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* Simplify path evolution and enable bombed cell exit on opposite directionPacien TRAN-GIRARD2016-04-10
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* Take current SubCell into account when searching for centralPacien TRAN-GIRARD2016-04-10
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* Restore blasts propagation on indestructible walls and edit board printing ↵Pacien TRAN-GIRARD2016-04-10
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* Fix game over statePacien TRAN-GIRARD2016-04-10
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* Fix and refactor player path evolutionPacien TRAN-GIRARD2016-04-10
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* Show when player is immobilizedPacien TRAN-GIRARD2016-04-10
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* Fix and simplify blasts propagationPacien TRAN-GIRARD2016-04-10
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* Fix bomb fuse length explosion thresholdPacien TRAN-GIRARD2016-04-10
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* Fix doc block typoPacien TRAN-GIRARD2016-04-10
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* Fix newly dropped bombs fuse lengthPacien TRAN-GIRARD2016-04-09
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* Fix bomb dropping after max reachedPacien TRAN-GIRARD2016-04-09
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* Fix mutable lists encapsulation failurePacien TRAN-GIRARD2016-04-09
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* Fix tick nanosecond duration calculationPacien TRAN-GIRARD2016-04-09
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* Fix matrix recurrent alterations using immutable block streamsPacien TRAN-GIRARD2016-04-09
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* Fix player hosting block abilityPacien TRAN-GIRARD2016-04-09
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* Fix winner and game over state determinationPacien TRAN-GIRARD2016-04-09
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* Fix Player and Bomb specific test failuresPacien TRAN-GIRARD2016-04-09
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* Add new argument checking functionsPacien TRAN-GIRARD2016-04-09
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* Code clean upPacien TRAN-GIRARD2016-04-08
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* Elaborate documentationPacien TRAN-GIRARD2016-04-08
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* Use stream for explosion generationPacien TRAN-GIRARD2016-04-08
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* Reformat code and optimize importsPacien TRAN-GIRARD2016-04-08
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* Suppress optional null get warningPacien TRAN-GIRARD2016-04-08
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* Make nextPlayers great againPacien TRAN-GIRARD2016-04-08
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* Reformat codePacien TRAN-GIRARD2016-04-08
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* Make nextBlasts great againPacien TRAN-GIRARD2016-04-08
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| * Fix nextBlast & crumbling wallsTimothée Floure2016-04-08
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* | Make shadows great againPacien TRAN-GIRARD2016-04-08
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* Fix game durationTimothée Floure2016-04-08
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* Make player collisions great againPacien TRAN-GIRARD2016-04-08
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* Make indestructible walls great againPacien TRAN-GIRARD2016-04-07
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* Make explosions great againPacien TRAN-GIRARD2016-04-07
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* Fix nextPlayer blocking bombs + remove magic number forTimothée Floure2016-04-07
| | | | BOMB_BLOCKING_DISTANCE
* Make nextBoard great againPacien TRAN-GIRARD2016-04-07
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* Fix bomb drop event filteringPacien TRAN-GIRARD2016-04-07
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* Complete GameStatePrinter with bombs and blastsPacien TRAN-GIRARD2016-04-06
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* Make newlyDroppedBombs more readablePacien TRAN-GIRARD2016-04-06
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* Remove player number magic valuePacien TRAN-GIRARD2016-04-06
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* Optimize nextExplosionsPacien TRAN-GIRARD2016-04-06
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* GameState: Fix movement in nextPlayer()Timothée Floure2016-04-05
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* Implement nextPlayer() for GameStateTimothée Floure2016-04-05
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* Fix wrong method call for empty set enum creationPacien TRAN-GIRARD2016-03-31
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* Remove (useless ?) cast to HasSet in GameState/nextBoardTimothée Floure2016-03-31
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* Fix encapsulation failure in Board classTimothée Floure2016-03-31
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* Implement simulation terminal output coloringPacien TRAN-GIRARD2016-03-26
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* Implement random event live simulationPacien TRAN-GIRARD2016-03-26
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* Import given random event generator debugging utilityPacien TRAN-GIRARD2016-03-25
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* Redefine equals with rowMajorIndex in Cell and SubCell. CheckTimothée Floure2016-03-24
| | | | explosion's tail in nextExplosion (GameState).
* Implement next*() for the fifth weekTimothée Floure2016-03-24
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* Implement global game state evolution methodPacien TRAN-GIRARD2016-03-16
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