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authorPacien TRAN-GIRARD2014-02-24 20:10:50 +0100
committerPacien TRAN-GIRARD2014-02-24 20:10:50 +0100
commit54e1024637b14c2aad4bc5d276741babb408b15b (patch)
tree1d053bfbb6eccab8dc48e908911715fed505fe16 /src
parentc87745f6f72d914fbddad511cae2847e5793fbd2 (diff)
downloadesieequest-54e1024637b14c2aad4bc5d276741babb408b15b.tar.gz
Add GUI and image support
Diffstat (limited to 'src')
-rw-r--r--src/esieequest/Command.java6
-rw-r--r--src/esieequest/Game.java261
-rw-r--r--src/esieequest/GameEngine.java270
-rw-r--r--src/esieequest/Parser.java21
-rw-r--r--src/esieequest/Room.java16
-rw-r--r--src/esieequest/UserInterface.java135
6 files changed, 436 insertions, 273 deletions
diff --git a/src/esieequest/Command.java b/src/esieequest/Command.java
index fd05930..14c3d32 100644
--- a/src/esieequest/Command.java
+++ b/src/esieequest/Command.java
@@ -1,8 +1,6 @@
1package esieequest; 1package esieequest;
2 2
3/** 3/**
4 * A text command that triggers an action in the game.
5 *
6 * This class holds information about a command that was issued by the user. A 4 * This class holds information about a command that was issued by the user. A
7 * command currently consists of two strings: a command word and a second word 5 * command currently consists of two strings: a command word and a second word
8 * (for example, if the command was "take map", then the two strings obviously 6 * (for example, if the command was "take map", then the two strings obviously
@@ -33,8 +31,8 @@ public class Command {
33 * @param secondWord 31 * @param secondWord
34 * The second word of the command. 32 * The second word of the command.
35 */ 33 */
36 public Command(final String pCommandWord, final String pSecondWord) { 34 public Command(final String pFirstWord, final String pSecondWord) {
37 this.aCommandWord = pCommandWord; 35 this.aCommandWord = pFirstWord;
38 this.aSecondWord = pSecondWord; 36 this.aSecondWord = pSecondWord;
39 } 37 }
40 38
diff --git a/src/esieequest/Game.java b/src/esieequest/Game.java
index 43db8f7..925f067 100644
--- a/src/esieequest/Game.java
+++ b/src/esieequest/Game.java
@@ -1,7 +1,5 @@
1package esieequest; 1package esieequest;
2 2
3import java.util.HashMap;
4
5/** 3/**
6 * The game engine. 4 * The game engine.
7 * 5 *
@@ -15,262 +13,15 @@ import java.util.HashMap;
15 * @version February 2014 13 * @version February 2014
16 */ 14 */
17public class Game { 15public class Game {
18 private HashMap<String, Room> aRooms; 16 private UserInterface aGui;
19 private Room aCurrentRoom; 17 private GameEngine aEngine;
20 private Parser aParser;
21 18
22 /** 19 /**
23 * Create the game and initialize its internal map. 20 * Create the game and initialise its internal map.
24 */ 21 */
25 public Game() { 22 public Game() {
26 this.aRooms = new HashMap<String, Room>(); 23 this.aEngine = new GameEngine();
27 this.createRooms(); 24 this.aGui = new UserInterface(this.aEngine);
28 this.aParser = new Parser(); 25 this.aEngine.setGUI(this.aGui);
29 this.play();
30 }
31
32 /**
33 * Main play routine. Loops until end of play.
34 */
35 private void play() {
36 this.printWelcome();
37 boolean vFinished = false;
38 while (!vFinished) {
39 Command vCommand = this.aParser.getCommand();
40 vFinished = this.processCommand(vCommand);
41 }
42
43 System.out.println("Thank you for playing. Good bye.");
44 }
45
46 /**
47 * Create all the rooms and link their exits together.
