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[ARCHIVED 2016] A network multiplayer Bomberman-like game written in Java
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Implement simulation terminal output coloring
Pacien TRAN-GIRARD
2016-03-26
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Implement random event live simulation
Pacien TRAN-GIRARD
2016-03-26
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Import given random event generator debugging utility
Pacien TRAN-GIRARD
2016-03-25
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Redefine equals with rowMajorIndex in Cell and SubCell. Check
Timothée Floure
2016-03-24
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explosion's tail in nextExplosion (GameState).
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Implement next*() for the fifth week
Timothée Floure
2016-03-24
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Implement global game state evolution method
Pacien TRAN-GIRARD
2016-03-16
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Add random bonus generator
Pacien TRAN-GIRARD
2016-03-16
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Add null and empty list check
Pacien TRAN-GIRARD
2016-03-16
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Implement conflict resolution protocol
Pacien TRAN-GIRARD
2016-03-15
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Reorder static and object members
Pacien TRAN-GIRARD
2016-03-15
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Make filters and mappers static for easier future state computation
Pacien TRAN-GIRARD
2016-03-15
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Implement bombedCells() and blastedCells() mapping functions
Pacien TRAN-GIRARD
2016-03-15
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Reorder methods and rename parameters according to instructions
Pacien TRAN-GIRARD
2016-03-15
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Return value disambiguation
Pacien TRAN-GIRARD
2016-03-15
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Implement Cell and SubCell hashCode() methods
Pacien TRAN-GIRARD
2016-03-15
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Add unit 5 method stubs and documentation
Pacien TRAN-GIRARD
2016-03-15
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Fix non-static enum constants
04_bonus_gamestate
Pacien TRAN-GIRARD
2016-03-15
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Restore doc fixes and reformatting
Pacien TRAN-GIRARD
2016-03-15
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Implement the applyTo method for INC_BOMB and INC_RANGE
Timothée Floure
2016-03-15
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Fix cast ambiguity
Pacien TRAN-GIRARD
2016-03-15
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Simplify code
Pacien TRAN-GIRARD
2016-03-15
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Code clean up and reformatting
Pacien TRAN-GIRARD
2016-03-15
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Reformat provided classes
Pacien TRAN-GIRARD
2016-03-15
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Add List permutation function and its test
Pacien TRAN-GIRARD
2016-03-15
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Add the nextBlasts method to the GameState class
Timothée Floure
2016-03-14
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Fill the GameState class as requested in week 04
Timothée Floure
2016-03-14
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Fill the Time & Ticks interfaces + the Block & Bonus enums as requested
Timothée Floure
2016-03-12
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in the 4th part
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Structure of the fourth week assignment
Timothée Floure
2016-03-09
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Import NameCheck04 and GaneStatePrinter (given files for the week 4)
Timothée Floure
2016-03-08
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Use this class reference
03_players_bombs
Pacien TRAN-GIRARD
2016-03-07
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Merge branch '03_players_and_bombs' into 'master'
Pacien
2016-03-07
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03 players and bombs See merge request !3
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Reformat code
Pacien TRAN-GIRARD
2016-03-07
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Fix non-sense non-empty null check
Pacien TRAN-GIRARD
2016-03-07
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Elaborate documentation (fix missing doc and typos)
Pacien TRAN-GIRARD
2016-03-07
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Fix Player id getter failure
Pacien TRAN-GIRARD
2016-03-07
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Fix default life-state and directed position sequences Player constructor
Pacien TRAN-GIRARD
2016-03-07
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Fix Bomb secondary constructor for decreasing fuse lengths sequences
Pacien TRAN-GIRARD
2016-03-07
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Remove useless lines from the secondary builder of the Player class
Timothée Floure
2016-03-07
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Fix the Bomb & Player secondary builder
Timothée Floure
2016-03-07
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Basics of the third week (Player & Bomb)
Timothée Floure
2016-03-07
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Automatic code cleanup
Pacien TRAN-GIRARD
2016-03-01
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Reformat code and doc-blocks
Pacien TRAN-GIRARD
2016-03-01
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Board class : fix magic numbers in comments
Timothée Floure
2016-03-01
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Board Class : remove magic numbers + get ride of duplicated code
Timothée Floure
2016-03-01
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Add the test related to the blockAt() method
Timothée Floure
2016-03-01
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Add the blocksAt() and blockAt() methods to the Board class
Timothée Floure
2016-03-01
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Remove redundant explicit type declaration
Pacien TRAN-GIRARD
2016-02-29
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Rewrite list mirroring function and add test
Pacien TRAN-GIRARD
2016-02-29
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Fix typo in constant name
Pacien TRAN-GIRARD
2016-02-29
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Elaborate documentation
Pacien TRAN-GIRARD
2016-02-29
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