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author | Pacien TRAN-GIRARD | 2014-04-15 20:11:10 +0200 |
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committer | Pacien TRAN-GIRARD | 2014-04-15 20:11:10 +0200 |
commit | 35d771f9f0e96304fd37a046dffe480a26795e44 (patch) | |
tree | a37fae34dbab34d350356dc449d3a1146b224abd | |
parent | 6e388ec789ba5897cc65a32cfac070c79c042eae (diff) | |
download | esieequest-35d771f9f0e96304fd37a046dffe480a26795e44.tar.gz |
Update report
-rw-r--r-- | report/progression.tex | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/report/progression.tex b/report/progression.tex index 251601d..069d2da 100644 --- a/report/progression.tex +++ b/report/progression.tex | |||
@@ -337,6 +337,10 @@ to enable this game mode. Commit number 2fee72805. | |||
337 | 337 | ||
338 | \subsection{Trap door} | 338 | \subsection{Trap door} |
339 | 339 | ||
340 | A TrapDoor was added to link the main map to the off-script map, and all Rooms | ||
341 | are linked through Doors since the commit number 6e388ec78. When crossing a | ||
342 | TrapDoor, the Performer clears the Player's previous Rooms Stack. | ||
343 | |||
340 | \subsection{Beamer} | 344 | \subsection{Beamer} |
341 | 345 | ||
342 | \subsection{Locked door} | 346 | \subsection{Locked door} |