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xblast
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[ARCHIVED 2016] A network multiplayer Bomberman-like game written in Java
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Age
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Implement client.ImageCollection
Timothée Floure
2016-05-02
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Implement bonus disappearance in the exact way wanted by the reviewer
Pacien TRAN-GIRARD
2016-05-07
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Refactor default level building
Pacien TRAN-GIRARD
2016-05-06
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Modularize next game state transition
Pacien TRAN-GIRARD
2016-05-06
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Factor list concatenation
Pacien TRAN-GIRARD
2016-05-05
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Factorize byte compression
Pacien TRAN-GIRARD
2016-05-05
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Move random bonus block generation to corresponding enum class
Pacien TRAN-GIRARD
2016-05-05
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Merging alive players filter
Pacien TRAN-GIRARD
2016-05-05
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Modularize player priority management
Pacien TRAN-GIRARD
2016-05-05
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Enforce immutability
Pacien TRAN-GIRARD
2016-05-05
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Refactor GameStateSerializer
Pacien TRAN-GIRARD
2016-05-05
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Handle infinite bomb fuse length sequence explosion
Pacien TRAN-GIRARD
2016-05-05
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Refactor bombs evolution flow
Pacien TRAN-GIRARD
2016-05-05
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Make static classes static the Java way
Pacien TRAN-GIRARD
2016-05-05
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Refactor explosion arm sequence building
Pacien TRAN-GIRARD
2016-05-05
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Refactor LifeState sequence building
Pacien TRAN-GIRARD
2016-05-05
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Merge branch 'master' of ssh://gitlab-ssh.gnugen.ch:2200/floure/cs108-xblast
Timothée Floure
2016-05-02
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Reinforce immutability
Pacien TRAN-GIRARD
2016-04-25
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New code review and refactoring
Pacien TRAN-GIRARD
2016-04-25
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Fix the GameStateSerializer (comply with the subject)
Timothée Floure
2016-04-30
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Merge branch '08_serialization' of https://gitlab.gnugen.ch/floure/cs108-xbla...
Pacien TRAN-GIRARD
2016-04-29
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Clean the GameStateSerializer class
Timothée Floure
2016-04-29
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Implement RLE and its tests
Pacien TRAN-GIRARD
2016-04-29
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Broken part 7
Timothée Floure
2016-04-28
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Week 7 + basic tests
Timothée Floure
2016-04-25
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Comments & fix typos
06-2_code_review
Timothée Floure
2016-04-15
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Reformat code and rearrange members
Pacien TRAN-GIRARD
2016-04-15
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Fix bomb blocking distance
Pacien TRAN-GIRARD
2016-04-15
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Revert "Apply damages according to current position instead of future position"
Pacien TRAN-GIRARD
2016-04-15
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Use last pivot direction for stopped path
Pacien TRAN-GIRARD
2016-04-15
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Destroy bombs according to new blasts instead of the current ones
Pacien TRAN-GIRARD
2016-04-15
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Apply damages according to current position instead of future position
Pacien TRAN-GIRARD
2016-04-15
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Fix bomb blocking distance according to the test
Pacien TRAN-GIRARD
2016-04-14
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Refactor stop path
Pacien TRAN-GIRARD
2016-04-14
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Generate toString methods for debugging
Pacien TRAN-GIRARD
2016-04-14
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Delay stop event to next central SubCell
Pacien TRAN-GIRARD
2016-04-10
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Handle stop speed change events
Pacien TRAN-GIRARD
2016-04-10
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Handle initial stopped path
Pacien TRAN-GIRARD
2016-04-10
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Restore proper bomb blocking distance
Pacien TRAN-GIRARD
2016-04-10
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Fix collision calculation for walls and stopped player self starting path
Pacien TRAN-GIRARD
2016-04-10
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Simplify path evolution and enable bombed cell exit on opposite direction
Pacien TRAN-GIRARD
2016-04-10
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Take current SubCell into account when searching for central
Pacien TRAN-GIRARD
2016-04-10
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Restore blasts propagation on indestructible walls and edit board printing in...
Pacien TRAN-GIRARD
2016-04-10
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Fix game over state
Pacien TRAN-GIRARD
2016-04-10
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Fix and refactor player path evolution
Pacien TRAN-GIRARD
2016-04-10
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Show when player is immobilized
Pacien TRAN-GIRARD
2016-04-10
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Fix and simplify blasts propagation
Pacien TRAN-GIRARD
2016-04-10
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Fix bomb fuse length explosion threshold
Pacien TRAN-GIRARD
2016-04-10
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Fix doc block typo
Pacien TRAN-GIRARD
2016-04-10
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Fix newly dropped bombs fuse length
Pacien TRAN-GIRARD
2016-04-09
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