48 */
49 private void createRooms() {
50 // create rooms
51 this.aRooms.put("AmphitheaterSeat", new Room("in the amphitheater"));
52 this.aRooms.put("AmphitheaterStage", new Room("on the amphitheater stage"));
53
54 this.aRooms.put("CafeteriaStreet", new Room("in the main corridor, in front of the cafeteria"));
55 this.aRooms.put("Cafeteria", new Room("at the cafeteria"));
56
57 this.aRooms.put("EsieespaceStreet", new Room("in the main corridor, in front of the ESIEEspace HQ"));
58 this.aRooms.put("EsieespaceFront", new Room("in front of the ESIEEspace HQ"));
59 this.aRooms.put("EsieespaceEntrance", new Room("at the ESIEEspace HQ entrance"));
60 this.aRooms.put("Esieespace", new Room("in the ESIEEspace HQ"));
61
62 this.aRooms.put("ClubnixStreet", new Room("in the main corridor, in front of the Club*Nix"));
63 this.aRooms.put("ClubnixFront", new Room("in front of the Club*Nix"));
64 this.aRooms.put("ClubnixEntrance", new Room("at the Club*Nix entrance"));
65 this.aRooms.put("Clubnix", new Room("in the Club*Nix"));
66
67 this.aRooms.put("EntranceStreet", new Room("in the main corridor, at the reception"));
68 this.aRooms.put("EntranceStairs", new Room("on the main entrance stairs"));
69 this.aRooms.put("EntranceRoundabout", new Room("on the roundabout"));
70
71 this.aRooms.put("WingStreet", new Room("in font of wing #3"));
72 this.aRooms.put("WingCorridorOne", new Room("in the corridor in wing #3, on the ground floor"));
73 this.aRooms.put("WingStairsOne", new Room("in the stairwell on the ground floor"));
74 this.aRooms.put("WingStairsTwo", new Room("in the stairwell on the first floor"));
75 this.aRooms.put("WingCorridorTwo", new Room("in the corridor in wind #3, on the first floor"));
76 this.aRooms.put("WingCorridorTwoOffice", new Room("in front of the office #3254"));
77 this.aRooms.put("WingOffice", new Room("in the office #3254"));
78
79 this.aRooms.put("OffscriptEat", new Room("somewhere implementing hunger"));
80 this.aRooms.put("OffscriptEatPantry", new Room("in the pantry"));
81 this.aRooms.put("OffscriptTake", new Room("somewhere implementing weight"));
82 this.aRooms.put("OffscriptTakeStorageroom", new Room("in a storage room"));
83 this.aRooms.put("OffscriptTimeout", new Room("somewhere implementing time"));
84 this.aRooms.put("OffscriptTimeoutCountdownroom", new Room("in a dangerous room"));
85 this.aRooms.put("OffscriptTrapdoor", new Room("somewhere implementing a trap"));
86 this.aRooms.put("OffscriptTrapdoorDeadend", new Room("trapped"));
87 this.aRooms.put("OffscriptBeamer", new Room("somewhere implementing teleportation"));
88 this.aRooms.put("OffscriptBeamerAnchor", new Room("on a checkpoint"));
89 this.aRooms.put("OffscriptLock", new Room("somewhere implementing a doorlock"));
90 this.aRooms.put("OffscriptLockLockedroom", new Room("in a locked room that is not anymore"));
91 this.aRooms.put("OffscriptAlea", new Room("somewhere implementing alea"));
92 this.aRooms.put("OffscriptAleaRoomrandomizer", new Room("in a weird room that will transport you somewhere else"));
93 this.aRooms.put("OffscriptMovingcharacter", new Room("somewhere implementing a moving character"));
94 this.aRooms.put("OffscriptMovingcharacterMo", new Room("in M-O's room"));
