIRARD
2016-04-10
*
Fix game over state
Pacien TRAN-GIRARD
2016-04-10
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Fix and refactor player path evolution
Pacien TRAN-GIRARD
2016-04-10
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Show when player is immobilized
Pacien TRAN-GIRARD
2016-04-10
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Fix and simplify blasts propagation
Pacien TRAN-GIRARD
2016-04-10
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Fix bomb fuse length explosion threshold
Pacien TRAN-GIRARD
2016-04-10
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Fix doc block typo
Pacien TRAN-GIRARD
2016-04-10
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Fix newly dropped bombs fuse length
Pacien TRAN-GIRARD
2016-04-09
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Fix bomb dropping after max reached
Pacien TRAN-GIRARD
2016-04-09
*
Fix mutable lists encapsulation failure
Pacien TRAN-GIRARD
2016-04-09
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Fix tick nanosecond duration calculation
Pacien TRAN-GIRARD
2016-04-09
*
Fix matrix recurrent alterations using immutable block streams
Pacien TRAN-GIRARD
2016-04-09
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Fix player hosting block ability
Pacien TRAN-GIRARD
2016-04-09
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Fix winner and game over state determination
Pacien TRAN-GIRARD
2016-04-09
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Fix Player and Bomb specific test failures
Pacien TRAN-GIRARD
2016-04-09
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Add new argument checking functions
Pacien TRAN-GIRARD
2016-04-09
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Code clean up
Pacien TRAN-GIRARD
2016-04-08
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Elaborate documentation
Pacien TRAN-GIRARD
2016-04-08
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Use stream for explosion generation
Pacien TRAN-GIRARD
2016-04-08
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Reformat code and optimize imports
Pacien TRAN-GIRARD
2016-04-08
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Suppress optional null get warning
Pacien TRAN-GIRARD
2016-04-08
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Make nextPlayers great again
Pacien TRAN-GIRARD
2016-04-08
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Reformat code
Pacien TRAN-GIRARD
2016-04-08
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Make nextBlasts great again
Pacien TRAN-GIRARD
2016-04-08
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*
Fix nextBlast & crumbling walls
Timothée Floure
2016-04-08
*
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Make shadows great again
Pacien TRAN-GIRARD
2016-04-08
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*
Fix game duration
Timothée Floure
2016-04-08
*
Make player collisions great again
Pacien TRAN-GIRARD
2016-04-08
*
Make indestructible walls great again
Pacien TRAN-GIRARD
2016-04-07
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Make explosions great again
Pacien TRAN-GIRARD
2016-04-07
*
Fix nextPlayer blocking bombs + remove magic number for
Timothée Floure
2016-04-07
*
Make nextBoard great again
Pacien TRAN-GIRARD
2016-04-07
*
Fix bomb drop event filtering
Pacien TRAN-GIRARD
2016-04-07
*
Complete GameStatePrinter with bombs and blasts
Pacien TRAN-GIRARD
2016-04-06
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Make newlyDroppedBombs more readable
Pacien TRAN-GIRARD
2016-04-06
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Remove player number magic value
Pacien TRAN-GIRARD
2016-04-06
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Optimize nextExplosions
Pacien TRAN-GIRARD
2016-04-06
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GameState: Fix movement in nextPlayer()
Timothée Floure
2016-04-05
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Implement nextPlayer() for GameState
Timothée Floure
2016-04-05
*
Fix wrong method call for empty set enum creation
Pacien TRAN-GIRARD
2016-03-31
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Remove (useless ?) cast to HasSet in GameState/nextBoard
Timothée Floure
2016-03-31
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Fix encapsulation failure in Board class
Timothée Floure
2016-03-31
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Implement simulation terminal output coloring
Pacien TRAN-GIRARD
2016-03-26
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Implement random event live simulation
Pacien TRAN-GIRARD
2016-03-26
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Import given random event generator debugging utility
Pacien TRAN-GIRARD
2016-03-25
*
Redefine equals with rowMajorIndex in Cell and SubCell. Check
Timothée Floure
2016-03-24
*
Implement next*() for the fifth week
Timothée Floure
2016-03-24
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