95
96 // connect rooms
97 this.aRooms.get("AmphitheaterSeat").setExit("north", this.aRooms.get("AmphitheaterStage"));
98 this.aRooms.get("AmphitheaterStage").setExit("west", this.aRooms.get("Cafeteria"));
99
100 this.aRooms.get("CafeteriaStreet").setExit("south", this.aRooms.get("Cafeteria"));
101 this.aRooms.get("CafeteriaStreet").setExit("east", this.aRooms.get("EsieespaceStreet"));
102 this.aRooms.get("Cafeteria").setExit("north", this.aRooms.get("CafeteriaStreet"));
103 this.aRooms.get("Cafeteria").setExit("east", this.aRooms.get("AmphitheaterStage"));
104
105 this.aRooms.get("EsieespaceStreet").setExit("west", this.aRooms.get("Cafeteria"));
106 this.aRooms.get("EsieespaceStreet").setExit("south", this.aRooms.get("EsieespaceFront"));
107 this.aRooms.get("EsieespaceStreet").setExit("east", this.aRooms.get("EntranceStreet"));
108 this.aRooms.get("EsieespaceFront").setExit("north", this.aRooms.get("EsieespaceStreet"));
109 this.aRooms.get("EsieespaceFront").setExit("east", this.aRooms.get("EsieespaceEntrance"));
110 this.aRooms.get("EsieespaceEntrance").setExit("north", this.aRooms.get("Esieespace"));
111 this.aRooms.get("EsieespaceEntrance").setExit("west", this.aRooms.get("EsieespaceFront"));
112 this.aRooms.get("Esieespace").setExit("south", this.aRooms.get("EsieespaceEntrance"));
113
114 this.aRooms.get("ClubnixStreet").setExit("west", this.aRooms.get("WingStreet"));
115 this.aRooms.get("ClubnixStreet").setExit("south", this.aRooms.get("ClubnixFront"));
116 this.aRooms.get("ClubnixFront").setExit("north", this.aRooms.get("ClubnixStreet"));
117 this.aRooms.get("ClubnixFront").setExit("east", this.aRooms.get("ClubnixEntrance"));
118 this.aRooms.get("ClubnixEntrance").setExit("north", this.aRooms.get("Clubnix"));
119 this.aRooms.get("ClubnixEntrance").setExit("west", this.aRooms.get("ClubnixFront"));
120 this.aRooms.get("Clubnix").setExit("south", this.aRooms.get("ClubnixEntrance"));
121
122 this.aRooms.get("EntranceStreet").setExit("west", this.aRooms.get("EsieespaceStreet"));
123 this.aRooms.get("EntranceStreet").setExit("south", this.aRooms.get("EntranceStairs"));
124 this.aRooms.get("EntranceStreet").setExit("east", this.aRooms.get("WingStreet"));
125 this.aRooms.get("EntranceStairs").setExit("north", this.aRooms.get("EntranceStreet"));
126 this.aRooms.get("EntranceStairs").setExit("south", this.aRooms.get("EntranceRoundabout"));
127 this.aRooms.get("EntranceRoundabout").setExit("north", this.aRooms.get("EntranceStairs"));
128
129 this.aRooms.get("WingStreet").setExit("north", this.aRooms.get("WingCorridorOne"));
130 this.aRooms.get("WingStreet").setExit("west", this.aRooms.get("EntranceStreet"));
131 this.aRooms.get("WingStreet").setExit("east", this.aRooms.get("ClubnixStreet"));
132 this.aRooms.get("WingCorridorOne").setExit("west", this.aRooms.get("WingStairsOne"));
133 this.aRooms.get("WingCorridorOne").setExit("south", this.aRooms.get("WingStreet"));
134 this.aRooms.get("WingCorridorOne").setExit("east", this.aRooms.get("OffscriptEat"));
135 this.aRooms.get("WingStairsOne").setExit("south", this.aRooms.get("WingStairsTwo"));
136 this.aRooms.get("WingStairsOne").setExit("up", this.aRooms.get("WingStairsTwo"));
137 this.aRooms.get("WingStairsOne").setExit("east", this.aRooms.get("WingCorridorOne"));
138 this.aRooms.get("WingStairsTwo").setExit("south", this.aRooms.get("WingStairsOne"));
139 this.aRooms.get("WingStairsTwo").setExit("down", this.aRooms.get("WingStairsOne"));
140 this.aRooms.get("WingStairsTwo").setExit("east", this.aRooms.get("WingCorridorTwo"));
141 this.aRooms.get("WingCorridorTwo").setExit("north", this.aRooms.get("WingCorridorTwoOffice"));
142 this.aRooms.get("WingCorridorTwoOffice").setExit("south", this.aRooms.get("WingCorridorTwo"));
143 this.aRooms.get("WingCorridorTwoOffice").setExit("east", this.aRooms.get("WingOffice"));
144 this.aRooms.get("WingOffice").setExit("west", this.aRooms.get("WingCorridorTwoOffice"));
145
146 this.aRooms.get("OffscriptEat").setExit("north", this.aRooms.get("OffscriptEatPantry"));
147 this.aRooms.get("OffscriptEat").setExit("west", this.aRooms.get("WingCorridorOne"));
148 this.aRooms.get("OffscriptEat").setExit("east", this.aRooms.get("OffscriptTake"));
149 this.aRooms.get("OffscriptEatPantry").setExit("south", this.aRooms.get("OffscriptEat"));
150 this.aRooms.get("OffscriptTake").setExit("north", this.aRooms.get("OffscriptTakeStorageroom"));
151 this.aRooms.get("OffscriptTake").setExit("west", this.aRooms.get("OffscriptEat"));
152 this.aRooms.get("OffscriptTake").setExit("east", this.aRooms.get("OffscriptTimeout"));
153 this.aRooms.get("OffscriptTakeStorageroom").setExit("south", this.aRooms.get("OffscriptTake"));
154 this.aRooms.get("OffscriptTimeout").setExit("north", this.aRooms.get("OffscriptTimeoutCountdownroom"));
155 this.aRooms.get("OffscriptTimeout").setExit("west", this.aRooms.get("OffscriptTakeStorageroom"));
156 this.aRooms.get("OffscriptTimeout").setExit("east", this.aRooms.get("OffscriptTrapdoor"));
157 this.aRooms.get("OffscriptTimeoutCountdownroom").setExit("south", this.aRooms.get("OffscriptTimeout"));
158 this.aRooms.get("OffscriptTrapdoor").setExit("north", this.aRooms.get("OffscriptTrapdoorDeadend"));
159 this.aRooms.get("OffscriptTrapdoor").setExit("west", this.aRooms.get("OffscriptTimeout"));
160 this.aRooms.get("OffscriptTrapdoor").setExit("east", this.aRooms.get("OffscriptBeamer"));
161 this.aRooms.get("OffscriptTrapdoorDeadend").setExit("south", this.aRooms.get("OffscriptTrapdoor"));
162 this.aRooms.get("OffscriptBeamer").setExit("north", this.aRooms.get("OffscriptBeamerAnchor"));
163 this.aRooms.get("OffscriptBeamer").setExit("west", this.aRooms.get("OffscriptTrapdoor"));
164 this.aRooms.get("OffscriptBeamer").setExit("east", this.aRooms.get("OffscriptLock"));
165 this.aRooms.get("OffscriptBeamerAnchor").setExit("south", this.aRooms.get("OffscriptBeamer"));
166 this.aRooms.get("OffscriptLock").setExit("north", this.aRooms.get("OffscriptLockLockedroom"));
167 this.aRooms.get("OffscriptLock").setExit("west", this.aRooms.get("OffscriptBeamer"));
168 this.aRooms.get("OffscriptLock").setExit("east", this.aRooms.get("OffscriptAlea"));
169 this.aRooms.get("OffscriptLockLockedroom").setExit("south", this.aRooms.get("OffscriptLock"));
170 this.aRooms.get("OffscriptAlea").setExit("north", this.aRooms.get("OffscriptAleaRoomrandomizer"));